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GTA publisher Take-Two responds to further claims of game-related violence after shooting

Tuesday, 27 August 2013 08:56 GMT By Dave Cook

Grand Theft Auto publisher Take-Two has issued a statement following fresh claims surrounding the link between games and violent acts. It comes as the shooting of an 87-year-old Louisiana at the hands of an eight-year-old was pinned on GTA 4.

The statement was issued to CNN after the finger was pointed at GTA 4 and reads, “Ascribing a connection to entertainment–a theory that has been disproven repeatedly by multiple independent studies–both minimizes this moment and sidesteps the real issues at hand.”

It followed a statement from the local sheriff department that said of the shooting, “Although a motive for the shooting is unknown at this time, investigators have learned that the juvenile suspect was playing a video game on the Play Station III–Grand Theft Auto IV–a realistic game that has been associated with encouraging violence and awards points to players for killing people, just minutes before the homicide occurred.”

The child is exempt from charges under Louisiana law, which states no one under the age of ten can be charged with criminal responsibility.

We’ll have more as it happens.

Via Gamespot.

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18 Comments

  1. Christopher Jack

    The real question is how the hell does an 8 year old get his hands on a loaded gun??? The kid shouldn’t have been playing GTA either but frankly I’ve been playing games like that since before his age but I’ve always been appalled to real world violence. I mean what do you really get by throwing your fist at a man for having a different opinion?

    #1 2 years ago
  2. alterecho

    There are kids who get ideas from content displayed in games, since they lack reasoning and don’t understand the rule that, what happens in games, stays in games. That is why the games are classified according to age and younger kids shouldn’t be allowed to play mature games.

    In this case, there are two questions that need answering
    1.why was the kid playing a mature game
    2.why was the kid able to get hands on a gun.

    #2 2 years ago
  3. orakaa

    Guns should not be accessible to children. But neither should a GTA game be. You can’t reasonably think that playing such a game at this age isn’t without consequences. This is why there’s a friggin’ age rating on the game box.

    So yes, the parents should be responsible, but so is the industry, and that includes retailers. I see children under ten going to GAME or other retailer stores and buying Call of Duty, GTA or other violent games and I’ve NEVER seen any employee stop them or telling them that they are too young to do so. This is a problem. Same as for the violence that is present on TV.
    I’ve stopped watching TV since I have a daughter and only pick/select what I watch through Netflix but when my daughter goes to a friend’s place, she can still see content that isn’t monitored by me.

    #3 2 years ago
  4. KineticCalvaria

    Why do they always say ‘awards points to players for killing people’, I don’t seem to recall getting scored for kills in GTA4. But then again, the difference is that I’ve actually played the game.

    #4 2 years ago
  5. Camfak

    Why wouldn’t they let children buy their games? They want to make money.

    There is no real age limit, only a recommended one.

    #5 2 years ago
  6. ududy

    Boys love to play with guns, that won’t change, but they certainly shouldn’t be able to put their hands on a real gun unless carefully watched in a firing range environment.

    #6 2 years ago
  7. lookingglass

    Kid was just saving the old person from Obamacare.

    #7 2 years ago
  8. Lengendaryboss

    Whats that saying? Games don’t kill people, people kill people.

    Like echoed why the hell was their gun so findable for the child to use. Like @1 said plenty of people play games at ages they are not supposed to (myself included) and should be able to make the distinction between whats applicable in real life and in virtual game life.

    Games are played by millions and they turn out fine, it doesn’t become an excuse for what actually happened.

    #8 2 years ago
  9. Beta

    How the hell did the child get his hands on a gun?…

    That is the real issue here not some BS scapegoat about GTA. It’s pathetic. Games do not cause violence in rational sane people.

    #9 2 years ago
  10. ballz

    americans rofl

    #10 2 years ago
  11. viralshag

    After reading some of the articles and statements regarding this, I’m astounded at how America just bury their heads into the sand regarding the real issues about gun violence and mental health.

    Why the story is even linked to violent games over why he could get hold of a loaded gun, is simply beyond me. Good job America, keep side stepping the real issue!

    #11 2 years ago
  12. 2021vince

    man im so tired of hearing this bullshit argument its not the games fault the parents let him play the game which means they should have taught him about the difference in the game and real life the parents had the gun in a place the kid could get to it (which i think kid+find gun=bad shit if my math is correct) so i think its the bad parental guidance they neglected their childs safty all the way thru stop blaming any and everything and own up to ur fuck ups people

    #12 2 years ago
  13. FuntimeBen

    How long as GTA IV been out and NOW they are blaming it for gun violence?! It is the guns, not the game that is the problem. Proof is – look at any other country in the world which has access to GTA IV – anybody kill anyone after playing this game? Nope.

    #13 2 years ago
  14. TMRNetShark

    Guys, this is Louisiana. The gun was completely innocent… the video game taught the kid how to hold, chamber a round (properly), turn off the safety, aim, and then shoot his grandma-ma.

    Simple enough case, right?

    #14 2 years ago
  15. DSB

    @14 Well I’m glad we got that out of the way. Now let’s go shoot sump’in!

    #15 2 years ago
  16. Jesus Christ

    See, this franchise needs to die! This isn’t even the first time it has caused something this terrible.

    Obviously, Take-Two won’t stopping making this shit – and keep killing people. But we can make them stop — by boycotting GTA V!

    We are gamers – we must be united! That’s the only we we can crush this evil company and their excuse for a franchise.

    #16 2 years ago
  17. NightCrawler1970

    The law of US nation wide is….

    It’s NOT ALLOWED to have a LOADED GUN in and around the house/car/truck/boats PERIOD!!!

    correct way: make sure there is no bullet in the chamber, and the clip out and in the gun-purse

    Apparently the parent purchased the game for the 8 year old they probably RETARDED/MORONIC enough what ” M ” rated video game is, if thats the case than change the ” M ” into ” 18+ “..

    Granny have a loaded gun in the house and didn’t know the US fire-arm laws.. for her it’s easy specially when granny have dementia, ” oh, at least the gun is loaded in case of emergency” just pull the trigger..

    Kids love to snoop around in closets and boxes and found a loaded gun, kids don’t know better and point the gun at granny, and pull the trigger..

    The parent of that kid gonna blame the game, and totally forgot that THEY(INCLUDED GRANNY) are the MAIN PROBLEM…

    Again, people kill people, not video game kill people…

    #17 2 years ago
  18. RevNorth

    http://tvtropes.org/pmwiki/pmwiki.php/Main/MurderSimulators

    #18 2 years ago

Comments are now closed on this article.

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    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]