XCOM: Enemy Unknown’s PC version is a “big deal” for developer Firaxis Games, lead designer Jake Solomon has said.
Speaking with Polygon, Solomon said getting PC version right while making it familiar to fans of the series was important.
“The PC version for us is a big deal,” said Solomon. “With a shooter or an action game you may be able to fall into the dangerous trap of porting the UI, but for us that was never an option.”
Solomon said one of the key factors to ensuring the game stayed true to the original was by creating two different teams for the UI: one for PC, the other for consoles.
“We’ve had two separate teams working the whole time on the UI, one on PC and one on console,” Solomon said. “We’re pretty excited that they look very different and feel very different.
[Alos], we don’t have a grid in the console version, it’s all free movement. On the PC version it was such a pain in the ass to not have a grid that we went back and added it.”
XCOM: Enemy Unknown launches in North American on PC, PS3, and Xbox 360 on October 9 and in Europe on October 12.
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