Ron Gilbert on point n’ click stagnation: ‘I blame Doom’

Monday, 10th September 2012 17:24 GMT By Dave Cook

Industry legend Ron Gilbert has cited Doom as the cause for slowing point n’ click sales in the 90s, but reminds everyone that, “Adventure games never really died.”

In an interview with Eurogamer, Gilbert sheds light on why he thinks the adventure genre felt a slow-down in the 90s, “Adventure games never really died. They kept selling the same number of units that they’ve always sold. The problem is that everything else was selling more units. They reached more of this stagnation rather than a dip.”

“I blame Doom,” Gilbert stated, “Because before Doom came out, games were a lot slower paced and people were a lot more interested in thinking and strategy. These are very kind of slow moving games and you just sort of absorb yourself into it. You just kind of enjoy the moment of being in the game.”

“And then Doom came out… it was visceral, and it was fast, and you shot stuff, and gibs flew off of everything,” Gilbert continued, “And it just kind of flipped a lot of people’s thinking a little bit, and also attracted a much bigger audience into games. With the adventure game people stayed, they never left. But there were all these other people that kind of came and things like Doom just sort of started to dominate.”

Gilbert is currently working on his latest game The Cave. Check it out here.

Thanks Eurogamer.



  1. jonahfalcon

    Sorry, Ron. You’re 100% wrong. There were TONS of fast, addictive games in 1992 and before. Not EVERYONE was into adventure games at the time.

    I wonder who you’d have blamed when there were no RPGs during the late 90′s.

    #1 2 years ago
  2. DSB

    That’s kinda odd. He wrote this himself:


    “Adventure Games are officially dead. I think this article from Old Man Murray (written in 2002) sums it up pretty well. Make sure you read the whole thing, it starts out slow, but his conclusion could not be more true.”

    I think there’s room for games that are slow and games that are fast, but it has to be accessible and it has to be fun. Adventure games just had way too much dead weight. Too many obscure puzzles, too much filler.

    If you look at the Blackwell games or The Walking Dead, they may be characterized as “lite”, but they don’t waste your time, they’re hugely rewarding, and I think the stories have only gotten better in the meantime. The Shivah was awesome.

    #2 2 years ago

Comments are now closed on this article.