BioShock: Infinite was almost set during the renaissance, enough cut content to fill 5-6 games

Tuesday, 19th February 2013 09:47 GMT By Dave Cook

BioShock: Infinite was building up to a renaissance setting, until Assassin’s Creed 2 released and put developer Irrational Games off the idea.

Speaking with Polygon, Irrational Games user experience specialist Bill Gardner explained that when he was lead designer on the project, he wanted it set during the period.

Said Gardner, “I will say that I was actually pushing for something more Renaissance, but within six month Assassin’s Creed 2 was announced and I was like ‘OK, well they beat us to the punch’”

He added, “We cut off enough things to make five or six full games. It is alarming. I mean, it pains you when you are talking about about cutting one of your babies but ultimately you got to to look at the final piece. A year later the audience is not going to care and eventually you don’t care.”

So, a BioShock game set in the time of Ezio, high art and the mage pope. What might that have looked like?

Thanks Game Informer.



  1. ArcticMonkey

    They should’ve kept it. I mean I get why they didn’t, with the crazy success of Assassin’s Creed it’d be impossible to top it in sales, and no one wants to spend years on a game and then have people say “oh, that game is just like such and such.. meh”. But Irrational employ some of the most creative and talented people in the industry. I trust they could’ve made their renaissance game stand out from anything else on the market. And I for one would’ve backed that claim with $60

    #1 2 years ago
  2. Hussar

    “enough cut content to fill 5-6 games”. <— That indicates very bad studio management. Doesn't take long until it causes great problems.

    #2 2 years ago
  3. ArcticMonkey

    @2 Yeah, if that’s true, insane. I wonder how Levine and co. get away with that. Bioshock was amazing but I’m not sure it sold enough copies to justify not releasing a game since ’07 (justify to Take 2, not me)

    #3 2 years ago

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