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Guardians of Middle-Earth: the perils of MOBA

Monday, 3 December 2012 15:39 GMT By Dave Cook

Guardians of Middle-Earth is the incoming MOBA title from Monolith Productions. VG247′s Dave Cook speaks with the team to learn how hard it is to craft a perfectly-balanced MOBA.

“You could clearly see the steely concentration and unwavering expressions on their faces. These guys were firmly plugged into the pinnacle of twitch gaming, where the slightest break in focus would most certainly spell disaster. There was no mucking about here, this was pro-gaming at its purest.”

There was a massive crowd of people sitting cross-legged on the floor, staring in awe at an impossibly large HD screen. Every so often a flurry of movement would prompt polite, reactionary shouts from the audience. The throngs of people sitting there were diverse in age, but they were all hypnotised by the common spectacle unfolding in front of their eyes.

Underneath the screen were two clear-walled rooms and within them were some of the greatest MOBA players to walk the Earth, but I honestly couldn’t have told you their names. This was Valve’s ‘International’ competition at gamescom last year, and the players in the glass booths were sat there playing DotA 2. It was a new scene to me, entirely foreign at the time.

You could clearly see the steely concentration and unwavering expressions on their faces. These guys were firmly plugged into the pinnacle of twitch gaming, where the slightest break in focus would most certainly spell disaster. There was no mucking about here, this was pro-gaming at its purest.

I stood there next to the glass rooms, looking up at things I couldn’t even begin to fathom on the screen, a myriad of complex and intricate game mechanics that I couldn’t even pretend to understand, let alone follow with any degree of coherency. But I glanced over at the crowd again to see their eyes darting around, following the action as it unfolded on screen.

The door behind me opened after a good 20 minutes of waiting, and trying to understand what was happening on screen ahead of my interview inside. I had a one-to-one chat with Gabe Newell booked, and it was to specifically talk about DotA 2. Even though I had researched the game to the best of my abilities, I was still trying to come to terms with the phenomenon that is ‘MOBA.’

I slunk inside to a lush back room, decked out like a fancy lounge and the interview began without hesitation. But while we spoke about DotA 2′s legacy, conception and the involvement of IceFrog, Newell’s concentration kept on breaking, and he continually looked away whenever something big kicked off on the screen next to him.

He’d look away, and behind me, outside, I’d hear roars from the crowd as the match entered its eleventh hour. Someone was losing. I couldn’t tell who, but it had grabbed Newell’s attention. So I sat there, politely waiting for my turn to speak again as he became utterly absorbed in what he was seeing, eyes darting around as if they had a mind of their own.

Then he’d turn to me again and ask where we had left off, like a hypnotist’s guinea pig being snapped out of some kind of waking dream. What is it about MOBA games that has – quite rapidly – hooked a large cross-section of the PC gaming public? Right now DotA 2 is the most-played game on Steam, and more MOBA titles are popping up with each passing month.

Newell’s fixation is a fitting testament of how the gaming populace is becoming absorbed in this gruelling, highly competitive genre. The next MOBA game to launch is Guardians of Middle-Earth, a Lord of the Rings title by Monolith Productions that will attempt to bring the top-down MOBA experience to PS3 and Xbox 360 this week.

As it is predominantly a PC genre, I simply had to ask Monolith’s producer Bob Roberts and senior producer Ruth Tomandl why the team chose to launch Guardians of Middle-Earth exclusively on consoles, and forego the keyboard and mouse set-up that has become almost symbiotic with the genre.

Presumptions

As competitive as they are, any MOBA title worth playing need to have a balanced playing field. Without it, exploits and top-tier characters can run amok, coercing ‘win-all’ strategies and giving players an unfair advantage during matches. Monolith knew about these dangers all-too well, and decided to hire a group of local MOBA pros to help them balance their Guardians and item-set.

Roberts explained to me that when Monolith first let its hired pros loose on the game code mid-development, they very quickly tore it down and began finding balancing problems. They then offered solutions of how the studio could improve the project, underlining just how vital a fair balance is when developing a MOBA game.

“We targeted a bunch of guys who were really competitive MOBA players in the area to come by and just be full-time balance testers for us on this game. We’ve never actually done that before, and it was absolutely critical to feeling as solid as we are about the game being balanced right out of the gate.

“No matter what the testers figured out to be the best possible strategy that they could think of, and was over-powered for a couple of days, someone else on the team would figure out a counter to it. That strategy would then become dominant for a couple of days, and it cycled around like that whether or not we changed any balance.”

He added, “They definitely had things right out of the gate that they were immediately creating hilarious, mocking imagery for, and messing around”, in reference to archer Legolas, who was in the top-tier when development began, easily trumping the rest of the game’s character roster. As such the testers created internal memes at the studio, essentially mocking him to the point of re-balancing.

Regardless of the good-natured barbs being slung around the office at Monolith’s presumptuous balancing, the studio took the pro players’ feedback fully on board, as these were guys who had lived and breathed MOBA games for a good few years, and if anyone knew how to fix a balancing issue, it was them.

One of the biggest complaints from was Monolith’s decision to forego an in-game store – a common feature in other MOBA titles. Roberts explained the studio’s choice, “I think that they came into it with one idea, and at this point we’ve all developed a better idea of what exactly the bones are that really make this the deepest genre that most of us have played.

“For example, at the start everyone was nervous about not having an in-game store like the other MOBAs do. But by the time we got to this point of balance, they realised how much better they could counter and strategise with the elements that were there, and the items being purchased between matches.

“They ended up not really missing that, as it feels like it has every bit of depth as the games they were playing in their free time.”

It makes sense of course, as creating too many purchasable items is the same as adding in a wide range of game-changing variables, and if anything that would only serve to tip the games balance too far in either direction. Monolith’s strategy was to keep things pared bad but not necessarily dumbed-down.

I likened it to Dishonored developer Arkane Studios, who often spoke with the press about why Corvo’s skill set was so limited. The rationale given was that the studio could get more diverse use out of a focused range of abilities rather than a sprawling move list full of tacked on features that felt weak by comparison.

The same thought process applies here, and both Roberts and his team were committed to working alongside the pro players to create a game where every character and item had a counter, and where no one element or mechanic trumped the rest without reprisal.

Balance

The team then entered a long, iterative process of simply playing Guardians of Middle-Earth for many weeks and fixing new cases of unbalance as they emerged. Roberts talked me through the process, “The basic idea is that, if they can sink time in and really practice a particular combo – say five guardians that really compliment each other really well , and the perfect item build – that there is always a counter for that.

“So no matter what the testers figured out to be the best possible strategy that they could think of, and was over-powered for a couple of days, someone else on the team would figure out a counter to it. That strategy would then become dominant for a couple of days, and it cycled around like that whether or not we changed any balance.

“That’s the point we got to where it feels like a good equilibrium for this type of competitive game, because with any competitive multiplayer, you want it to not be about individual champions or items. It’s got to be something that where the community will find emergent counters to strategies, and keep things cycling around on their own.”

“We did also build a system for having a lot of our balance database saved in cloud storage, that you’re going to download every time you launch the game. It’s a very small, quick update that doesn’t have to go through certification, so we can update it every day, every week – however often we need to if we see critical balance issues.”

It went on for many weeks, but with each passing session Monolith was getting closer to attaining the balance it needed to get the game on par with other MOBA titles. Roberts explained, “Every week those guys would rank all the guardians in buckets like, ‘These guys are all the top-tier, these guys are middle-tier, and those guys are in the bottom-tier that no one ever wants to play.’ By the time we’re shipping, everybody has evened out. There’s no one in the bottom tier any more.

“But just in case, we did also build a system for having a lot of our balance database saved in cloud storage, that you’re going to download every time you launch the game. It’s a very small, quick update that doesn’t have to go through certification, so we can update it every day, every week – however often we need to if we see critical balance issues.”

This method of pushing updates to PSN and XBLA foregoes the need for certification. Because if a new, unchecked instance of unbalance is discovered, gamers simply won’t stand for it, and will want it fixed as soon as humanly possible.

The cloud method allows for quick updates when needed, and is becoming increasingly popular among developers on both formats, as Tomandl told me, “There are other developers that have done it, and I know that other XBLA games have done it. But I know there are also other game where, players have run into issues or glitches that could not be fixed by patching in data, so we were careful so that anything involving numbers or any sort of guardian strength could be tweaked using that patch.”

Roberts added, “It’s really the same system as ‘Message of the day’ feeds. It’s really just using that same technology that people have been using for a long time. I think a lot of developers realised they could but more interesting data in there”.”

It’s a smart system and it helps to convince me that Monolith is up to the task of delivering a rock-solid MOBA experience. But given the nature of the Lord of the Rings license and the character therein, it seems as if each Guardian is forced into a particular class by association of what we know from the films.

Roberts agreed, but these presumptions from the Peter Jackson’s movies actually helped keep character design strict in the name of balance, “It was just so iterative. There’s the license to consider as well, so really the starting point was two-fold right off the bat. The first question was, ‘What classes and general roles do we want people to play on the battlefield?’ and then making sure we never designed two guys within that class to be alike. This genre is about the individual feeling different.

“The second consideration was the IP and making sure that ‘that guy’ feels like the specific character that he is, and that everyone’s familiar with. For example, making sure that Gandalf doesn’t feel like a giant melee attacking character”

Tomandl added that character creation was a company-wide process at Monolith, as a large consensus was needed to ensure that the team got each Guardian’s skill-set and behaviour nailed down.

“One of the first things that happened on the project back when it was three people working on it, was that the creative director sent an email to the whole company and said, ‘Hey, if you were playing a Middle-Earth MOBA what kind of character would you like to play, and what would their abilities be?’ That led to a lot of brainstorming and I think that was one way to start – to just get opinions – and people had a lot of ideas.”

Roberts also said, “We started by making characters actually feel like the character they are, and then once we had that settled in it was all about the balance team and iteration, the daily grinding and just playing for many, many hours.”

But even as Monolith got closer to striking a solid balance, the pros were still unrelenting and honest in their feedback, as Tomandl suggested, “They were an outspoken team too, and I think that helped as they said something whenever they felt an area could be improved, who their favourite character was, and what they thought of them.”

Battle

We had been talking for a good 20 minutes and while I was starting to understand MOBAs a little better, I still wanted to know more about how a typical battle plays out, and how that cycle compares to other MOBA games out there.

Roberts offered me a basic scenario, “The battle evolves over the course of the match. Matches are between 15-20 minutes in length and they have distinct phases that you’ll get familiar with. If you’re familiar with other MOBAs, there are similar levels that are on ‘fast-forward’ in our game, so matches won’t last an hour.

“The early game is going to more about one-on-one or two-on-two battles, so you’re going to find the character on your team that best compliments your abilities.

“It’s got all the hallmarks of a classic five-on-five MOBA structure, such as figuring out what the major team roles are, the need to spread out your damage between close and ranged – so that whatever the enemy strategy is, you’ve got a counter for it.”

“So if you play like a guy like Gollum – who skulks in the bushes, jumps out for a quick strike, then runs back – then he’s going to pair really well with someone who can stun enemies or root them in place. That’d be someone like Galdriel or Éowyn who has good healing or co-op team buff abilities. That’d work really well.

“Legolas is a pretty good character to solo with, as he has range and a lot of abilities that speed him up as we as slow down his enemies. He can use those aggressively if he’s in a good position, or use them defensively if he’s trying to escape.

“That’s the early game – one-on-one, two-on-two – but once you get mid-to-late game, you start rallying a bit more and teaming up to engage in larger battles. That’s when it gets crazy, and you have to make sure you’ve got a more balanced team composition across the board, and that everyone knows what their roles are.

“So if you have someone who’s going to absorb a lot of damage, the big warrior type, then that person should basically go in first and try to absorb as much damage as they can, while Legolas stays at the backlines to pick off people from a distance.

“It’s got all the hallmarks of a classic five-on-five MOBA structure, such as figuring out what the major team roles are, the need to spread out your damage between close and ranged – so that whatever the enemy strategy is, you’ve got a counter for it.”

“I think a lot of MOBAs are still finding their feet, and still figuring out how the while pro tournament works. It’s certainly a huge scene, and we’ll see what happens, but we certainly held some small tournaments at E3, PAX and gamescom.”

It’s clear that there is so much to consider when playing a MOBA game, so much ad hoc thinking and twitch control that demands your full attention. It’s an intimidating scene make no mistake, just as something as fiercely competitive as Call of Duty is to someone who never plays shooters.

Regardless the genre is booming, and I ask Tomandl why Guardians for Middle-Earth is launching right now, at this time, and why Monolith feels the genre is receiving increased notoriety as of late.

“It definitely appeals to people who really like feeling competent,” Tomandl suggested, “and really like being competitive. I think it gives them a perfect balance to do both, because it’s really skilful. It’s like in shooters, which are about your skill at aiming, your skill in knowing the map, at your skill at understanding classes.

“There’s also that connection to your character, as I think there’s a lot of genres where you don’t really get that. You do somewhat in RPGs, but in RPGs you have about three to seven classes to choose from. But there’s a lot in picking a unique character.

“I think that with some of the more recent console shooters that have a lot of depth, there haven’t been a lot of console games with that level of depth and competition, and so I think MOBAs will give console gamers another option to play that type of game.

“I think a lot of MOBAs are still finding their feet, and still figuring out how the while pro tournament works. It’s certainly a huge scene, and we’ll see what happens, but we certainly held some small tournaments at E3, PAX and gamescom.

“It was really fun to see people learning the teamwork of the game, forming strategies and really competing. They were hardcore, and they got very good at the game in a very short space of time, so I’m really excited to see what they do once it’s out.”

Monolith won’t have long to wait as Guardians of Middle-Earth launches on PSN and Xbox Live Arcade from December 4th, and getting it into the hands of the MOBA elite at large will prove to be a real stress-test of its competency among the genre. Again, if the game’s balance is off by a significant degree, it’s likely that seasoned players will come down hard on it.

But the team feels confident that it has thoroughly researched the genre, and with the help of its hired pros, has become ingratiated into the circuit, in what has truly been a process of practical doing, instead of theoretical thinking. An artist doesn’t make a masterpiece by just reading about art after all, they have to get their hands dirty and do it.

Monolith’s hands are plenty dirty with MOBA knowledge, but can it deliver? We’ll know as soon as the reviews land. Stay tuned for our score round-up this week.

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2 Comments

  1. Man_s

    Interesting article. Good to know that they can balance the game quickly and more easily. The other MOBA take on consoles, Awesomenauts, suffered dearly from a lack of updates which are crucial in such a genre, which is a shame since it’s a great game. Hopefully this one will competently carry the MOBA torch on console.

    #1 2 years ago
  2. redwood

    does this game have an offline multiplayer?

    #2 2 years ago

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    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]

  • OlliOlli 2: Welcome to Olliwood arrives on PS4, Vita next week

    Roll7 has announced it will release OlliOlli 2: Welcome to Olliwood next week. The developer announced the dates on Twitter this morning alongside the launch trailer. You will be able to download the game for PlayStation 4 and Vita March 3 in North America and March 4 in Europe.

  • Week 7: Play GTA Online with VG247 tonight at 8pm UK time!

    Heists got a date! Come play GTA Online with us to celebrate. We’re playing GTA Online on PS4 tonight with whoever else fancies it. That means you. This week’s playlist is Happy for Heists, because we kind of are. The six jobs involved will last about 45 minutes. Anyone can turn up. Here’s how. We’ll […]

  • Batman: Arkham Knight – first look into the story

    Batman: Arkham Knight has a new trailer available that gives us a peek into Scarecrow’s plan to unite all villains against Batman. The trailer below has a different tone to the ones showing Arkham Knight. Instead, we get a look at Scarecrow’s team of super-villains including new footage of Poison Ivy and Harley Quinn. There […]

  • Vita knocks New 3DS LL out of top slot on Media Create charts

    Thanks to four new titles, one of which was God Eater 2: Rage Burst, PlayStation Vita has knocked New 3DS LL out of the top slot on the Media Create charts in Japan. The handheld, which came in thrid place last week, moved 35,203 units for the February 16-22 period, compared to 10,901 units the […]

  • Dragon Quest Heroes coming west in 2015, PS4 only

    Dragon Quest Heroes will be making its way to west this year. Square Enix has announced that it’s bringing Dragon Quest Heroes to the west this year. The press release mentioned only PAL territories (Europe & Australia). Though it’s unlikely it will miss the US. The game will release on PlayStation 4, both digitally and […]