Sections

DmC has low entry level for new users, says Capcom

Friday, 4 January 2013 11:49 GMT By Dave Cook

DmC: Devil May Cry is a reboot and therefore it has a tricky job of convincing long-time fans to return and to get a new wave of players through the door. How does one achieve such a tricky balance? Capcom believes the key is to make the barrier for entry low, but to retain a solid challenge. The publisher has discussed its approach in a new interview.

Speaking with OXM, combat designer Rahni Tucker said of the series challenging appeal, “When I looked at videos of pro-players playing the old DmCs, they’re always in the air, they’re always juggling enemies around, and doing stuff that most of us look at and think ‘I have no idea how that works’.

“We wanted to take that magic the pro-players could create and give more casual players a bit of that feeling. A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on.”

To be fair, we’ve played DmC at preview stage and while the essential fundamentals of Dante’s skill-set are easy to follow, stringing together mind-crushing combos that hit the top SSS rank is a different challenge altogether. It gets insanely tough to reach those high ranks once you factor in all of Dante’s weapons and varying enemy types.

DmC veterans will scoff at the idea of an accessible game in the series but make no mistake, this is still a difficult game once you flip the difficulty up and face tougher enemies.

Regardless, game director at Capco Hideaki Itsuno stated that he felt this balance was needed, as he felt DmC’s combat put many players off the franchise, “As the series has gone we’ve seen new users die out, as it took longer to get into it. When it came time to make DMC 4, with the new hero and new moves, new techniques and skills, not many new fans entered the series.

“But with this new DmC, you can take the techniques built up during the old series, and the bar to entry for new users is very low. Both old and new fans will be able to enjoy the game, and I’m very proud of them.”

Have you tried the DmC demo? What do you make of the combat? Let us know below ahead of the game’s January 15th launch.

Latest

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]

  • Call of Duty: Advanced Warfare’s exo zombies reanimate a familiar format

    Advanced Warfare’s exo suits manage to bring an undead format back to life. Dave Cook welcomes zombies back to Call of Duty. “The challenges start to spike early so seasoned zombie slayers needn’t worry about being coddled.” Call of Duty: Advanced Warfare’s first DLC went live this week, dropping four very solid maps for multiplayer […]

  • YouTube app and Maps will be removed from PS Vita

    Sony said that it will end support for the YouTube and Maps apps, as well as remove the “near” feature in an upcoming firmware update. Sony has revealed that a system update releasing in March will remove the Maps app and prevent the “near” feature from obtaining location address or display maps, making it redundant. […]

  • There is a Destiny loot cave Easter egg in Dying Light

    Dying Light is the latest game to take a jab at Destiny by having its own loot cave. Destiny’s infamous loot cave has been recreated in Dying Light, sort of. Of course the loot cave in Dying Light is only an Easter egg and doesn’t actually net you any loot. Instead, upon entering it, you […]

  • Resident Evil: Revelations 2 supports co-op in story mode, but only offline

    You can play the campaign of Resident Evil: Revelations 2 in co-op, but not online. 4gamer spoke to producers of Resident Evil: Revelations 2 and made out with a few details concerning story, setting and more. The site confirmed that while you will be able to switch between characters in the single player, and have […]

  • The Witcher 3 may have a permadeath “Insanity” mode

    Although not yet confirmed, The Witcher 3: Wild Hunt developer CD Projekt RED is working on a difficulty mode dubbed “Insanity” that will delete your save if you die. During Monday’s Twitch stream, the developer took a few questions from the chat and we’ve got a bunch of answers. There are many interesting little bits […]

  • Dragon Age: Inquisition is the most successful launch for BioWare, based on sales

    Dragon Age: Inquisition is responsible for the most successful launch in developer BioWare’s history, according to EA. During last night’s EA Q3 2015 earnings call, the publisher said that Dragon Age: Inquisition was the most successful launch for developer BioWare. Today, we get a bit more detail. “In particular, Dragon Age: Inquisition had by far […]

  • Here’s a walkthrough of one mission from Far Cry 4 Hurk Deluxe DLC

    Far Cry 4′s latest DLC pack, Hurk Deluxe, seems like good fun, judging from this video. The Hurk Deluxe Pack was released today on all platforms. It comes with five new missions. The video below takes a look at the “Call of the Wild” mission. In the walkthrough you’ll get to see some of the […]

  • Battlefield Hardline beta date confirmed on Xbox Store

    The beta date for Battlefield Hardline has popped up on the Xbox Store, confirming the rumoured date. The listing for the Battlefield Hardline beta is available for anyone to see right now on the Xbox Store. Granted, it’s for Xbox 360, but unless EA is starting this beta early on Xbox 360, this will pretty […]

  • GTA player flies jets backwards in impressive stunts

    Doing stunts with jets in GTA 5 can be impressive, but it’s nothing like flying them backwards. Making videos of your jet stunts has become too mainstream. Which is why the latest video from YouTube channel GTA5Videos is all about defying that. The video below features some insane stunts mostly done by flying jets backwards, […]

  • CoD: Advanced Warfare balance patch out, System Hack nerfed, HBRa3 buffed

    The latest patch to Call of Duty: Advanced Warfare is here with some major changes to game balance. Making good on the promise to nerf System Hack, developer Sledgehammer Games has released the latest patch to Advanced Warfare to do just that, and much more. The patch is out now on Xbox platforms, with PlayStation […]

  • Grinding three purples in Borderlands: The Pre-Sequel may crash your game [UPDATE]

    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

93 Comments

  1. Greek God

    “stringing together mind-crushing combos that hit the top SSS rank is a different challenge altogether.”

    yes its easier than never before LMAO
    No seriously just demon dodge and use the axe and BAM SSS

    #1 2 years ago
  2. Dark

    This games has a great level designs , too bad everything else looks average.

    #2 2 years ago
  3. Dave Cook

    @1 have you played the full game yet? I have. I’m under embargo so all I can say is that you’re incorrect.

    #3 2 years ago
  4. Greek God

    3#
    tameem said the demo would be the final product and wont be fixed.
    so everything i could do in the demo will be in the full game aswell

    #4 2 years ago
  5. Dave Cook

    @4 sigh…as in the full game. The demo is an early stage. It gets so much harder from there. How anyone can think they can know all there is about a game from the demo is beyond me. Actually mental.

    #5 2 years ago
  6. Greek God

    no its called logic
    if im able to wreck everything with the axe and get SSS on enemys
    it will be the same with harder enemys too.
    yeah you re right im sure later in the game will be of course fast/harder enemys aswell but that doesnt change the axe problem to hit the highest rank with only 2-3 hits

    but maybe NT/Capcom wanted that for newcomers so they dumped it down i dont know.

    #6 2 years ago
  7. bitsnark

    I really can’t remember the last time a game was greeted by such an impenetrable wall of ignorance as DmC has been.

    Honestly, sober the fuck up you bunch of silly monkeys and try to envision something else other than the worst case scenario.

    #7 2 years ago
  8. Dave Cook

    @6 Those enemies that you fought are puny compared to what you fight later. Seriously, it gets much harder.

    Yeah it probably is to stop gamers getting dumped on, but that’s what’s called a learning curve, it’s good game design.

    #8 2 years ago
  9. Clupula

    I much prefer getting my ass kicked at the very beginning like DMC3 did to me. I loved that it took me three or four tries to kill the first boss in that game. It was a nice way of telling me that I better be ready to work for it if I wanted to progress. This one? The demo did not do the game any favors.

    Ah well, soon this game will be out, it can underperform, and we can never hear about it again.

    #9 2 years ago
  10. freedoms_stain

    @6, “I can beat easy enemies easily therefore I will be able to beat hard enemies easily” is shockingly poor logic.

    #10 2 years ago
  11. Ireland Michael

    @9 Yeah, and that’s why all the games had Easy Automatic modes if you sucked at it.

    All the Devil May Cry games have had cop-out difficulty options for those who couldn’t stomach the challenge. Don’t act like this is some new thing.

    #11 2 years ago
  12. KrazyKraut

    I must say that I was one of the haters until e3 2012, but after that I was excited and after playing the demo I pre-ordered it. Yes, I am not a fan of dantes new look and for me its not a “Devil May Cry”, but I like it.

    #12 2 years ago
  13. Dave Cook

    @9 “it can underperform”

    I wouldnt be too hasty on that one.

    #13 2 years ago
  14. Greek God

    10#
    you dont get it …
    im talking here about the Style meter
    it doesnt matter for the meter if you fight weak enemys or late game super enemys because the S. Meter looks at the damage you make and nothing else.

    And we all know the axe is Dontes strongest weapon

    9#
    agree with you
    the SoS mode in DmC should have been normal-hard mode
    the game is too easy for a DMC standard so im not interested in it..

    #14 2 years ago
  15. Dave Cook

    @14 No it doesn’t. It’s all about style and variety. If you use the axe constantly you get lower points with each axe hit. You have to mix up each weapon, parries and dodge rolls to get higher ranks.

    You are 100% wrong on this, seriously. Take it from someone who has played the full game for many hours.

    #15 2 years ago
  16. Gheritt White

    Tbh, I found the demo too hard, so as much as I love the setting and premise, I won’t be buying it due to the gameplay.

    #16 2 years ago
  17. Deacon

    @14 but don’t you think it might be somewhat more difficult to simply spam Dante’s strongest weapon without getting hit and/or mauled to death later in the game?

    I’d be shocked if that weren’t the case. Your logic still seems pretty flawed. Judging an entire game from a demo is flawed, whichever way you look at it.

    #17 2 years ago
  18. ShowUsYourLunch

    @15 tbh the only thing that i thought was “bad” in the demo was the frame rate etc, and that isn’t a deal breaker imo. Is it fix’d in the final copy?

    #18 2 years ago
  19. Greek God

    lol you really think i dont know that?
    why do you try to spinn this so hard? and ignore what i talk about the whole time?
    the axe is unbalanced for the style meter because it the strongest weapon right? so why work hard like 20 hit combo to get to SSS when i can demon dodge + axe to get their instantly ..
    from there on it doesnt matter if you still use the axe or any other weapon because the SSS rank doesnt drop anymore unless you get hit!

    17#
    not really because dontes dodge has in DmC a LOT of invincibility frames

    #19 2 years ago
  20. Faceless

    Yeah, Dave, you’re misunderstanding here.

    #1 was talking about the style meter, whereas you were talking about the actual difficulty of the encounters (i.e. enemy tactics, health bar vs. the player’s arsenal and skill).

    Starting with 3, the Style meter became an integral part of the game and added a whole new dimension to combat in that you not only had tough enemies to worry about, but you could also choose to focus on being stylish (which required careful positioning and combo variation). It was a way to challenge yourself past the difficulty settings.

    So far, the demo and all footage shown of DmC shows that the style aspect is an afterthought in this one. Jump cancels in particular are pretty badly done. Imagine a Street Fighter game with dysfunctional crossups or with a poorly done Super meter. It’s not exactly excusable.

    #20 2 years ago
  21. Gadzooks!

    I thought the demo was actually okay, from a technical perspective.

    It looks like NT have finally managed to produce an acceptable combat engine that isn’t sluggish and unresponsive, and their trademark tearing is practically nonexistant.

    I’ve no interest in playing DMC, but it’s good that they have learned how to code a game instead of just idolising Andy Serkis in cutscenes.

    #21 2 years ago
  22. Ireland Michael

    @19 He’s played the full game.

    Have you?

    #22 2 years ago
  23. Dave Cook

    @20 No I was talking about the style meter :)

    Greek God said that it as based on Dante’s damage output. It isn’t, it’s based on move variety. He’s incorrect.

    @18 yeah it’s much slicker.

    #23 2 years ago
  24. Greek God

    yeah im incorrect ?
    ok please watch this:
    http://www.youtube.com/watch?v=7WvXYnDdnR4

    lol

    #24 2 years ago
  25. Dave Cook

    @24 Yes you are. I have the game. I’ve been playing it for hours. The tutorial even says in plain English that over-using a weapon or move will result in less style points. It’s based on variety, not damage output.

    I can keep on repeating myself if that’ll help?

    #25 2 years ago
  26. Faceless

    @23

    It does take damage into account, much like earlier DMCs also took it into account. You were rewarded if you attacked multiple foes. The problem is that DmC puts too much emphasis on it and heavy-hitting attacking like the axe’s shoot the style metre up too quickly.

    There are other problems. Mind taking a look until 1:03? The variety is there, the player is even good enough to show that jump cancels are broken, but the style climbs up too slowly. Note the ludicrously long-lasting Helm breaker frames at the end as an added bonus.

    You can’t say that is not wrong, unless that’s fixed in the final build.

    #26 2 years ago
  27. Greek God

    25#
    ok you either ignoring me or you dont understand it at all
    i give up

    the video is proof enough good day to you

    #27 2 years ago
  28. ShowUsYourLunch

    @24 im gunna go with the guy who’s played the final V. dont see why he’d lie. id say its a just a thing with the demo is all. like with the screen tearing and so on.

    #28 2 years ago
  29. Greek God

    28#
    the thing is Tameem said the demo will be the same as the final product no fixes. If i remember correct he said that on twitter

    #29 2 years ago
  30. ShowUsYourLunch

    @25 anywho dave, 2013 is looking good for the hack n slash. DMC Bayonetta 2 and MGR:R YEEWWW!

    #30 2 years ago
  31. ShowUsYourLunch

    @29 only a week and a half and we can all find out for ourselves :)

    #31 2 years ago
  32. Dave Cook

    @29 Correct. But the demo is half of one stage of the final game. It’s not representative of everything you will encounter.

    @26 That’s because the axe has moves that hit multiple foes and breaks through guards, so of course that would count for a higher style rating.

    What I’m saying is that the style meter isn’t boosted by individual hit damage, and that every subsequent hit of the axe in a combo chain will reward you with less score each time. Variety is the key to keeping the tally up, not higher damage.

    #32 2 years ago
  33. Greek God

    there is no variety needed once you hit SSS dude pls
    the meter doesnt drop anymore only when you get hit

    “@29 Correct. But the demo is half of one stage of the final game. It’s not representative of everything you will encounter.”
    the style meter will stay the same no fix for the axe.
    there ARE balance problems here but a lot of people here as i see just dont care..

    #33 2 years ago
  34. Dave Cook

    @33 ‘once you hit sss’

    You didn’t say that before, at first you were talking about hitting combos to reach SSS. Of course it doesn’t go higher once you hit SSS, that’s the top rank.

    Once the enemies get more diverse – including enemies totally invulnerable to the axe – it gets much harder to hit higher ranks. Variety becomes vital as some enemies require a specific weapon to kill.

    #34 2 years ago
  35. Faceless

    @32

    But the point is that the axe shoots the style meter up even if it hits a single foe, even if it has no guard. Your claim about variety has already been addressed by the video I linked above, where crazy move variety and player skill either doesn’t nudge the meter or does so at a surprisingly slow pace.

    You have the full game, fire it up, experiment. I understand you have to maintain an interest in the game before the embargo lifts, but there’s no need to read the back of the box to us. That’s Capcom’s job.

    #35 2 years ago
  36. Greek God

    “including enemies totally invulnerable to the axe – it gets much harder to hit higher ranks.”
    true

    ” Variety becomes vital as some enemies require a specific weapon to kill.”

    and thats another downside of DmC the game limits my style of playing by saying you can only kill the fire dude with the axe or gaunlets or you can only kill the ice dude with the scythe or the rings.

    for a game called devil may cry thats bad game design.
    Because its all about the style i choose to play isnt it?
    i dont have that freedom anymore in DmC

    #36 2 years ago
  37. Dave Cook

    @35 It’s not my job to convince you that the game is good. It’s my job to tell you the facts, and the fact is that Greek God is basing his assumption of the game’s style meter on the demo.

    There are enemies that take no damage from certain weapons about a third in. Once they appear you absolutely have to switch weapons constantly to hit SSS ranks. You’ll see what I mean when you try the full game. You cannot simply spam the axe to get SSS rank for the full game.

    #37 2 years ago
  38. Greek God

    Faceless

    thx for helping ha :)

    #38 2 years ago
  39. Dave Cook

    @38 laugh all you want pal, doesn’t make me any less right ;)

    #39 2 years ago
  40. Clupula

    I love how at first when they told us about the game, it was, “Wait until you see some gameplay.” Then when we saw gameplay and weren’t impressed, it was, “Wait until you play the demo.” Then when we played the demo and weren’t impressed it’s, “Wait until you play the full game.”

    I don’t know how many times it’s going to take to realize that the game just isn’t impressive to anyone who has been a long-time fan of the series. The gameplay, which is the most important part of it, is just as lacking as the story and characters. I gave it a chance. I played the demo with an open mind, fully prepared to buy the game if the gameplay outweighed everything else. It doesn’t.

    If this weren’t a DMC game, it would still be mediocre.

    #40 2 years ago
  41. Greek God

    39#
    oh i wasnt laughing about you im just happy im not the only one trying to make some things clear about DmC.

    #41 2 years ago
  42. Dave Cook

    @40 I’m a long time fan of the series. It has impressed me. We’ve just got to this stage now where anyone saying positive things about it is either:

    a) being bribed by Capcom
    b) not a real gamer
    c) a troll
    d) a fanboy

    Are people not allowed positive opinions any more? (not aimed at you btw Clupula)

    #42 2 years ago
  43. Dave Cook

    @41 I have to clarify as well that at no point in this thread was I having an actual go at you. We are all allowed our own thoughts about games here after all. Just some good, old-fashioned debate. It’s good for the soul, after all :)

    #43 2 years ago
  44. ShowUsYourLunch

    @43 Are you playing it on 360 or Ps3?

    #44 2 years ago
  45. Greek God

    sure i agree^^

    #45 2 years ago
  46. Deacon

    I personally really enjoyed the demo (though I confess to not having had the time to try the boss battle). I struggled with the originals as I simply wasn’t that good at them and didn’t invest the time required, so I guess not being a hardcore fan has so far helped me enjoy the reboot.

    The demo did seem a tad easy, but haven’t NT already said that there are going to be numerous difficulty levels and modes? Surely that should appease those claiming a lack of challenge?

    Damned if you do and damned if you don’t these days ; p

    #46 2 years ago
  47. Faceless

    @37

    No, you don’t have to switch weapons to hit SSS ranks, you have to switch weapons in order to damage the foes. The SSS ranks come on their own. No one (at least not I) is saying you can spam one weapon to get SSS, people are (or at least I am) telling you it’s too easy to achieve high style ranks by playing like a brute, whereas high level play isn’t as rewarding any more.

    You have been given facts, but you ignore them. You ignored the broken jump cancels, overly long offensive and defensive frames (that’s animations), and variety giving less stylish points than raw damage. Despite having the full game, you haven’t said anything that hasn’t been known for months or shown in the SoS Capcom stream, hence the impression that you’re just maintaining interest in the game.

    We will have to agree to disagree, since we’re just talking past each other and going nowhere.

    #47 2 years ago
  48. Clupula

    @42 – No offense taken. This isn’t Siliconera. You guys actually seem to enjoy a healthy debate.

    #48 2 years ago
  49. ShowUsYourLunch

    @47 “Despite having the full game, you haven’t said anything that hasn’t been known for months or shown in the SoS Capcom stream” probably cause he’s under embargo.

    #49 2 years ago
  50. Dave Cook

    @47 I’m not talking about most things as I’m under embargo, plus the issue here wasn’t jump cancels or whatever. I think you’re spinning this one out for the sake of winning an argument that never actually existed in the first place.

    Here’s one last example:

    You have an A rank that’s about to tip over into S. The meter is falling because you’ve taken too long to hit an enemy. Suddenly one of the enemies immune to axe hits appears. You then start trying to hit it with your axe. You take too long to realise what you’re doing is wrong and your meter drops to a B rank. What you should have done was switch to Osiris to keep the meter going.

    How does that not encourage weapon switching to keep rank up?

    I also don’t think we’re arguing by the way. It’s nothing more than friendly debate and as I said to Greek I’m not having a go at you or anyone, just saying what I’ve experienced.

    But please never, ever accuse me saying things just to maintain interest in a game. That’s when I do start to really get angry and personal about it.

    #50 2 years ago
  51. Greek God

    50#
    “. Suddenly one of the enemies immune to axe hits appears. You then start trying to hit it with your axe. You take too long to realise what you’re doing is wrong and your meter drops to a B rank.”

    it cant drop to B by waiting it will stay on A
    or did they changed this??

    #51 2 years ago
  52. Dave Cook

    @51 I’m positive that it could although that’s something I admit I could be wrong about. Either way though you still have to switch weapon to hurt that enemy while on A rank to reach S, unless there are other minions in the same area to hurt with the axe.

    I think someone said earlier on this thread that forcing people to switch weapons rather than keeping it free-form was restrictive and in a weird way that’s something I agree with. It’s a game about expression after all. Would you agree with that Greek?

    I’ll honestly have to check that one tonight though. I’m sure it stops the combo if you wait too long yeah.

    #52 2 years ago
  53. Greek God

    i said that the game puts basically rules on me on how to deal with specific enemys.
    And no thats not weird at all we re talking about DMC/DmC here right..
    of course i agree !
    If i would be the combat designer for DmC i would atleast make it like that, that you have to deal a specific amount of damage with the specific weapon on firedude for example to destroy his protective aura so you can use all weapons again!
    Would be much more fitting for Devil may cry imo

    #53 2 years ago
  54. Dave Cook

    @53 you know what’s weird is that I actually thought the same as you -that by hitting the fire guy a few times that his armour would actually come off. I think that would at least make you switch your tactics up mid-combo for a few hits, rather than for a big string of hits.

    I would have also liked more scope for weapon-based parries. They are in there for some enemies of course, but the mechanic behind them wasn’t that clear in the demo. Like, in the demo you can bounce back shots from the flying demons if you time it right.

    I think I preferred the system in Bayonetta that felt more tangible – giving you a burst of bullet time for parries etc.

    #54 2 years ago
  55. YoungZer0

    I’m glad they did this. For the first time ever, my girlfriend could actually play a DMC game. She probably won’t have a chance in the later levels, because her navigation is on the level of apple maps, but hey, there is a possibility.

    I just remember the first time playing DMC3 after a few levels, you got to the boss Cerberus, died multiple times only to unlock the easier difficulty. The problem wasn’t that i was bad at the game, the problem was that it came so early. Where was the preparation? Where was the learning curve? Where the proper introduction? And why was Dante only wearing a red glam-rock jacket?

    #55 2 years ago
  56. polygem

    i liked the demo. gameplay is fun. that’s all that matters to me…the boss in the demo, the cheesy, disturbing sounds he makes, the even more cheesy trashtalking dante, the very unfitting dubminimal whatever music. awesome stuff. day one for me.

    #56 2 years ago
  57. YoungZer0

    Was i the only one who laughed at the line “Hey, succubus, suck on this!”?

    Don’t think Capcom would be able to write something like this.

    #57 2 years ago
  58. polygem

    i had to laugh out loud while i fighted that boss too. over the top cheesyness but in such a beautiful and enjoyable way. classic.

    #58 2 years ago
  59. absolutezero

    I’m your prom date you ugly sack of shit.

    Shakespearean Triple A writing.

    #59 2 years ago
  60. YoungZer0

    The “Light”-Scene from DMC.

    That is all.

    #60 2 years ago
  61. absolutezero

    I hope they put that in the new game. It would fit right in.

    “I wanted to be the one to fill your dark soul with FUCK YOUUUUUUUUUUUUUUU”

    #61 2 years ago
  62. polygem

    :) haha! stop it!!!

    #62 2 years ago
  63. Ireland Michael

    http://www.youtube.com/watch?v=H8qG4AlK1qk

    Anyone who criticised the new game’s writing comparative to the older titles is full of bullshit and a blinded apologist who simply wants any excuse they can latch onto to undermine the reboot.

    #63 2 years ago
  64. absolutezero

    Surely no one thinks the original games had good writing?

    Actually I don’t think I’ve ever seen anyone try and claim that. Of course that does not mean DmC is any better, actually from what I’ve seen its even worse for attempting to play some of it straight.

    #64 2 years ago
  65. Erthazus

    @63, You know, the difference between reboot and the old one in terms of story is that NT promised a good story, instead, we got this: http://www.youtube.com/watch?v=9cbMIKiGjy8

    and okay, I don’t really care, but in the past DMC games there was an atmosphere, a humor and other parts that made a lot of sense.

    this one is full of shit and yes, better to hear “I wanted to be the one to fill your dark soul with LIIIIIIIIIIIIIGHT” then “FUCK YOU” or “Ugly sack of shit”

    @64, writing in original games made a lot of sense. There was atmosphere. New reboot has nothing from that appeal. Characters motivation and other stuff were silly, but made a lot of sense in my opinion.

    #65 2 years ago
  66. YoungZer0

    @65: What you call a story is actually dialog. -_-”

    “other parts that made a lot of sense.”

    Yeah, like for example, remember when lady was falling down and Dante caught her mid-air and she thanked him by shooting him in the head.

    Why did she do that exactly? Did she knew he was a half demon? Or does she just randomly shoot people in the head whenever they save her? Does she realize that it would usually mean that she would continue to fall down.

    Let’s not forget that there is no reason for her to have any super powers, since she’s just a human being.

    Totally makes sense and only one of many examples.

    “this one is full of shit and yes, better to hear “I wanted to be the one to fill your dark soul with LIIIIIIIIIIIIIGHT” then “FUCK YOU” or “Ugly sack of shit””

    That’s sad.

    #66 2 years ago
  67. noherczeg

    It amazes me how you guys can bash even the story of it while none of you actually seen it in it’s full state :D

    I’d like to ask you can’t you understand that the behavior of Dante may be like this because he’s “half as old” as he was in 1-2-4? How do you know that there won’t be any plot involved in this episode which would have a maturing effect on him?

    The dialogs aren’t that great, but we can only say this in reflection to what we’ve already seen.

    Dave Cook: when will the reviews come out?

    ps: What the hell do you expect from a friggin demon ffs? How should they talk? Of course they say curse words all the time, you know, they are demons, the bad guys….

    #67 2 years ago
  68. Dave Cook

    @65 January 14th.

    Everyone is making fun of the new DmC story because of all the swearing.

    That is not story. That is script dialogue.

    The actual story beats the piss out of the old games. Again, take this from someone many hours through the game.

    #68 2 years ago
  69. YoungZer0

    Gotta say i love this scene:

    http://youtu.be/y1PHdxsjY9I

    Just for the storytelling alone.

    #69 2 years ago
  70. absolutezero

    Actually the “story” is just a half arsed shitty rip-off of They Live only its totally serious now.

    Its Occupy: The Game with all the stupidity that that suggests.

    Everyone is making fun of DmC because even though approx 70% of the game has been shown in one way or another its still terrible. Wait for the full game? Fuck that I’ve seen most of the full game already. Kat and her magical wiccan squirrel spunk spraycan and all.

    Remember when Alex Garland came forward about how laughable Ninja Theory’s attempts at story were when he was writing Enslaved for them? Looks like they never took any notice.

    #70 2 years ago
  71. Clupula

    The “Fuck you!” exchange made me roll my eyes, because it really felt like they were just trying to hard to be edgy, in the same way that you might have an uncle when you’re 13 who tries really hard to still be cool in your eyes, even though it’s far too late in his life for that.

    I didn’t find it funny. I just found it to be an example of how shitty the writing in the game was. Not only that, but why would a demon that old be using modern swear words? It doesn’t make any sense.

    #71 2 years ago
  72. absolutezero

    “You can’t kill me. I’m 10,000 years old!”

    #72 2 years ago
  73. YoungZer0

    @70: You have not played the game, yet you know all about it. Seems legit. And please, don’t quote-mine Alex Garland again, we can all use Google.

    @71: Really? You thought it was trying to be edgy.

    Are people completely immune to sarcasm?

    #73 2 years ago
  74. Clupula

    Zero FIGHT!

    #74 2 years ago
  75. Clupula

    @73 – Are you completely unaware of what sarcasm actually is?

    Here’s a hint: two idiots yelling “Fuck you” at each other is not an example of it.

    However, I was kind enough to provide one for you in the article about Dante not liking banks.

    #75 2 years ago
  76. Deacon

    I agree with #56. The demo was a lot of fun. Fuck all this other shit (oooooh edgy),

    #76 2 years ago
  77. YoungZer0

    @75: Whoops, meant irony. I thought the scene was pretty self-aware of how stupid their interaction was.

    #77 2 years ago
  78. Erthazus

    that interaction was lame.

    I completely agree with clupula about “an uncle when you’re 13 who tries really hard to still be cool in your eyes”. This game tries too hard and fails in that way. I said that before actually when first trailer was released when Dante tried to smoke. that was just lame as hell.

    I copied a comment from Youtube and it was a dialog from the second boss from DMC3:

    “Cerberus: Leave now, mortal! The likes of you are forbidden in this land. You, who are powerless, are not worthy to set foot here.
    Dante: Wow, I’ve never seen a talking mutt before. You know in a dog show, you’d definitely take the first place.
    Cerberus: You, a mere human, make a mockery of me?
    Dante: Easy, Fido! How about I take you out for a walk? Come on, puppy. Let’s go!
    Cerberus: You’ll regret this you worm!
    Dante: It’s showtime. Come on!”

    That is funny, without swearing and “FUCK YOU” or “Ugly Sack of shit” thing.

    #78 2 years ago
  79. Dark

    This is more than a gameplay .. it’s about the style and the atmosphere of modern dark fantasy and gothic setting of the previous games

    DmC was westernized , if jap dev have make a reboot for gears of war .. and turned marcus into some generic anime guy and added more anime stuff .

    do you think fans of the original gears of war will like it? of course not!
    and this is the same situation here with DmC.

    #79 2 years ago
  80. Clupula

    @79 – Holy shit! I’m trying to imagine how funny that would be and how much rage would be unleashed if, say, Nippon Ichi did a Gears of War reboot.

    With Prinny cameos! And fan service!

    #80 2 years ago
  81. YoungZer0

    @78: Let me guess, you loved the Three Stooges movie.

    You think that is funny? Really? Calling a huge dog Fido and ask him to go for a walk, so original and sooo funny.

    And of course the Cerberus had to talk in that bullshit high-and-mighty-language. “Mortal this, Mortal that!” Never ever have i seen such grand display of originality.

    Seems like they take everybody as writer in the Japanese Videogame Industry.

    #81 2 years ago
  82. polygem

    @79: i want that gears game now! sounds fantastic! :)

    #82 2 years ago
  83. Erthazus

    @79, 80,

    Guys, it’s already have been done.

    “Quantum Theory”

    http://www.youtube.com/watch?v=EXqZPW39MTs and it’s a total disaster.

    #83 2 years ago
  84. Erthazus

    @81, that’s the whole point. It feels awkward as hell to talk like that with a demon dog. It’s funny and without swearing.

    That’s the thing. “Mortal this, Mortal that!” shows how ignorant they are. That’s the appeal. + atmosphere and charisma.

    #84 2 years ago
  85. YoungZer0

    @84: Yeah, but the Mortal-Talk also has been done to death and is boring as hell (Lol! Hell, get it? Because that’s the place they co- ugh. -_-”)

    We get it, demons don’t understand how us Mortals work, blah, blah, blah. Nothing interesting about that.

    The way Dante talks to Cerb is so forced, he’s so desperately trying to be cool, so incredibly unnatural. It’s just not funny.

    And the exclusion of swears doesn’t add any depth to it. And you keep using the word atmosphere, but after DMC 1, in never felt any, really. They just went crazier and crazier, but the architecture for example always remained the same, it’s like two different worlds and they don’t match together at all. Gothic + Glam Rock, really?

    #85 2 years ago
  86. Clupula

    But why would it make any more sense for a 10,000 year old demon to be yelling “Fuck you” at someone? That isn’t funny, it’s just lazy. I’m already suspending my belief when I accept that a giant slug demon can speak English, nevermind accept that they curse like a five year old who just learned the word “fuck.”

    #86 2 years ago
  87. Dragon246

    Ok, I have never played DMC. But this game definitely looks awesome and is on my list this year.
    Although I hate all reboots in general because they alienate the fanbase and makes the entire storyline till that point moot (For eg.- I will never play MGS again if they reboot that). Why not start a franchise instead? But I also understand most “gamers”, despite moaning about new franchises, never buy them (see sleeping dogs, amulur, dragons dogma and list goes on), reboots generally are the way forward.

    #87 2 years ago
  88. OlderGamer

    I haven’t played this game, and won’t. I played DMC one, and dabbled in some other ones here and there. But I can tell you if they made the game easier, I think that is a good idea. I recently played Darksiders II. The game was so hard, so fast that I couldn’t play it. Neither could my 17 year old son, My 28 year old brother in law, my wife nor his. All of us avid gamers. In terms of DSII, it was the jumping and climbing bits that were the problem.

    Sometimes a game plays nice and smooth and then you reach a jaring “spot” that rips you away from the fun, the immersion. If not for the platform elements in DSII, I would have loved it and kept playing.

    In my past go arounds with DMC I would come across a lot of “what do I do now” spots. That is why I stoped playing them seriously. I don’t have the patients. Too many other enjoyable things I can spend my time and money on.

    So, if Capcom thinks they can lower the entery point of DMC and widen the player base…my gut tells me they are prolly right. There are so many choices for gamers to pick from today. It is prolly hard for studios to hit that sweet spot.

    #88 2 years ago
  89. YoungZer0

    Wait a second, you complain that the previous games had too many “what do i do now” moments, thinking this one won’t have them, yet you still don’t want to check it out?

    Wha? Why?

    #89 2 years ago
  90. freedoms_stain

    Devil May Cray has historically been incredibly linear. It’s hard to not know what to do. Generally speaking “Forward” is what you do.

    #90 2 years ago
  91. OlderGamer

    Mostly because there are other things to play.

    The days of having one system and a handful of game choices are long gone. In days gone by I might have stayed with a certian game. Today I toss it in the mailbox/post and wait for another one. Or play a PC. If I try the DMC it will be down the road. Right now I am working my way through AssCred III.

    #91 2 years ago
  92. YoungZer0

    @91: Have fun. If you didn’t swear at least once during the last mission, then you have never played the last mission. :D

    At least try the demo, maybe you’ll like it.

    #92 2 years ago
  93. OlderGamer

    I might get around to it. But I am sitting on a pile of xmass games. A game like DMC makes a good game for slower summer times I think.

    #93 2 years ago

Comments are now closed on this article.

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]

  • Free DLC for Tales of Zestiria takes place after main storyline

    Free DLC will be released in Japan for Tales of Zestiria, and while Bandai Namco has yet to state whether it will be released westward with the core game this summer, it’s an interesting slice of content. According to information from Jump posted by Siliconera, the DLC Alisha After Episode: What Is Reflected In The […]

  • This video of a Paris flat looks the real deal, but it’s all Unreal Engine 4

    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]