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Payday showed you don’t need a collapsing building to excite shooter fans, says Golfarb

Tuesday, 9th July 2013 09:03 GMT By Dave Cook

Payday 2 game director David Goldfarb has stressed that you don’t need big flashy set-pieces and explosive tech to give gamers a fun, interesting shooter experience. What on Earth could he be talking about?

Speaking with Pixel Enemy, Goldfarb commented on the success of Overkill’s first instalment Payday: The Heist and said that it gave him confidence in the power of great ideas over blockbuster madness.

“I think we were excited that you didn’t have to be a shooter with a collapsing building to excite people,” he said. “The world needs things that are different. Payday: the Heist was different and unique. And different in this market of sameness and risk aversion is always a stronger position from a sales and team investment perspective.”

He’s not wrong that Payday was different. It’s currently been keeping VG247′s Sam Clay excited, and as you can see in his Payday 2 gameplay video, the sequel continues the unique themes of the original.

Payday 2 is out on PC, PS3 and Xbox 360 August 13.

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4 Comments

  1. Yoshi

    Two very different games..that’s all I’m gonna say

    #1 1 year ago
  2. Tavarish

    @1 Bf 4′s “levolution” is just scripted, gimmicky, set pieces that will get old very fast.

    #2 1 year ago
  3. freedoms_stain

    @2, no more “old” than any other multiplayer map you’ve played a thousand times.

    The concept of a map changing over the course of a round is a lot more interesting than a completely static one, even if the changes are scripted.

    #3 1 year ago
  4. DrDamn

    Tried Payday 1 last night as it was recently on PS+. Group of 4 friends and it was bloody good fun. It has more in common with L4D than other shooters. I like the rolling objectives and the way game mechanics like hostages are used.

    #4 1 year ago

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