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DmC Devil May Cry demo test: what’s in a look?

Tuesday, 20 November 2012 15:29 GMT By Dave Cook

DmC: Devil May Cry has received its first public demo from Capcom and Ninja Theory. VG247′s Dave Cook goes hands on to discuss why we shouldn’t be getting hung up on looks.

They knew that they had a good game in the making, they just couldn’t get it into your hands to prove it. But thanks to the demo that launched on Xbox 360 today, everyone has a chance to try it for themselves and make a more educated evaluation of the game’s quality.

It’s a sad day when a developer is savaged by the internet populace for how a game character looks. DmC: Devil May Cry is being treated as a reboot after all, suggesting that even Capcom felt that Dante and his world of demons, smack-talk and blistering combos was in need of change.

That change comes courtesy of Ninja Theory, and when the studio revealed its first trailer with a younger, scrawnier and raven-haired Dante in chains, the internet went bat-shit crazy.

Fans volleyed off death threats towards the studio and its publisher, vowed to boycott the game and more – all of this before a single second of actual gameplay was shown. Can such premature evaluations be justified without actually sitting down to play the ruddy thing?

I’m not so sure that they can, but then again I’m a ‘benefit of the doubt’ kind of guy. I’m happy for developers to surprise me, and even if ‘new’ Dante’s appearance caught me off guard a little too, I’m always excited to see what happens when a new studio takes over an existing IP.

I’ve interviewed Capcom twice regarding DmC: Devil May Cry – check out my first chat with them here – and it’s sad to see how down the developers were with the reaction to Dante’s appearance.

It’s sad because they knew that they had a good game in the making, they just couldn’t get it into your hands to prove it. But thanks to the demo that launched on Xbox 360 today, everyone has a chance to try it for themselves and make a more educated evaluation of the game’s quality.

Some may still hate it, and that’s fine, because at least then they will have actually tried the game and based their conclusion on something tangible – instead of the colour of someone’s hair, or the way they dress.

The hack ‘n slash is a big favourite of mine, and Bayonetta is confidently one of my most-enjoyed games of the generation, so I was keen to try the demo for myself and see how Ninja Theory’s effort stacked up.

Dante duo

Split into two missions, the first is called ‘Under Watch’, and this is the same mission Capcom has been showcasing at game expos recently. It’s a tutorial of sorts, giving you a broad idea of the many tools and tricks Dante can use to decimate his foes and get around the environment.

It opens with a cut-scene that lays out the state of the demon world, which is being ruled by crippling propaganda, drug-laden soft drinks, surveillance cameras on every street, and a brutal financial divide.

Shortly after the demo begins Dante is dragged into Limbo, a parallel dimension that exists alongside reality. It’s here you must fight your first enemies, and it’s surprising how quickly the old Devil May Cry mindset comes back into play.

One button unleashes sword attacks, another performs launchers, and a third lets rip with Dante’s pistols Ebony and Ivory. Just like the original games it’s possible to keep your combo chain going between enemies by using firearms as you close distance.

You can also get in close by using Dante’s grapple hook device. You can use Angel Lift to pull Dante closer to enemies and to zip around the environment, or you can use Demon Pull to drag enemies towards you, as well as pulling about parts of the scenery.

It’s a great combo chaining mechanic, and it sees Dante flitting around the environment at high speed while stringing together combos. It feels like classic Devil May Cry as you start to toy around with the possibilities of the combo tree.

I found myself battering demons with a flurry of sword swipes, hitting a juggler, then continuing the assaultin mid-air, sending them flying. I’d then use Demon Pull to pull them back to me before slamming them down to the ground. It’s immensely satisfying, but the possibilities don’t end there.

Holding left trigger and hitting either attack or juggle unleashes the Osiris, a long scythe that can be used to execute fast, light swipes, as well as hooking enemies in close and spinning it around like a lethal pin-wheel. It’s great for crowd control.

Do the same while holding right trigger and Dante will use the Arbiter, a short, but devastating axe that will cause shielded enemies to break their stance, leaving them open to rapid follow-up strikes.

Together this whole tool set gives rise to a wealth of opportunity that fans of the series will surely enjoy at a mechanical level – complaints about the art direction or ‘new’ Dante aside. There are plenty of other weapons on offer that we haven’t seen yet, so the possibilities will only grow from here.

In terms of handling this is a fast paced entry that has more in common with Devil May Cry 3, given that players can switch between a large weapon set on the fly. Thankfully in keeping in line with previous games in the series, there is also no block button meaning that dodges and counters are your only real defence.

There is more scope for platforming here, as Dante runs around the shifting city as it tries to kill him. You’ll jump over bottomless chasms, leap over cracked streets and zipline around using Angel Lift. it works fine, but it’s not quote matching Uncharted levels of finesse.

Then again, that kind of platforming wouldn’t have a place in a Devil May Cry game, so it’s probably for the best. But one thing a good DmC game does need is bosses, and this is the focus of the demo’s second level ‘Secret Ingredient’.

It sees Dante battling a giant grub in a lava-filled cavern. It’s also got a foul mouth, spewing obscenities at Dante as the pair troll each other during a cut-scene. The banter is cracking and gives rise to a few chuckles.

Again, some naysayers may sit there straining as they try to avoid laughing, but this is some funny stuff, even if it is a little puerile. Previous Devil May Cry dialogue often verged on the embarrassingly silly in an attempt to be cool, and Ninja Theory’s script is certainly a degree smarter, but not by much.

The boss battle is simple enough: hit its hands and dodge its bile and punch attacks while trying to hit the glowing weak spot on its head. This is a basic battle, but it could be an early boss for all we know.

Once it’s hurt, Dante will drop kick it into the middle of the room as it dangles by two tubes. You then have to use Angel Lift to zip around to higher ground and pull the pipes apart. It’s certainly not as inventive as anything Bayonetta provides, but it’s enjoyable and cinematic enough.

Visually this is an imaginative effort, but you can tell it has been worked on for a while. It’s certainly no slouch however, and only the most technically conscious of gamers will cry foul at the game’s lack of 60 FPS mode. It looks slick enough.

My main concerns – as acceptable as the demo may be – are that Dante’s combo-set could hit a wall too early if most of the gear is doled out at the start. I’m also concerned that the game will run out of new things to do, and resort to pitting you in just another area with more demons to fight.

The demo doesn’t suggest anything about my fears, and like many of you with reservations I’ll need to wait until the final game comes out to see if they’re justified concerns, but for now I’m fairly confident that Ninja Theory has delivered the goods on this one.

We’ll know more when the game launches on January 15th, but for now, check out the demo and let us know what you think below.

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82 Comments

  1. alimokrane

    Absolutely loved the demo! Classim DmC gameplay remains and my worries are ALL but gone. my only complain would be the level design, huge levels which seem rather empty…Other than that, I will preorder this now, no doubt.

    #1 2 years ago
  2. YoungZer0

    Grr. Can’t wait to finally play this. Won’t have the chance to play it till Thursday.

    I’ll hold my judgment until then.

    btw. Dave, does the demo feature the ‘Fuck you’ scene? Because if my encounters on Youtube with so called DMC Fans taught me anything, it’s that most people don’t get how ironic that scene was supposed to be.

    I guess most people are unable to grasp the obvious.

    #2 2 years ago
  3. tobecooper

    The gameplay is there, I agree, even as a nay-sayer, I think I will enjoy the game a lot and will obviously love the experience.

    But the humor and the character are gone. Putting fuck and shit into every dialog doesn’t make the script smarter or funnier. If you meant the story is smarter, then yeah, there are some themes, cliched and overused, but there are some. So it would count for smarter.
    Dialogs are dreadfully unfunny and puerile, though.

    In other words, this part of you preview is extremely unhelpful:
    “Again, naysayers will likely sit there straining as they try to avoid laughing, but this is some seriously sharp stuff”

    As a fan of the humor in previous parts of DMC series, I have to say this one lost the charm completely.

    #3 2 years ago
  4. Dave Cook

    @3 ‘extremely unhelpful’

    Everyone has a different sense of humour. Perhaps I’ll tone that bit down a little though.

    I thought it was better than the cheesy dialogue of the old games personally.

    #4 2 years ago
  5. YoungZer0

    I think the only time a DMC game made me laugh is the first scene in DMC1 where Trish comes crashing through his front door and Dante was completely unimpressed; “Wohooo! Slow down babe. Nature calls? It’s in the back.” It was funny how ordinary the situation seemed to him.

    Oh no wait, there was also the famous LIIIIIIGHT! Scene. That also made me laugh for all the wrong reasons.

    #5 2 years ago
  6. Dave Cook

    @5 there’s a line in the demo about church that you will like then. It’s him talking about an insane situation as if it’s an every day event. I thought it was delivered well :D

    #6 2 years ago
  7. FoureyesZero

    I played DMC4 after playing the demo and it was crazy how much better DMC 4 looks and plays compared to the new DMC.
    How can ninja theory make a game that looks worse and runs at a lower frame rate than a game that came out 4 years ago.

    #7 2 years ago
  8. tobecooper

    There were lots of silliness and cheese, and I laughed a lot during the cut-scenes in previous parts of the game, because that’s totally my kind of humor.

    But as Dave Cook mentioned, different opinions, different tastes. And the humor changed in the new part. There’s still some of the old bravado, but the whole fuck tis fuck that just grates on me.

    #8 2 years ago
  9. YoungZer0

    @6: I know what scene you mean.

    “That seemed to drag on forever… Church *smirk*”

    I think i’ve seen every little gameplay footage of the game that is out there. And that scene definitely made me laugh.

    #9 2 years ago
  10. Dave Cook

    @7 massively untrue on all counts. Stop trolling.

    #10 2 years ago
  11. Dave Cook

    @8 I get what you mean buddy, swearing for swearing’s sake isn’t cool, smart or funny. I agree :)

    #11 2 years ago
  12. Ristas

    I like how at first, Devil May Cry was all about Dante. And then they changed him and that turned this game into shit.

    Then people realised it’s not that big of a deal. Then people complained that the gameplay was slow and horrible and that turned this game into shit.

    Then people played it and realised it wasn’t so. Then people complain the script isn’t great and THAT turned this game into shit.

    Really? Are you serious? Devil May Cry 1 is widely considered to be the best one and that game has among the most stupid, inane dialogue i have ever heard. If there is one thing DMC is not about, it’s the freaking dialogue and story. I have no doubt in my mind that Ninja Theory will outperform DMC 1-4 story-wise. If there is one thing they proved with Heavenly Sword and Enslaved, it’s that they know how to write great stories.

    If you made your mind up about hating a game before you ever laid a hand on it, don’t keep searching for reasons to make it seem like you have a valid argument there. If you know you don’t like the game because you actually tried it, thats a whole different sotry. But this is just silly.

    #12 2 years ago
  13. Dave Cook

    @12 absolutely brilliant comment :) Spot on.

    #13 2 years ago
  14. FoureyesZero

    Dave i am not trolling the character models and levels in
    DMC 4 are more detailed than the new DMC.
    If you compare the 2 you will see that.

    #14 2 years ago
  15. naffgeek

    “premature evaluations” a terrible affliction for today’s gamers, I blame Tim Berners Lee and his internet thingy.

    “massively overblown sense of entitlement” is another 21st century disease.

    Seems gamers are particularly vulnerable to these conditions and I for one don’t think the government are doing enough to help these poor souls…will someone please think of the children (and manchilds).

    #15 2 years ago
  16. Dave Cook

    @14 I’m not sure how that can be said though. In what context is it more detailed?

    @15 yeah it’s an unfortunate by-product of the internet isn’t it? It’s not always a good thing :P

    #16 2 years ago
  17. Beta

    I’ve never felt negative about this game to be honest, rather looking forward to it :)

    #17 2 years ago
  18. FoureyesZero

    Dave just play dmc4 you will see what i mean.

    #18 2 years ago
  19. Dave Cook

    @18 I have played it and I own it dude. I just feel the DmC 4 environments were bland as all hell compared to the new ones. The way the new city shifts and moves is neat, and it has more colour and life.

    Sorry we don’t see eye to eye on this one, but hey, we all have our opinions :)

    #19 2 years ago
  20. Ireland Michael

    @12 I’m not sure what Devil May Cry fanbase you’ve been talking to, but it’s consistently accepted amongst most fans that Devil May Cry 3 is the strongest highlight of the series.

    Personally speaking, I recently picked up the HD Collection, and realised a few things about the games from a non-biased perspective, Namely, the first game has ridiculously limited and repetitive combat, and some utterly horrendous camera angles. It’s still better than 2 of course, but it doesn’t hold a candle to the variety and depth of the third game.

    My thoughts on the gameplay…

    It plays differently that the previous games. This is a very different control system than the older games, guns and main attack button notwithstanding. If you want something that feels exactly like the previous games, you’ll probably want to give this a pass.

    It definitely plays smooth. We can go on about the 60 vs 30 FPS debate until we’re blue in the face, but at the end of the day, the combat is snappy, fluid, and dramatic. It isn’t a patch on Bayonetta (then again, what is?), but it’s no slouch either. The weapons have very specific uses that need to be applied judiciously on the fly to take out the different types of enemies, or you’ll be beaten down pretty damn fast. Especially on the higher difficulties. Comboing will take a lot of initial practise to get good at.

    I’m unsure about the platforming. I feel like it could break the flow of the game way too much. It does seem like they’ve shortened some platforming segments from previous previews that we’ve seen though, which is a sensible decision. They’re fun in small doses, but I get the feeling they’re something thatdefinition credibly tedious in excess.

    One other complaint I feels like they are way too many buttons necessary to play. A separate button for launchers? Really? I simply don’t understand why they needed to do that.

    I’m perfectly okay with the look of the game, but I won’t deny that is something of a bias for me. I grew up surrounded by the punk stylings and musical influences prevalent throughout the game, so it’s honestly something of an aesthetic dream come true for me. I love it to pieces, and I’ve wanted something that presented itself in this style for years.

    The story has a lot of potential, but it also have plenty of potential to be a completely ham-fisted, tacky mess. It’s hard to judge that one until the full game is released, but the demo has impressed me enough that I’m going to be pre-ordering it and picking it up on day one.

    #20 2 years ago
  21. Dave Cook

    @20 great summary, I think few people would disagree with your rationale there, even if they might disagree with the points therein.

    I’m well behind you in saying that DmC 3 is the best one. The first game’s combat is limited and yeah Bayonetta – personally is the pinnacle of this genre – I firmly believe that no hack n’ slash can match it, even if DmC 3 comes closest.

    The bit about each weapon have a very precise use is spot on too. I think NT has been clever in that department, but I do worry that the same enemy types will cycle too often.

    All in all it’s a great effort so far, and hope the full game throws more pleasant surprises our way.

    #21 2 years ago
  22. tobecooper

    #12 Dialogue/story are far from a deal-breaker, certainly. But I don’t like where they’ve gone with it. It was all part of a DMC package, to me, and they went a different way. If you didn’t care for it fine, but I do care. It doesn’t mean the game will be terrible, because it looks and feels to be rather great. But let’s not act like this is not an issue and shouldn’t be an issue to anyone.

    (Or am I missing some larger discussion where people are really saying the game will be terrible because story/dialogue?)

    #22 2 years ago
  23. polygem

    thanks for the article. really liking this demo impressions. for a game like DmC, where gameplay is king, it makes sense to talk about the changes. i am downloading now. i love DmC……BUT it´s a franchise well known for having some of the most legendary über cry baby fans.
    i for one absoluteley liked what i´ve seen of the game this far, this demo impressions sound great too, cannot wait to check it out but i am pretty sure already that i will hit the preorder button for this in the next few days.

    #23 2 years ago
  24. Gheritt White

    @ 20: Don’t you mean “post-punk stylings”? ;)

    #24 2 years ago
  25. Dave Cook

    @22

    “(Or am I missing some larger discussion where people are really saying the game will be terrible because story/dialogue?)”

    Anyone who claims the old games had a deep story really needs to have a re-think.

    I agree with you 100% on this.

    #25 2 years ago
  26. monkeygourmet

    Right, played through the demo now (360), my thoughts…

    I’ve always liked the DMC series but am not an absolutely huge fan (for the record!)

    Ever since I saw the new art direction this had taken, I was disappointed.

    After trying the demo, I can honestly say its much worse than I could have ever imagined.

    This game and the new Dante completly lack charm and style.

    It’s the most boardroom style example of ‘cool’ I think I’ve ever seen. It would actually make more sense if you we’re playing as Skrillex. Who knows, maybe he’ll be a DLC?

    The combat is pretty much how I remember DMC, so that’s not too bad.

    For a reboot though, it completly misses its chance to bring the gameplay upto date. This genre is really starting to show its age now. What was amazing on the PS2 now looks seriously outdated.

    I think a good example of bringing this gameplay slightly upto date is Prototype 2. Not the best game ever, but least it let you explore abit while engaging in combat DMC style. You may argue that they are different styles of game: sandbox / beat em up, but they share very similar combat.

    Going from arena to arena just fighting a few enemies then watching a cut scene really doesn’t work anymore.

    All the cool looking stuff is scripted and the huge levels lack ANY interaction atall.

    The platforming elements are woeful, why give the player intricate jumps to do when Dante moves like he’s got bricks in his pockets while jumping?! He’s nimble as fuck in combat then suddenly a moose when trying to make a jump? Come on!!!??

    The new Dante must also rank as one of the dooshiest annoying Charecters in gaming at the moment. Maybe they should have made him a bit older. He just comes across as a hipster twat with mild twilight undertones! Awful!

    This was there chance to do something a bit different in my eyes, especially as a re-boot is supposed to be courting a new audience a long with older fans, this demo proves they have completly missed the mark.

    Style and marketing cool over quality. At least old Dante was camp as hell, and it was fun! :)

    The biggest thing it has made me realise though is how out of date this genre has become. QuickTime events and bad platforming interspersed with ‘cool’ combat and dub step do not a good game make IMO…

    #26 2 years ago
  27. Dave Cook

    @26 What quick-time events?

    Also, old Dante was a douche too, I find it odd that people forget this. The old dialogue tried so hard to be cool that it was embarrassing at points.

    Have to disagree with most of what you’ve said dude, but hey, I’m respectful of your opinion :)

    #27 2 years ago
  28. monkeygourmet

    @27

    Sorry, I call those events where you have to latch onto the blue orbs, QuickTime events as they require no gameplay skill once you’ve latched on.

    It’s like watching a mini cut scene. Although, I’m sure the final game will have some actual button press quick time events in there too! :)

    In a way, I’m not just ragging on this game, although I do think the style is abhorrent, it’s the genre itself I feel needs a shake up.

    I was looking forward to the new God of War, now I’m not so sure, this seemed very out of date to me.

    #28 2 years ago
  29. Ireland Michael

    @26 There is no dubstep int the demo as far as I noticed.

    #29 2 years ago
  30. Dave Cook

    @28 Yeah no worries man, I got that from what you said :)

    I personally feel Bayonetta really the genre forward in terms of control. It’d be nice to see the genre take a similar step with another game. Something that really surprises us.

    #30 2 years ago
  31. Dave Cook

    @29 during the boss fight there is a little bit aye.

    #31 2 years ago
  32. monkeygourmet

    @29

    Boss battle with the annoying Puke demon (second demo level)?

    That was dub step to me, or is it called Grime Core or something by hipsters now? ;)

    Basically, in a nut shell, I think games like the original DMC’s, Bayonetta etc… work because, although the gameplay is highly polished, they don’t take themselves too seriously.

    There camp and fun to play. This however smacks of trying too hard, and it exposes the gameplay issues IMO.

    I also think they have made Dante British and a bit older if the punk angle was going to work.

    He just comes across as a little twat, wearing a punk / emo COSTUME. That’s a big difference… We can all play dress up, but you need to believe in the character.

    #32 2 years ago
  33. monkeygourmet

    @30

    ;)

    I would love to see the quality and level of combat, in a more populated world with less quick time boss battles.

    In a weird way, I think Dragons Dogma was kind of a step in that direction for me.

    3rd person action RPG with exploration and epic combat! (Def my fav game this year, I highly recommend it for the combat if you haven’t tried it yet!)

    I think Ninja Theory could have done a brilliant Zelda style game in the DMC universe. People may have complained, but it least it would shake things up a bit!

    #33 2 years ago
  34. polygem

    i played it now. i really enjoyed it. it was cheesy!!! i didn´t feel like it tried to take itself too serious. i had that feeling playing halo 4 (and still have issues with that, though i truly like that game too now).
    the boss battle was great. what an ugly boss. it has a very old school vibe to it AND I LOVE THAT.
    the gameplay is rock solid if you ask me. maybe i am just too old. i don´t give a shit about the hipsters. to me the look and sounds and vibes of the game doesn´t feel try hard cool. it´s trashy….it all feels very cheesy and stupid (but in a good way) to me. maybe they really do try hard to be cool. but if so i don´t get it. good for me i guess.
    the combination of that techno minimal dub whatever sound with that sick boss screams and dantes stupid tough guy teenager egomaniac bs talking is just great comedy if you ask me. cheesy as can get.
    liked the metal tunes as well. had a smile on my face the whole playthrough and the disgusting boss really made me laugh. good sign.

    EDIT: also really liked the parts they showed in the trailer after the actual demo. looks like an interesting mix of levels.

    #34 2 years ago
  35. zinc

    Does the *new* Dante have a 9 foot long fire sword called Hymen Pierce?

    If not I don’t see how Capcom expect me to take this seriously :-/

    #35 2 years ago
  36. Ali

    Never been a fan of the series, but my brother is a die hard one. I am honestly loving Ninja Theory’s direction more than Capcom’s.

    I just hope it turns a profit for them to put them on track to develope their own IPs. Enslaved was an underrated game with some flaws but a very good game.

    #36 2 years ago
  37. Clupula

    I gave it a shot. Did not like it. For one, the graphics look more like Enslaved than anything. I agree that it’s not as smooth or as detailed looking as Devil May Cry 4 was. Yes, the environments have more going on, but what’s there is really meh.

    The gameplay is changed for the worse. Two dodges? A launcher button? And two grab moves? What is the point? Really feel like the gameplay was a huge case of dropping the ball. It feels like a game trying really hard to emulate Devil May Cry-style gameplay, but failing. If this was a fighting game, it’d be World Heroes, trying really hard to be Street Fighter II.

    And the dialogue, especially during the boss battle, Jesus… It’s like they figured as long as they had the boss (who was nicely designed, though) saying vile things, they didn’t have to write anything else.

    I will not be buying or even renting this. After playing the demo, I hope now, more than ever, that this game underperforms for Capcom.

    #37 2 years ago
  38. Dave Cook

    @37 well that’s nice, hoping a developer loses money and their game flops just because you didn’t like it.

    #38 2 years ago
  39. Clupula

    I do, because I would rather see the Devil May Cry series die than be dragged down to this level.

    There’s not even a lock-on button, yet they put in two dodges? What the hell?

    I actually hate it more now that I’ve gotten a chance to try it because, if they had, at least, gotten the gameplay down, I would’ve been able to deal with the redesign and “boardroom cool” storyline.

    My hope is that if this underperforms, Capcom will see the need to go back to the original series. The disaster of DMC2 created the beauty that was DMC3.

    And if they don’t, and the series just dies outright, then that’s fine too. You don’t let something you love suffer on life support.

    #39 2 years ago
  40. Dave Cook

    @39 then that’s the wrong attitude I think. You’d be happy for people to potentially lose jobs over this?

    #40 2 years ago
  41. Clupula

    As someone who has run things, in a both a small business and a band (which is really another small business, just a fun one), I believe that if you don’t deliver, you don’t get to stay. I don’t feel this game delivered, so if people lose their jobs over it, then that’s what happens.

    #41 2 years ago
  42. Dave Cook

    @41 even if they’re just doing their job as told? I’m not sure dude. I just feel that’s a tad harsh when many people are liking the game. I agree that weak companies die for a good reason, but this seems like a personal thing. I could be wrong but again, we all have our opinions and such.

    #42 2 years ago
  43. Clupula

    “Many” people are not liking the game. I’d say some people and the majority of journalists, for whatever reason. Maybe because it’s easier to get through that the older ones. Looking at several sites, I definitely see more negative opinions than positive ones. And I count on one hand, the amount of people I’ve seen say that the gameplay changed their mind for the better.

    My opinion of it this: if this was a new IP, I’d be a lot more lenient. I’d still consider it a weaker DMC-rip off, but that’s not necessarily a bad thing. Lords of Shadow rips off God of War’s gameplay style, but it does it in a fun way and mixes in enough new elements to make it one of my favorite games of the year it came out.

    If this was a new IP, I’d say it was a decent try and maybe they can one day make a better sequel.

    But this is an established IP, which means it has a pedigree to honor. This game does not do that. Yes, the design is bad. Yes, the dialogue is awful. BUT the most important part is the gameplay, because that’s what the old school DMC series was all about, and this dumbs down that gameplay to an unacceptable level. If this had played as well as DMC3, I’d be the first to eat my words.

    I’ve certainly gone into movies expecting to hate them and been blown away by how good they were. There were definitely games where I saw trailers and thought, “That looks lame,” and then played the demo and then found myself pre-ordering it that day.

    What they have done is not only not reach the bar set by previous titles, but to fall far far below it. That should have repercussions.

    #43 2 years ago
  44. Ireland Michael

    Thank god opinions are just that.

    #44 2 years ago
  45. Paranormal Pett

    Just got round to playing it. Had an absolute blast, and is now a day 1 purchase. I really hope it does well and gives them (Ninja Theory)a chance to improve with their next version.

    My only issue, Dante looks a bit to much like Hayden Christian when Anakin is fighting Obi Wan….

    #45 2 years ago
  46. YoungZer0

    @43: So far i’ve only read positive previews about the game. Youtube is usually not a good source for opinions. Especially if the people complaining never played it. It’s funny but whenever i see a DmC Video the hateful comments are made by the same people, checking out their comment history and you discover that they only write in DmC Videos.

    Desperate, pathetic.

    And quite honestly, you’re opinion just sucks.

    I have little to no respect for people who cheer for other peoples failure. You disgust me.

    #46 2 years ago
  47. Gheritt White

    I hope this game sells shitloads and that NT get to redesign all of Capcom’s IP’s *just* to piss of the whiny entitled fanboys here.

    You cunts make me sick.

    #47 2 years ago
  48. Clupula

    @46 – Well, that’s funny because I’ve found your opinions equally idiotic, so we’re equal. Blow me.

    #48 2 years ago
  49. YoungZer0

    Devil May Cry Harder.

    #49 2 years ago
  50. Clupula

    @47 – I have to admit, seeing a dark, gritty reboot of Megaman with tons of cursing and middle-aged men’s ideas of what was cool would actually be really, really funny.

    A complete pissing on the legacy of the character and they’d deserve every bit of hate they’d get for it, but it’d be funny, nonetheless. Certainly be funnier than this game’s attempts at humor.

    #50 2 years ago
  51. YoungZer0

    So Middle-Aged Men don’t understand what cool is? Who do you think makes most of the videogames you call ‘cool’?

    Did you really want to see DMC go down the same route they’ve taken Resident Evil? I bet you don’t. Pissing on the legacy of the character? What legacy? What character? Are you that shallow that you think Dante actually had a character?

    #51 2 years ago
  52. Clupula

    But Devil May Cry was never cool, was the thing. I never looked at Dante and thought, hey, that’s a guy I’d like to hang with. He was somewhat goofy and cheesy and that’s what worked. The thing is, this isn’t an attempt at making a goofy character. They’re actually trying to come up with someone who they think is “cool,” and he’s far far from it. He comes off as a complete douchebag and yet, the developers of this title have gone on and on about how they’re in touch with today’s youth and yet all they’ve done is add as much cursing as possible because that’s what the kids are into. It reeks of an uncle trying really really hard to relate to his nephew, so he buys him a Winger album or something.

    Anyway, I know you’re someone who bitches about Metal Gear, so I can’t take your opinions on series continuity seriously. I think the only Metal Gear Solid game that had a shitty storyline was MGS2, which was so bad that I actually had to be talked into giving MGS3 a shot when it came out. So, I don’t what you were talking about when you were saying that Rising couldn’t ruin it anymore than it already did.

    As for Resident Evil 6, I actually liked it for the most part, with the exception of the second half of Chris’ game and the first half of Jake’s. Leon’s was awesome. It was everything I’d want in an RE title.

    #52 2 years ago
  53. Ireland Michael

    @51 He wants to fill your dark soul with light….

    @52 You do realise that it was Capcom who wanted to take it in this direction, right? Not Ninja Theory. Their original pitch was far more traditional. It’s Capcom that said no.

    #53 2 years ago
  54. Clupula

    @53 – I know that. It’s why I want this to underperform, so that Capcom will learn a lesson. That lesson being Ninja Theory were not the right developer for this.

    They’ve have made one game I thought was okay (Heavenly Sword) and another that I thought was a shitty game with a good story (Enslaved). I don’t think they should have been anywhere near this and if this underperforms, I doubt anyone at Ninja Theory will get punished for it. And if they do, eh, listen to the fans next time. Push for it. Do what the guys at Sucker Punch did when we hated the Cole redesign for Infamous 2.

    #54 2 years ago
  55. Da Man

    It’s a good thing unemployed nerds are just that.

    #55 2 years ago
  56. Clupula

    @53 – In fact, if I recall correctly, it was actually Inafune who wanted the whole change of character during his weird “I hate everything Japanese” phase. Once he was gone, they should have pushed to go back to a more traditional take on the character.

    #56 2 years ago
  57. YoungZer0

    @52: Well then, what was it? Most ‘DMC Fans’ would certainly disagree with you there and if DMC was never cool, why bring up the word ‘cool’ at all?

    If Original Dante wasn’t a douchebag i don’t know who is. So nothing lost.

    “I think the only Metal Gear Solid game that had a shitty storyline was MGS2″

    Have you played MGS4? Or Peace Walker? If you think the story in both games were good then you really set the bar low, didn’t you? Either that or you simply don’t care about the gaping wholes in the story.

    MGS4′s whole existence is to apologize what Hideo messed up in MGS2 and while they did this they fucked up even more.

    “I hypnotized myself into believing to be a Doppelganger and some stuff about NANOMACHINES!”

    Fantastic Story.

    Peace Walker: “Oh, hello french girl, you obviously hurt your leg, let me X-Ray through your clothes and talk with you about Self-Esteem issues in the middle of a warzone. Oh you like birds? Me too! No i’m sorry, i’m only interested in underage girls.”

    If you don’t know what i’m talking about, you never played Peace Walker.

    Congrats that you had so much fun with the action game called Resident Evil 6. It’s funny how you accuse other developers of fucking up franchises but when it’s a franchise you don’t care about, it’s all good.

    I played RE6, it’s Michael Bay-dumb. Fun, but dumb and no horror at all. Leon’s campaign was terrible. From start to finish. Little to no originality. Why the fuck did we end up in a mine again?

    Then there’s the College at the beginning:

    “Don’t make me do this Mr. Zombie President. Hello? Are you listening to me? Mr. President? I know i’ve 15 years experience of Zombie killing, but i’m just not sure if you can hear me.”

    “Oh, both of those people are clearly infected, i think i’ll use the elevator with them. Big shocker, they are zombies.”

    The whole campaign should’ve been about Jake, starting in eastern europe. Because that’s a new setting and because he’s new, so it would actually make sense that he would be confused when someone who was okay four seconds ago attacks him.

    @53: You know, i never get tired of this line.

    #57 2 years ago
  58. YoungZer0

    @54: That doesn’t even make sense. Capcom contacted Ninja Theory, they wanted the game Ninja Theory made. That is exactly what they wanted. How is that Ninja Theory’s fault? You doubt NT will get punished for that? Do you even know what you’re saying? Please enjoy your Call of Duty and never ever complain about things not changing because that’s what the fans want.

    See, this is why we can’t have nice things. Remember all the hate for DMC4 before it came out? I think it doesn’t go any lower than DMC Fans.

    #58 2 years ago
  59. Clupula

    I love the story in Peace Walker actually. Which, by extension, would mean that I don’t play Call of Duty games, because I don’t think it’s possible to enjoy both of those two things. But the only part I didn’t think made sense was the whole weird “Spirit of the Boss Stopping WWIII” part, but I just wrote that off to typical Kojima being weird and that’s part of the charm of it. My only complaint about Peace Walker was that you were just fighting AI bosses instead of the usually interesting (with the exception of 2) bosses in the series.

    As for MGS4, the database retcons the retcon about the arm, saying that Ocelot WAS possessed by Liquid at first and then cut the arm off, and then did the hypnotism thing to make people think he was still Liquid. I had a few problems with MGS4, but I saw most of them as being Ryan Peyton’s attempts to Westernize the series. MGS4 is nowhere near my favorite of the series, but it’s still way better than 2.

    #59 2 years ago
  60. Ireland Michael

    @58 The criticism levelled at Nero with DmC 4 is almost exactly the same criticism that is now being directed at new Dante. And while the gameplay is solid, half the game is a retread of the levels.

    #60 2 years ago
  61. Clupula

    @58 – and I brought up that the guy who initially brought Ninja Theory in left Capcom. With him gone, they should have tried harder to stem the hate the series was getting. The fact that it is a reboot now and not a prequel like it originally was was part of the damage control they did after he left. They should have taken it further and did one of three things. 1) cancel the title outright, 2) make it a new IP so that people can look at it without it having to compare to the older titles, or 3) change it to a continuation of the old series. Of course, the changes in gameplay would still be a problem, but I am guessing if they had stuck with the original Dante, they would have kept the gameplay more traditional, as well.

    And yes, if every other word out of Dante’s mouth was “fuck” then the old school fans would’ve complained about that too, but that’s why you don’t make every word out of his mouth “fuck.”

    #61 2 years ago
  62. Clupula

    @60 – I won’t argue with you on the retreading levels being a low-point. Not at all. I think that was a huge mistake they made in DMC4.

    As for the Nero criticism, I do remember it, but I also remember it dying down once Capcom announced that old school Dante was playable. And yes, Dante should have had his own levels to play in, or at the very least, his own bosses. I won’t argue that.

    #62 2 years ago
  63. YoungZer0

    @59:

    “Which, by extension, would mean that I don’t play Call of Duty games, because I don’t think it’s possible to enjoy both of those two things.”

    Nonsense.

    ““Spirit of the Boss Stopping WWIII” part, but I just wrote that off to typical Kojima being weird and that’s part of the charm of it.”

    See, that’s what i don’t do. To me the series stopped being great after the first one. Now it’s just Fanservice for horny Pedobears and telenovela watching … people and most of the story is all about Kojima making weird nonsense. Most of the dialogs are bad and childish.

    “What does it mean to be soldier?” asks Naked Snake with a shitload of experience as a soldier.

    I just know too much about how special forces really operate to think it’s okay to ask such question in a warzone. The last trailer of Ground Zeroes leaves me to believe that we won’t see that much naivety in the new game. You know with the child sitting on the ground in a cage, with a hole in his chest.

    That’s what Hideo does, he’s tricking you into thinking that this time the story might make sense, it might be honest, it might be brutal and consequential, but that never happens. He will find a way to fuck up the story, make it about machines, talk some nonsense philosophy and in the end all is good. Some people marry in hangar and all is good. Because he doesn’t want people to feel bad. He has no balls for that.

    I’m not going back after playing Spec Ops – The Line. I laugh at everybody who says MGS is a anti-war game. It has so many messages and no fucking focus whatsoever.

    #63 2 years ago
  64. Clupula

    Then why, I ask did you even play the games in the first place if you don’t appreciate the weirdness of them? They’re obviously not for you. They were never meant to be realistic simulations of the horrors of war. You cited MGS1 as the last good one, but you seem to be forgetting the Cyborg Ninjas and the “Does love bloom on the battlefield?” conversations or the fact that there were people named Decoy Octopus in it. I had no interest in Spec Ops, because I know war is a horrible thing and atrocities are committed on a regular basis. I don’t need a videogame to tell me that.

    If you were actually tricked into thinking there’d be a story that was 100% realistic then you came to the wrong series. I like the mediums and the immortal vampires fueled by nanomachines (Vamp is the only thing from MGS2 that I actually thought was kinda neat) and the singing tanks and the Russian generals who shoot lightning out of their arms and the guy who shoots hornets. THAT is what I like about the series. The oddness of it mixed with the real world situations. THAT was the problem with MGS4. It tried to rationalize things and make some of the weirdness have a plausible reason for it.

    I will say, though, that I usually recommend people play them in chronological order, because MGS2 is not as much of a clusterfuck as it is otherwise, if you already know about The Sorrow and the Philosophers/Patriots.

    #64 2 years ago
  65. Clupula

    And if you think Ground Zeroes is going to stray from what made Metal Gear Metal Gear, I suggest you cancel your pre-order right now, because you are going to be disappointed.

    #65 2 years ago
  66. Ireland Michael

    The entire MGS canon is a giant clusterfuck of nonsensical gibberish, pretentious moralising, and an exercise in tedium. Kojima made the whole fucking thing up as it went along. It has not, and never has, had anything meaningful to say.

    It’s garbage writing, and some of the worst in the industry.

    #66 2 years ago
  67. YoungZer0

    @64: Because i was young and i did like the weirdness until i realized that the game takes itself way too serious and i can’t stomach that anymore. It’s bullshit.

    Granted i haven’t played MGS 1 for a long time. Maybe i should go back and play it again, maybe then i’ll recognize that the series was bad from the get-go. I still enjoy some of the gameplay elements and playing with the AI. But the story and its characters are getting in the way of the fun.

    “THAT is what I like about the series. The oddness of it mixed with the real world situations. THAT was the problem with MGS4. It tried to rationalize things and make some of the weirdness have a plausible reason for it.”

    See, i might actually agree with you on that. Whenever Hideo tries to explain stuff it just ends up being a complete clusterfuck. He should embrace the bullshit elements and stop pretending its a serious game, because it’s not. Either be serious or be dumb, but don’t try to do both. Some people can do that, Hideo can’t.

    Everything supernatural in MGS2 and 4 was explained by Nanomachines and everything supernatural in MGS3 was not explained at all and that was much better. I still dislike MGS 3 because of all the ‘serious’ talk between Snake and The Boss.

    @65: Maybe i wasn’t clear enough, but i don’t expect anything from the series anymore. I wonder how Rising is going to be compared to the series. Hideo is not the main writer and What i’ve seen so far make me actually optimistic.

    #67 2 years ago
  68. Ireland Michael

    @67 The original hasn’t aged well at all. Controls are all over the place.

    #68 2 years ago
  69. absolutezero

    http://www.shopto.net/xbox360/XB2AN01-anarchy-reigns-limited-edition

    #69 2 years ago
  70. Clupula

    @66 – You and I can agree to disagree on that, but I am curious as to what you feel are some examples of good writing in videogames.

    #70 2 years ago
  71. absolutezero

    In before Spec Ops.

    #71 2 years ago
  72. Clupula

    @67 – On the supernatural elements of the Metal Gear series, I really feel that it was mostly Payton’s influence, according to both what he and Kojima have said in interviews, as to why they tried to make things plausible.

    Peace Walker shows that, without him, they seem to have said, “screw that approach.” That’s why I was able to write off the sudden supernatural elements of Peace Walker even if I was bothered by their use. I don’t mind that the Boss’s ghost appears, I just didn’t like that it was used as a literal deus ex machina and saved the day. That felt like lazy writing to me. It wasn’t enough to ruin the whole game for me, though, and I was happy to see Metal Gear returning a bit to the fantastical, without a scientific rational thrown in.

    I think we’ll definitely see more of those elements in Ground Zeroes.

    #72 2 years ago
  73. Ireland Michael

    @71 Spec Ops is just as overblown and pretentious as everything else on the market.

    @70 There really aren’t any. Some of the old Lucasarts stuff had some pretty solid comedy, but most of what’s been released since pretty much the hobby’s inception is completely garbage in this respect. There’s almost nothing in gaming that stands up to any sort of critical assessment of its story.

    #73 2 years ago
  74. YoungZer0

    @73: Disagree. :(

    #74 2 years ago
  75. absolutezero

    :D

    If it counts I also disagree completely both about the entire state of the industry and about Spec Ops specifically.

    I am however not stupid enough to name anything here because it will just be pulled down anyway so whats the point?

    So then if you want something akin to old DMC buy Anarchy Reigns in January and not Donte May Cry, this might send a small message to Capcom. So you get a technical, overblown, clearly stupid action game and its cheap. Then if you also want to be 2cool4school and be all edgy Bill O’Reily is evil and drone and anonymous is legion twat buy DmC!

    Easy peasy!

    #75 2 years ago
  76. Clupula

    @73 – I can actually respect that answer, even if I may disagree with it.

    #76 2 years ago
  77. Clupula

    @75 – Of course I’m getting Anarchy Reigns. It’s from Platinum. Anything on a system I own from Platinum will be purchased.

    #77 2 years ago
  78. Ireland Michael

    The word I’ve heard is that Anarchy Reigns isn’t actually all that great. And this is coming from someone who thinks Platinum’s games are the single best games of this generation.

    #78 2 years ago
  79. absolutezero

    http://youtu.be/G6U12dQPykI

    Eh if its half as stupid as this video then I think I’ll be fine with it.

    #79 2 years ago
  80. Ireland Michael

    Nobody is playing it online anyway. I can’t see it doing well enough over here to sustain a community either.

    #80 2 years ago
  81. Clupula

    @80 – The only people I need to play it online with are my friends and my three cousins. I don’t like playing online with strangers.

    #81 2 years ago
  82. redwood

    woah.. look at all that “talk” … well i was actually pissed at the new twilight-inspired dante too.. but i just played the demo and the battle mechanics are really great.. had a lot of fun. sooooo looking forward to playing this when it comes out.
    and yes I love the old dante too.. but the new DMC as a game is certainly looking to be better than at least dmc 4 and maybe even 3.. can’t saqy anything about the plot.. I loved the shallowness of the old dmc.. or whatever you call it.. it was like “the supernatural” of video games,
    anyway off to playing dark souls :) .. continue with your debate

    #82 2 years ago

Comments are now closed on this article.

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    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]