The revelation that Dead Space 3 is to receive a no-frills PC port angered many. Steve Papoutsis, executive producer at Visceral Games, has defended the decision in a recent interview with Shack News.
Papoutsis appears baffled at the backlash. He responded to questions asking why the PC version isn’t going to feature optimisation:
“It’s confusing to me that this question even comes up,” Papoutsis said. “It’s by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that’s as similar as possible on different platforms.
“At our studio, we’ve always made console games. The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don’t have one userbase saying it’s better on their system (…) It’s a confusing question and I hope my answer brings a little bit of light to it. We seem a little bit discredited for the amount of effort that goes into it, quite honestly.”
“We want it to be great on all systems, that’s our approach.”
Will Dead Space 3 be a great game on the PC? Let us know your thoughts.
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