Quantic Dream “worked very hard to implement” PS4 engine ideas into Beyond: Two Souls

Monday, 29th April 2013 10:54 GMT By Nick Akerman

Ever wondered how Beyond: Two Souls looks so goddamn good on the PS3? Quantic Dream co-CEO Guillaume Fondaumière has indicated the game utilises ideas garnered from PS4 hardware for much of its design.

The developer was amongst the first to receive PS4 development kits almost two years ago. It seems time spent with the upcoming console has held major influence over Beyond’s evolution as a product.

“By exploring the PlayStation 4, we got new ideas and worked very hard to implement them into Beyond’s engine,” Fondaumière revealed in an interview with Destructoid.

Fondaumière also confirmed the studio’s next title will run on a new engine for the PS4. Details are rather scarce at this moment in time.



  1. Erthazus

    Actually it does not look very good. Animation is top notch, but everything else is so PS2. Just look at the previous 35 minutes demo and it’s snow. PS2 level graphics from Fahrenheit, not to mention that locations are small and it is easy to render them on the PS3.

    #1 2 years ago
  2. Espers

    ps3 and ps4 are architecturally too different this guy is talking media bullshit !!

    #2 2 years ago
  3. Belazur


    Sorry bro, but buy yourself a pair of glasses.
    It seems like you don’t remember how “PS2 level graphics” look like.

    #3 2 years ago
  4. Belazur

    It doesn’t change the fact that you can use some “new ideas” for your current PS3 engine.
    So actually you are the one who’s talking bullshit.
    Grow up!

    #4 2 years ago
  5. redwood

    @erth .. stfu

    #5 2 years ago
  6. lubu

    No more QTEs thay said but this 35min was full of QTEs , more cutscenses & less gameplay. come on cage, this is a GAME, is gameplay really means anything to you ?

    bytheway 3D Models & animations are beautifull but enviorments looks out dated and lots of screen tearing.

    #6 2 years ago
  7. deathm00n

    @6 What’s the problem with QTEs? Why isn’t it viable as form of gameplay? If you define a game something were you need to have the skill to press buttons to make your character move/kill/race then QTE is a polished way to do this because the animation can be done in a better way. You can fail while doing QTE like you can fail in any other type of gameplay.

    #7 2 years ago
  8. Clupula

    @5 – Don’t try to reason with him. Anything that isn’t on the latest PC hardware looks like crap to him.

    #8 2 years ago
  9. lubu

    @7 the main problem with QTEs is they are not actual gameplay and you don’t have the freedom that gameplay should have. you don’t have the freedom to choose your path at anytime you want and lot’s o things like playing game with your imagination & innovation. because of that they call this type of games “Interactive Movies” you just watch a movie instead of playing game and at some point you push a button that never wants any skill you mentioned.

    it may looks more polished way for example to showing animations but it’s not (heavy rain did it and it was unpolished). it just ignore the fact that gameplay & freedom in games makes them playble, fun and enjoyable not scripted QTEs that you don’t have a choice but to push some scripted buttons and go where the developers wants you to go and do nothing more.

    don’t get me wrong, i love Beyond, at least it is different than other crappy shooter or even action adventure (-adventure) games we saw every month.

    sorry for my crappy english.

    #9 2 years ago

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