Star Wars: Battlefront and DICE is “match made in heaven”, says Soderlund

Monday, 24th June 2013 14:20 GMT By Dave Cook

Star Wars: Battlefront is being revived by DICE and the pairing has made a lot of people happy, especially EA’s Patrick Söderlund, who has shed light on how the Battlefield studio came to work on one of the most regularly requested returns to gaming in years.

Speaking with CVG about EA’s E3 conference line-up, Söderlund said, “We showed Titanfall, a brand new IP from Respawn, Mirror’s Edge, which is a beloved return for many people, and Star Wars: Battlefront, which I think is a match made in heaven – DICE building that games feels right.”

On the Star War: Battlefront revival, Söderlund revealed that it “was almost not happening”, and Söderlund added, “It was just something as boring as resources and availability. The DICE guys Karl Magnus Troedsson and Patrick Bach were talking and I told them we were in dialogues with Disney over this deal and they just looked at me and said, ‘Why haven’t you spoken to us? What are you doing? We want to make Battlefront.’

“DICE is a very particular place and they are very proud of what they do and you don’t really tell them what to do. I didn’t anticipate them wanting to work on a license – they’ve always been new IP or their own IP. But they were just like, ‘we would kill to make this game’ and the whole studio started talking about it like, ‘please give us this game’.

“That’s when I called Frank [Gibeau, EA Labels boss] and I realised we had something here. ‘If they want it that badly, then the game will be freaking awesome – we have to figure it out’. So we figured it out, we got them the game and it was that simple. They begged to do it, the opportunity was there and that’s exactly why you’ll see a game that will be what it needs to be.”

Söderlund stated that Patrick Bach and the team at DICE’s Stockholm base is working on the project, and added, “When it comes to the actual game, the approach we’re going to take is it’s a rebirth of the brand, it is Star War: Battlefront done the DICE way.

“The original Battlefront games actually took a lot of inspiration from Battlefield and they’ve been publicly open about that. As the guys said, the game is ‘coming home’. That’s as much as we can say.”

So it’s basically the Star Wars: Battlefront series, developed by DICE, the way DICE wants to develop it.

You can’t get much better than that can you? Maybe you can? Let us know what you think below.

Meanwhile, EA’s Frank Gibeau has said that Star Wars: Battlefront won’t just re-hash Battlefield components. Check out what he said here.



  1. freedoms_stain

    I just hope they don’t put in a grindy unlock system that results in half the player base playing for unlocks instead of playing to win.

    #1 2 years ago
  2. ZeroVulcane

    Oh they will put an unlock system for sure. Every shooter is like that now.

    #2 2 years ago
  3. KineticCalvaria

    @1, It’s called an incentive to play, aka progress. No point in a game where you don’t achieve anything aside from winning or losing, the player base won’t stick around for long.

    #3 2 years ago
  4. noamlol2

    in hell maybe

    #4 2 years ago
  5. Tavarish

    @3 Then yours game design seriously is lacking if gameplay combined with winning or losing isn’t incentive enough.

    Counter-Strike has never had “progression incentives”, but still it’s very popular game because they have really nailed gameplay down.

    #5 2 years ago
  6. Erthazus

    @5, Agree.

    Unlocks has nothing to do with “sticking around for a bit longer”

    #6 2 years ago
  7. Talkar

    Quake 3,Diablo 2, StarCraft 1 & 2 and WarCraft 3 would like to have a word with you.

    It all comes down to the quality of the game. Not lazy ways to artificially prolong a games life. How many are still playing Black Ops 1?

    #7 2 years ago
  8. dkpunk

    @7 you noticing a common theme in the games you listed? Yup they’re almost all older games. Games have progressed past the point of simple DM scores. Even the games listed have stat tracking and in D2′s case the whole game is based on “unlockables”.

    #8 2 years ago
  9. DSB

    The obvious way to avoid playing for unlocks while keeping progression is to make sure that you have a basic set of weapons that is awesome.

    #9 2 years ago
  10. Noodlemanny

    I may have loved playing both the battlefronts, probably, definitely, the most played games of my early teenage years, but you know what the main thing that bothered me about them? So many of the battles felt kinda pointless because they had no ultimate goal or objective. I couldn’t really string together an overarching goal. It didn’t stop me from coming back however. Still remember constantly trying to grenade Jedi off the platforms on cloud city when they were invincible and unplayable. The marketing campaign for SW:BF2 with the playable heros and space combat. Playing on Tatooine with all heros/villains in the second one. Oh good times.

    #10 2 years ago
  11. DarkElfa

    Prepare to prestige 55 times and buy 5 DLC packs.

    #11 2 years ago

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