That Dragon, Cancer gameplay footage surfaces in new video interview

Friday, 12th July 2013 17:50 GMT By Stephany Nunneley

That Dragon, Cancer is a Develop Indie Showcase 2013 finalist, and Family Gamer TV has a chance to sit down with creator Ryan Green during Develop to have a chat about the game and have a look at gameplay footage.

Created by Green and Josh Larson, the adventure game is based on the true-life story of Green’s son Joel and his ongoing battle against cancer.

“Joel wasn’t supposed to live past his 2nd birthday,” Green explained. “But while his cancer is aggressive and we’re fighting his eighth tumor, he is very much alive. When the doctors told us Joel was terminal we had to talk to our sons about things like heaven. My wife told our older boys that Joel was fighting this great dragon called cancer. It’s a dragon that Joel, our doctors and we are unable to slay.”

Set largely in a children’s hospital, the point-and-click title is an “interactive retelling” of Joel’s third year as cancer patient, and the struggle he and his parents had to endure.

Players will discover poems, musical arrangements and other elements within a dreamscape connedted with the hospital ward.

Check out the interview below.



  1. Ireland Michael

    That is absolutely heartbreaking.

    #1 1 year ago
  2. OrbitMonkey

    Yet critics still deny games are art.

    #2 1 year ago
  3. polygem


    #3 1 year ago
  4. backup

    PC graphics <<<<<<<<<<<<<<<<<<<<<<<<<<<<<PS4 graphics

    #4 1 year ago
  5. TheWulf

    And some wonder why I love indie games — indie games do wear their heart on their sleeve. There are no decisions from big shareholders affecting these titles, it’s just something from the minds and hearts of a small group of people (or sometimes, just one person) distilled into the format of a video game.

    What makes video games so special though is that you don’t need a massive budget to tell a tale of metaphor, or of something detached from reality. This is a restriction that amateur, non-CGI film makers have to obey, but indie video game developers don’t. They can’t make whatever the heck heir imagination can conceive. And that’s often so, so much more interesting than anything a shareholder’s conference could poop out.

    Again, I just compare indie and the mainstream to the difference between a salad and a burger, respectively. The former is good for you, it brings with it variety and a sense of uniqueness, it counters the mundanity of your day to day life with a dash of novelty. The latter is cheap and quick, it’s easy for burger joints to crank them out. They taste like plastic and spew, but we’ve been trained to love those tastes since birth. How many of us know better?

    Only very rarely do I actually enjoy the mainstream any more, and mostly the games I do enjoy are “kids” games, like LEGO Batman 2. That’s usually become they’re more clever, more funny, and more human. I guess the shareholders feel less comfortable dicking with games for younger audiences. But outside of that? The mainstream has your Call of Duty games, Assassin’s Creed, Gears of War, God of War, and so on… which are essentially all just violent white, straight cis male power fantasies which rarely appeal to anyone else but that audience.

    I just find that the independent market has more worth, more weight, more emotion, more intelligence, more talent, more imagination, and more of everything that I actually want out of video games.

    If you want a direct correlation of what I’m talking about — compare Telltale’s indie Walking Dead game to Activision’s mainstream Walking Dead game. It’s all like that, really. The sad part is is that you’ll have those who think that indie titles are just for hipsters, or just novelty items, but then they’ve never played Telltale’s Walking Dead, or To the Moon, or The Swapper, or Bastion, et cetera.



    I think this proves a direct correlation between being mentally challenged, and having a graphical fidelity fetish. I’m pretty much sure we can say that’s a medical fact at this point, as there’s just too much evidence to support it, and no evidence to debunk it.

    #5 1 year ago

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