Thu, Nov 01, 2012 | 20:46 GMT
XCOM: Enemy Unknown patch will make Easy mode easier
If the aliens of XCOM: Enemy Unknown have been vaporizing too many of your comrades lately, fear not: 2K and Firaxis are planning on easing things up a bit.
As detailed over on the 2K Forums, the strategy game’s next patch will decrease the difficulty of its Easy mode, lessening the burden on your Earth-saving buds.
Here’s a list of all the other fixes included in the patch, which does not have a set release date right yet:
Major Fixes
- Abductor roof visibility problems resolved
- Interception game hang issues resolved
- If two interceptors are sent after UFO
- If Skyranger is returning from combat after an Interceptor was already deployed
- SHIV inaccessible issues resolved
- AI Alien Activity Hang resolution
- Multiplayer connectivity optimization
Other Fixes
- TempleShip optimization: All Soldiers properly spawn when restarting the mission after clearing the second room of TempleShip
- Snapshot penalty should no longer apply when Overwatching without first moving.
Thanks PCGamer.



4 comments
#1
AHA-Lambda
01/11/12, 8:52 pm
NNNOOOO!!!! Easy mode was fine as it is!
#2
Erthazus
01/11/12, 8:54 pm
I played Classic mode and it was easy as hell for me.
#3
Mineral4r7s
01/11/12, 9:45 pm
@2 I “beat” the game in classic mode + Ironman and it wasn’t that hard, but now the game is mocking me. Everytime I kill the boss I get a defeat screen, and I can’t read about any fix on that here! Ohh the RAGE !!!
#4
Deacon
02/11/12, 9:24 am
I spent hours and hours on my first ‘Normal’ playthrough, getting all the foundry projects and hitting all the trophies I could (yeah, I know), only for the game to inexplicably hang on the squad selection screen for the last mission (I’m on PS3).
I am pretty fucking outraged at this tbh. I’ve tried several times, but it just won’t play ball.
I’d already had 3 or 4 hangs earlier in my campaign, and it’s completely tainted an otherwise excellent game.
I WAS really looking forward to Classic Ironman, but I’ll be fucked if I’m going to invest in that if I’m going to be met with game-destroying crashes.
Yet another dev who cannot seem to get it right on PS3. FFS :’(