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Prison Architect interview: putting the triple-A market on trial

Monday, 29 October 2012 08:57 GMT By Dave Cook

Prison Architect is the grim new sim title from indie studio Introversion. VG247′s Dave Cook speaks with the dev about death row, shanking and the poor treatment of indies in the console market today.

Introversion Software

Founded in 2001, Introversion is based in England and is headed up by Chris Delay and Mark Morris.

Introversion is known for Uplink, Defcon, Darwinia and Multiwinia. Prison Architect is its most recent project.

The game is being funded by independent backers. It is in alpha state now and will grow from there – similar to Minecraft.

You can buy the game and become an official Prison Architect backer at the game’s official site.

Introversion is not a triple-a studio. It does not have the luxury of bottomless bank vaults set aside for marketing spend. There are no bleach-toothed, genetically perfect spokespeople peddling the game from a carefully-prepared PR script. They are just two guys making games in a maze of falsities and mirrors.

Their latest project is Prison Architect, a striking sim title that is being funded through an iterative alpha process, similar to Notch’s fund-raising efforts with Minecraft. For Introversion, the walled garden of console distribution leaves a sour taste in the mouth – the cost of entry too high, and the potential returns too low.

The developer is on to a winner, as Prison Architect is one of the most emotionally engaging titles you will play this year. The game is now in alpha, and although it may look like a simple sim title – closely akin to Theme Hospital – it delivers a soul-piercing stab that asks some taboo but powerful questions.

Your first story mission tasks you with building a small, but fully-functioning prison that will house some truly despicable people – the bottom rung of both society and morality. The process of actually fashioning the facility becomes slightly disturbing as that classic sim game mentality starts to kick in.

You start to stress over the size of holding cells, whether or not the prisoners have enough light, if you should grow grass everywhere to make their stay more bearable, forgetting that many these men have carried out heinous acts. It’s a lesson in morality.

Then of course you can choose to add an execution chamber, solitary wing and morgue to your prison, and then you really have to ask yourself questions about how the inmates should be treated. You are essentially playing with their lives and they are yours to take away as you see fit.

It’s a chilling experience, but this is why it’s also garnering a swelling fan base online. VG247 spoke with Introversion’s Mark Morris about the game’s conception, the alpha process and the sorry state of console distribution today.

Each prison starts as barren land. It’s yours to shape as you see fit.

VG247: It’s inspiring to see you taking an independent approach to funding. Was that something you deliberated on for a while before you decided to go ahead with it?

Mark Morris:We’ve basically been thinking about that for most of 2012, and how to do it. I mean, we saw the success of Minecraft alpha and others, so there’s a lot of good reasons to do a paid alpha, so that decision wasn’t hard, that was made quite quickly.

That was one fact. The other fact was – both Kickstarter and Humble Bundle kind of showed huge benevolence that exists within the gaming community. We were thinking that we wanted to try and get involved with that as well, so we were thinking – for a long time – about doing a ‘pay what you want’ for the alpha.

That was one option, and maybe doing that with Humble Bundle. We also considered Kickstarter, but that is more for getting projects off the ground, and we weren’t there, as we were about two-thirds of the way through Prison Architect.

We need funding to get us over the line, which is a kind of different thing, so I don’t expect the Kickstarer model would have worked. We just thought and thought, then came up with our own tiered alpha system, and then we spent a long time thinking about what the tiers and pricing were going to be.

”I think it’s a real golden age for indie development teams now. The routes to market are fully established via Steam, the app stores, so it’s easier for us to get games into the hands of players.”

When we eventually launched it, we kept it pretty quiet. We only told a few journalists – about two or three – because we didn’t know what was going to happen. We didn’t want to make a huge song and dance about it if it completely fell on its face. We launched it, and we’ve been completely blown away by its success.

It seems that – right now, today – people are happier to invest in projects that people or small teams are making by themselves. What does that tell you about the industry now?

I think it’s a real golden age for indie development teams now. The routes to market are fully established via Steam, the app stores, so it’s easier for us to get games into the hands of players. The press are fully on board for supporting indie titles, and there’s a whole indie genre now.

It appears that a lot of people who have bought into our alpha are developers themselves, just to see how we go about developing. So it’s there’s a big network of indie developers and gamers you can bounce ideas off.

I hope that this model – this model we’ve taken – does stick. I can’t think of a reason why it’d go away. I think the Kickstarter bubble will burst. I think there will be a few high-profile failures, and perhaps people will be a little bit less keen to throw huge amounts of money at certain types of projects.

I think you’re right on that. I can’t see every single Kickstarter working – I mean, it’s yet to actually produce a finished game – whereas you have two-thirds of your game completed already. That’s the gamble people buy into with Kickstarter isn’t it?

Yeah, exactly. We’re a little bit different in that when you join up, you immediately get access to what we’ve got. It’s not a finished game, and we don’t pretend that it is. But you can have a good experience of playing with that, and then come along with us as we update it and add new features in.

I think people will be happy with what they’re getting for the donations that they pay, and ultimately we’ll finish the game and put it out there. Everyone will then be able to say, ‘I helped in funding that.’

One of our fears with Kickstarter was that it might not take off at all. There’s another side to it, which is, you could come away with a million dollars, or two million, and what are we going to to with two million dollars?

It would completely change things – the way you set up and run your project – all sorts of things. That’s interesting, and things can go wrong. When you’ve got too much money, you can try and over-reach things. It’s an interesting space.


Cell size, showers, canteen, kitchen, common rooms. All must be considered.

Letting people see and experience what they’re investing in is powerful persuasion that their money is being well-spent. Prison Architect is now in the alpha 2 stage. Can you tell us more about what’s in this build?

The big changes stem from rioting. Rioting is something that happens in prisons and we need to be able to deal with it in Prison Architect. So getting the prisoners to riot is pretty easy, but finding a good way for the players to deal with that riot within a Prison Architect context is quite a difficult thing.

Because it is a building and management game, we experiment with a few different control mechanisms. The one that we thought was likely to be the best would be a mechanism that allows you to sector-ise your prisoners, and then assign guards to a particular sector, then draw out patrols for guards to walk within that sector.

That works nicely because when the rioting prisoners finally get round to rioting, they will take over and control that sector, and then none of your staff will be able to go in there. It’s quite an important, underlying feature that gives us a lot of interesting options for rioting.

“If you don’t meet their needs, over time the prisoners will get more and more angry, and then will be more likely to cause trouble – beat up guards, riot or anything like that.”

That’s the main change. The way the game worked originally was that there was a constant influx of prisoners that were coming to the jail every day, but not everyone enjoyed that, so you can turn that off now simply, so that you can have a bit more control over the volume of prisoners that you get.

We put in a bit of stuff to do with the canteen, but we’re keeping that a little bit quiet so our community can discover that for themselves.

One thing that really struck me the first time I saw Prison Architect was the art style. It reminds me of your game Defcon actually, because when you think about that game, it’s based on very grim subject matter but the art style made it look like a fun arcade title. Prison Architect also touches on difficult issues, but its colourful and almost cartoon-esque. Was that a deliberate design choice?

Not really actually. We didn’t want to make it abstract, we knew that from the start. We have an artist on board that we haven’t worked with before at Introversion. We found Ryan Sumo’s art was perfect for the right, very clean and obvious top-down look, so you can see at a glance what’s going on.

That kind of – by definition – is quite cartoony, but it wasn’t a specific decision to juxtaposition that against the serious issues within the game. it just kind of happened that way. But fairly early on we realised we wanted the tone of the game to be a bit darker and more serious.

I think Ryan – just on spec – sent us a couple of Polaroids of a fight going on or something, and those are a great way of illustrating things in a serious manner in-game, what the cartoony guys are doing to each other.

So they went in the game, and now – it often happens this way with indie development – you see that and you see it working well, and now the Polaroids have become an increasingly important part. The general look of the game as it evolves makes this – I think – makes this really great juxtaposition between its cartoony look and serious issues.

”Within the sandbox you get to choose whether or not you want to have a death row and an execution chamber in there. You’ll probably get paid more for doing it, but there will be expensive to run, and you’ll probably have campaigners outside your prison.”

It is a very serious subject and it comes with many personal and emotional conundrums. How far can you rule with an iron fist and punish inmates further, or perhaps even be more sympathetic towards them based on their crime?

Well we’re still only in alpha, we’ve still got a long way to go. But what we’re trying to do is, we’ve used the same AI model that they’ve used in The Sims – based on Maslow’s Hierarchy of Needs – which is a psychological model.

Basically, human beings at base level have a need to go to the toilet, and they can’t stop that. That overrides every other need, and then the next level – the second stage up – is the need to eat and drink. You have all these basic needs.

But then as you go up, you start hitting a need to socialise, or a need to feel respected – those kind of things. Within Prison Architect, the structure is in place to code all of these things, but they’ve not been written yet.

Ultimately, the goal is that – for instance – prisoners will have a need to spend time with their family, and if you put pay phones in, or a visitation centre, that need will be met and discharged.

If you don’t meet their needs, over time the prisoners will get more and more angry, and then will be more likely to cause trouble – beat up guards, riot or anything like that. One approach to playing Prison Architect would be to try and meet the needs of all of the prisoners.

This would take over the approach of ruling with an iron fist. However, the option to rule with an iron fist will definitely be in there as well, so if you wanted to take a more disciplinarian approach to your prison you will be able to.


You must manage power and water too, ensuring everything is connected correctly.

The most poignant element of that whole process is the death penalty. How do you treat something so controversial in the game? Will people really struggle with the choices laid before them?

I hope so yeah. There’s two modes in the game – a chapter story mode, and a kind of sandbox mode. The very first tutorial chapter is all about death row, so you can play that and kind of see how we’ve tackled that issue.

But then within the sandbox you get to choose whether or not you want to have a death row and an execution chamber in there. You’ll probably get paid more for doing it, but there will be expensive to run, and you’ll probably have campaigners outside your prison, so we try and make the choices have solid consequences within the game world.

It is a taboo subject for many people, and prison life is obviously not easy or safe. Were there any issues you thought about adding but then decided against for controversial reasons?

“There probably won’t be any sexual violence either, so prisons will beat each other up and shank each other. But any of the nastier aspects of what goes on in prisons we’re probably not going to include, because it doesn’t add a lot of benefit to the game.”

Everything’s on the cards at the moment as we decide what we’re going to include and not include. We’re probably not going to include rape – we’re probably not going to go down that route – but we’ll probably include gangs.

Certainly in the States, those two are pretty synonymous. Gangs tend to be racial – that’s how the alignments work, so we’re kind of dealing with race in a gang context, but we’re not doing that in an obvious way.

That’s an issue that is too thorny, and we don’t think we can really deal with appropriately. Also, there probably won’t be any sexual violence either, so prisoners will beat each other up and shank each other. But any of the nastier aspects of what goes on in prisons we’re probably not going to include, because it doesn’t add a lot of benefit to the game.

It wouldn’t make much sense to include those things just to have them.

Yeah, we wouldn’t want to add things just because, but as we roll forward anything might change.

Given the controversy of the subject it’s not surprising that this game hasn’t been done before – Prison Tycoon aside. Was that game an inspiration for Prison Architect at all?

No not at all. We have played it when we became aware of it, just to see what it’s like, and there’s no depth to it really. The biggest inspiration here was War Fortress. It’s a game that has this huge systematic depth, and I think Chris and I are very attractive to that way of making games.

You write a system in the game, and then you layer a system on top of a system, on top of a system. You end up with a very complex world in which you can have an affect. You can tweak and do things.

One thing I want to ask you regarding the game’s systems, is that – because it’s a community led development process – was there anything in particular that the current players were desperate to see?

We’re not really that far into the alpha yet. We gave the guys a pretty small choice about which of the three systems they wanted us to work on next, and they opted for the guard mechanism.

Pretty soon, we’re internally going to draw up a list of broader things we’re going to consider, and then ask people to vote on which of those they think are interesting. We’ll just see whether or not we’re misaligned with the community.

Ultimately, we’re the game designers and we don’t want it to be designed by committee, but we do want people’s opinion, double check things and get ideas. Over time we’ll get a much better understanding of the best way to engage with the community.


You start with eight prisoners and two guards. Stopping them from rioting is key.

You’ve stated previously that the end goal of this alpha phase is to get Prison Architect up to a quality level that allows it to be published on Steam. What do you need to happen first before that can become a reality?

I don’t really know how to answers that. I mean, we’ve got aspirations for the game. At the moment there’s quite a strong early game in it, and it plays quite well. The mid-game plays well, but the end game is just completely not there.

When we’re at the point where we’re completely happy that we’ve made a whole prison game, we’ll go and see Valve, put it in front of them, and hopefully they’ll launch it on Steam.

You’re not going for PSN or Xbox Live with Prison Architect, and I’ve read comment from Introversion before about how high the barriers to entry are on those platforms. Does that high criteria need to change?

Yeah, I think the world has hugely moved on. The original idea behind game consoles were that the experienced player was going to be of a much higher quality than PC gaming was.

In the old days you had to set up your IRQs and do all sorts of crazy stuff to get your game to run, or something wouldn’t run because your graphics card was out of date. Somebody looked at that – probably Nintendo – and said, ‘no we’re going to put all of that in the bin and make a games console that is dedicated to gaming, putting it on the hands of the masses.’

”Microsoft and Sony come along and they say, ‘well we don’t want to have your game second, we want to be first.’ Well, they can’t be first. We’re on PC because they’ve made it too hard. Also, they want exclusive content, well piss off. ”

Then over time, they evolved the huge requirement sets – basically the quality assurance mechanisms – to ensure the game you play on your console plays well and doesn’t crash. Meanwhile, the PC market has just completely matured, so it’s not difficult any more. you don’t need to have a huge amount of technical knowledge to play games.

The technology games are written on – Unity, or in our case, our own game library – have now matured to the point where, there are still crashes and bugs, but on a significantly lower level that they used to.

If you look at our position: we’re two guys basically – although we’re a little big bigger than that – working on a game we’ve launched ourselves. We’re in alpha, we’re seeing money now, which is enabling us to carry on developing it.

Hopefully we’ll get a Steam deal – I’m pretty confident we will as we have a great relationship with Valve – and then we’re exposed to Valve’s market of 20 million people. Alternatively we could spin out a team of probably ten people, we need to pay Microsoft £10,000 a go for a development kit.

Bloody hell.

Yeah, it’s ridiculous, and it’s non-refundable once you’ve bought it. You’ve got to pay – I think our quality assurance bill was $30,000 for testing with Darwinia+, and it took four years to get the game certified to a standard that Microsoft wanted. It then sold rubbish. We hardly shipped any units on Xbox 360, compared to PC.

But do you reckon that this was because PC and consoles are two different markets, and that fans of both sides have different expectations and values?

I think so. There is a strong indie community now on PC that doesn’t exist within the console world, and they’ve tried various ways to tap into that with Live Arcade and Xbox Indie Games, and they just never managed it in the way Steam has.

We’ve got no interest in working with any of the big console owners now with Prison Architect. The only think we might do, once the game’s out there, is license it to another developer to do the port on our behalf.

But Microsoft and Sony come along and they say, ‘well we don’t want to have your game second, we want to be first.’ Well, they can’t be first. We’re on PC because they’ve made it too hard. Also, they want exclusive content, well piss off.

You’re not delivering the amount of sales, you’re making us work harder, and ultimately we’re getting paid less than what we do on PC. So I think they’re definitely – in the indie world – second class customers.

If they want to work with us – and if they want indie games on their systems – they’re going to have to change quite a lot to make it attractive.

You can check out more on Prison Architect, or download the alpha build over at the official Introversion site.

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3 Comments

  1. DSB

    Can’t believe you went for it Dave, thanks! As a huge Introversion fanboy, I definitely agree with the intro.

    They make games that aren’t much to look at, but they’re stuffed with so much passion that you just don’t care. And that’s why I always break my bank whenever there’s a chance to fund those guys.

    Prison Architect is shaping up nicely too.

    Still not true that Kickstarter hasn’t produced a succes though. FTL became one of the biggest indie hits in recent years.

    #1 3 years ago
  2. Dave Cook

    @1 Hey man, it was my pleasure. The game took my interest and I simply had to find out more :)

    Been playing it a lot over the weekend and all those screenshots are of my jail ‘Dave Penitentiary.’ Shit name I know.

    The game is tough though, no tutorial, but the linked Wiki guide work a treat.

    #2 3 years ago
  3. Arkos

    Just read that article. And I laughed : “War fortress”. I doubt that any game has ever been named that, but anyway, the true reference is : “Dwarf fortress”, a game made by Tarn Adams. As the name say, you’re managing a fortress, with dwarves, and the depth of it is unparalleled (even Prison architect is far from it).

    Prison architect is interesting in its prison management, and I love it.But Dwarf fortress will remain the most complex and hardest game. PA still lacks a lot of sim and possibility.

    #3 2 years ago

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  • Don’t trust marketing – trust this unscripted Magicka 2 gameplay capture

    The latest Magicka 2 trailer pokes gentle fun at gameplay trailers that present as unscripted capture of players who definitely aren’t paid voice actors. The trailer below advertises Magicka 2′s features ahead of its May 26 PC and PS4 launch (although the Challenge Mode is available right now with pre-orders). Behold: If you’re not familiar […]

  • Pedestrians turn dangerous in this GTA 5 mod

    GTA 5 mods just keep giving. GTA 5 doesn’t have the suite of cheats progenitor GTA: San Andreas did, but you can recreate at least one of them using a new mod by Trumple. The mod, which can be toggled in-game with F5 once installed, gives pedestrians weapons and makes them hyper aggressive. The streets […]

  • Mega Man Legends prequel The Misadventures of Tron Bonne is now available [Update]

    That was fast. Mega Man prequel The Misadventures of Tron Bonne, a PSone classic, has been released on PlayStation Network. For $6 you can grab it for PlayStation 3, PSP or Vita. Thanks, Destructiod. Original Mega Man Legends still isn’t available on console networks, but it looks like its prequel is on the way. The […]

  • Tales of Zestiria PS4 rumours to be cleared up soon

    Tales of Zestiria will exit rumour limbo quite soon. Tales of Zestiria is rumoured for PS4 release, but Bandai Namco has so far refused to comment on the matter. In a Facebook post inaccessible in many territories but screengrabbed by Gematsu, the publisher’s Asian branch said it would be able to comment on rumours related […]

  • Sega is skipping E3 for the first time ever

    Sega won’t even have a booth at E3 2015. The end times approach, hey. Sega games will be on show at partner’s booths, but the publisher itself is missing from the attendees list. Ars Technica reports Sega hasn’t missed an E3 since the show launched in 1995, but will break tradition this year. Sega doesn’t […]

  • GTA 5 car gun mod is ridiculous, awesome

    Today, the Internet is in love with a particularly ridiculous GTA 5 mod. GTA 5 has a lot of cool weapons and mods have added even more. Topping yesterday’s excellent gravity gun is the vehicle cannon, which fires cars instead of bullets. Cars. Instead of bullets. Here’s a video of the mod in action courtesy […]

  • Mortal Kombat X PC patch pulled after erasing save files

    Mortal Kombat X was updated on PC overnight, but it wasn’t exactly what fans were hoping for. The PC version of Mortal Kombat X has come under criticism for a number of reasons, but NetherRealm said recently that a major patch would make it just as good as the console version. It’s not clear whether […]

  • PS4 and Xbox One to hit 50 million sales within a year – EA

    EA is absolutely positive on the future of the current generation of consoles, as well as the the digital sphere. During a conference call following a financial release earlier today, EA executives made several interesting comments and predictions on the state of the industry. The publisher expects an install base of close to 50 million […]

  • EA making “incubation efforts” in virtual reality space

    EA isn’t ready to make a massive commitment to virtual reality, but when the time comes it intends to be a market leader. During a post-earnings release conference call today, one caller asked if EA had any plans for VR. CEO Andrew Wilson said EA intends to “lead from the front” when VR comes into […]

  • Star Wars: Battlefront expected to shift 9-10 million units in FY 2016

    Star Wars: Battlefront will sell strongly, but not make a lot of money for EA this financial year, the publisher has warned. Star Wars: Battlefront isn’t just a license to print money, EA emphasised in a post-earnings release conference call this morning. Judging by the series’s historical sales, and by sales of Battlefield 4, EA […]

  • Don’t expect Titanfall 2 for at least nine months

    Titanfall 2 is still quite a long way out. Titanfall 2 wasn’t listed in EA’s upcoming release slate in its financials release this morning. Answering a query in a conference call following the release, EA said we can safely assume the Respawn sequel won’t release in fiscal 2016. “You assumption should be 17,” an executive […]

  • Mirror’s Edge 2 due early 2016, new Need for Speed in Q4 2015

    EA has indicated general release windows for a number of anticipated new titles. Mirror’s Edge 2 has an early 2016 release date. EA confirmed the release plan in today’s financials release, also noting that a new Need for Speed and a new Plants vs Zombies are coming in the same window. Mirror’s Edge 2 is […]

  • EA financials highlight millions of hours played in Battlefield Hardline, Dragon Age: Inquisition

    Electronic Arts reported its Q4 and year end FY15 financial results today, highlighting the amount of hours played in Battlefield Hardline and Dragon Age: Inquisition. Selected Operating Highlights and Metrics: For fiscal year 2015 EA was the #1 publisher on PlayStation4 and Xbox One consoles in the world, driven by the success of Battlefield Hardline, […]

  • Black Mesa can now be acquired through Steam Early Access

    Black Mesa, the re-imagining of Half-Life 1 from Crowbar Collective, has entered Steam Early Access. At present, 85% of the campaign is complete with around 10 hours worth of gameplay. Early Access users will be helping test the multiplayer deatmatch and team deathmatch modes via six maps as well as the single-player portion. As will […]

  • Three Easter Eggs spotted in Wolfenstein: The Old Blood – video

    Wolfenstein: The Old Blood has been released in North America, as you know, and it contains some fun Easter Eggs which you can take a look at in the video below. Don’t watch or read any further if you don’t want to be spoiled. Eurogamer’s Ian Higton spotted three Easter Eggs so far, and there […]

  • Destiny: Prison of Elders – here’s what to expect from tomorrow’s livestream

    Bungie today released its Destiny teaser for tomorrow’s livestream, which focuses on Prison of Elders. Below is a breakdown of the teaser and what to expect tomorrow. Arekkz Gaming gives you the lowdown above. You can watch the full stream tomorrow here on the site. House of Wolves is out on May 19.

  • The 3D Realms Anthology is now available on Steam for PC and Mac

    The 3D Realms Anthology, announced back in October, is now available on Steam for PC and Mac for a limited-time price of $29.99. After the introductory period has ended, it will run you $39.99. The collection contains 32 games, which if purchased individually would you run more than $120. Here’s the list in case you […]

  • A Portal-themed pinball table is coming to Zen Pinball later this month

    Valve and Zen Studios have announced a Portal-themed pinball table is coming to Zen Pinball. The table will be made available on all pinball platforms, including Zen Pinball 2 and Pinball FX2, from May 25. Called the “Aperture Science Heuristic Portal Pinball Device”, it contains the characters Chell, Wheatley and of course GLaDOS. Portal Pinball […]

  • Star Wars characters coming with release of Disney Infinity 3.0: Play Without Limits

    Star Wars characters are coming to Disney Infinity 3.0: Play Without Limits. Disney says it will contain “many favorite characters and include more gameplay content and variety than ever before.” There will be three Star Wars Play sets: Twilight of the Republic set in the Episodes 1-3 timeline, Rise Against the Empire set during the […]

  • Hearthstone has been played by 30 million people

    Blizzard’s strategy game Hearthstone has 30 million players, the developer announced on Twitter. The figure doesn’t breakdown players numbers by platform, but Activision will release its recent financial report tomorrow, so maybe more information will be forthcoming. Hearthstone was releases on PC March 14, 2014 followed by Mac, phones, and tablets. Blackrock Mountain, the latest […]

  • Tomorrow’s Destiny livestream focuses on Prison of Elders – here’s a teaser

    Another Destiny: House of Wolves livestream takes place tomorrow, and it will focus on Prison of the Elders. The Prison of Elders is a prison facility in The Reef which is watched over by Variks and is part of the new Arena game mode which is limited to three players. The livestream will be hosted […]

  • Tony Hawk Pro Skater 5 has been announced for current and last-gen

    Tony Hawk Pro Skater 5 has been announced by Activision, which isn’t shocking in the slightest. Correction: My stupid brain has EA on it due to the financials release later today. The game is being published by Activision. Not EA and I previously stated. I apologize, and have reprimanded myself in a most sever manner. […]

  • Metal Gear Solid 5: The Phantom Pain Collector’s Edition is sold out in the UK

    Hopefully, you pre-ordered the Metal Gear Solid 5: The Phantom Pain Collector’s Edition in the UK already. If not, you are likely out of luck. According to GAME, the pack which contains the Half Scale Replica of Snake’s Bionic Arm has sold out in the UK. The retailer confirmed the news to Videogamer this morning. […]

  • Far Cry 4 Complete Edition coming June 19 for PC, PS4 to the UK

    A Far Cry 4 Complete Edition has been announced and it includes the full game as well as the Season Pass. This is the sku which popped up on Amazon Germany earlier in the week. The Season Pass provides access to five separate pieces of DLC. Here’s a refresher on the DLC content: The Syringe: […]

  • The Witcher 3: live Q&A stream with CDP, new monster dev diary inside

    The Witcher 3: Wild Hunt is out in just two weeks, and if you want to know more about Geralt’s latest adventure, CD Projekt is hosting a live Q&A now on Twitch. There’s also a new developer diary below which focuses on monster in the game. The Witcher 3 is out on May 19. Huzzah! […]

  • Forza Horizon 2′s Alpinestars Car Pack has five cars and is ready for download

    The Alpinestars Car Pack for Forza Horizon 2 is out now on Xbox One and its the only way you will ever be able to afford a 1992 Bugatti EB110 Super Sport. Unless, of course, you win the lottery or are left in some rich person’s will. In that case, I’ll take the ’53 Corvette, […]

  • Shadow of Mordor – Game of the Year Edition is now available in North America

    Middle-earth: Shadow of Mordor – Game of the Year Edition has been released in North America. It will be made available in the Europe on May 7 and in the UK May 8 for £49.99 on consoles and £34.99 on PC. As previously announced, this edition contains all previously released DLC content as well as […]

  • Two GAME exclusive versions of Halo 5: Guardians now available for pre-order

    GAME has announced two exclusive versions of Halo 5: Guardians, and both are now available for pre-order exclusively through one of the retail chain’s 318 stores or online. The £79.99 Limited Edition Halo 5: Guardians, which delivers new digital content wrapped in a steel book. There’s also the £199.99 Halo 5: Guardians Limited Collector’s Edition […]

  • Deals with Gold: Far Cry 4, Assassin’s Creed Unity, Bioshock Infinite, more

    Microsoft has announced its latest Deals with Gold discounts for Xbox Live Gold members. Franchises on sale include Far Cry, Call of Duty, along with individual titles Assassin’s Creed Unity and Bioshock Infinite. The full list is below. Bioshock Infinite discounts are available for both Xbox Live Gold and Silver members. Xbox One Far Cry […]

  • Wolfenstein: The Old Blood has released, watch the launch trailer here

    Wolfenstein: The Old Blood has launched on PC, PlayStation 4 and Xbox One. You can watch the launch trailer for it below. Boxed copies in Europe arrive from May 15, and in Australia/New Zealand on May 14. You can grab digital copies from the following online services: Steam, PlayStation Network, Xbox Store.

  • GOG’s online service GOG Galaxy is now in open beta

    GOG Galaxy, the DRM-free online gaming platform from the folks at GOG, has left Alpha and is now in open beta for all to try. As previously announced, the online service, similar to Steam, is option. Players do not need to play online as all games are stored by the service and can be played […]

  • DayZ-inspired Goat Simulator DLC GoatZ is out this week on Steam

    Goat Simulator players can download DayZ-inspired DLC this week called GoatZ. According to Coffee Stain Studios, GoatZ is “the only survival game on Steam that isn’t in Early Access.” Jokingly of course. The DLC features: Mandatory crafting system because everyone else is doing it. Zombies that bug out. There’s a pun here about actual living […]

  • No, Far Cry 4 is not currently free on PSN

    You may have seen a few Tweets from people saying that the PS4 version of Far Cry 4 is available to download from PSN for free. This is not true. A few readers have tipped us off to what looked like a glitch on PSN that allowed players to download the full version of Far […]

  • Metal Gear Solid: The 1984 Collection confirmed to be a clothing line

    Konami is teasing a Metal Gear Solid thing called “The 1984 Collection.” The Metal Gear Solid Facebook page posted this image about an hour ago: The caption reads, “Step back into the 80′s with our new MGS collection coming very soon! Stay tuned!” This is supposedly in reference to the clothing line that was announced […]

  • Portal, The Simpsons, Jurassic World & Scooby Doo packs listed for Lego Dimensions

    Lego Dimensions is likely getting a few unannounced content packs. One of which is themed around Valve’s Portal. A set of unannounced content packs for the upcoming Lego Dimensions have been revealed by US retailer Walmart. The listings include packs for The Simpsons, Scooby Doo and Jurassic World, and most interestingly, Portal. The listings have […]

  • This is the most authentic recreation of GTA 2 in real life ever

    Affordable drones have many uses. Most of them are not nearly as exciting as recreating GTA 2 in real life. I am surprised it took us this long, but someone has finally captured footage using a drone that resembles the protagonist’s experience in the classic GTA 2. These aren’t just shots of cars from a […]

  • PlayStation 4 sales reach 2m in the UK

    Sony has sold 2 million PlayStation 4 consoles in the UK, faster than it did with the PlayStation 2 – the company’s best-selling machine in the country. MCVUK is reporting that as of last weekend, 2 million PlayStation 4s have been sold in the UK. The data is based on GfK Chart-Track estimates. This makes […]

  • H1Z1 gets female characters, skin colour options planned

    In an effort to improve diversity in the game, H1Z1 developer has added female characters. Female survivors can now be found throughout the world of H1Z1. Developer Daybreak added the new feature in a patch released last Friday. You will be able to choose a female avatar in the main game and in Battle Royale. […]

  • Possible teaser site for Castlevania creator Koji “IGA” Igarashi’s new game opens

    Either Castlevania creator Koji “IGA” Igarashi is working on a soon-to-be-launched Kickstarter for his new game, or someone is pulling an elaborate prank. At PAX Prime last year, during Keiji Inafune’s Mighty No. 9 panel, a flyer was handed out to attendees that showed what appeared to be a 2D game of some sort with […]

  • Destiny weekly reset for May 5: Heroic and Nightfall strikes detailed

    Tuesday is here and Destiny’s weekly reset is also here. Bungie announced that your weekly Destiny grind has now begun. The Nightfall and Heroic strikes are now live too. This week’s strike is Winter’s Run. Rainbow burn is back for the Nightfall, which means you do more damage with all elemental weapons, but also receive […]

  • PC version of Project Cars delayed in Australia due to severe weather

    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]