Bioshock Infinite development team loses key members

Wednesday, 8th August 2012 20:45 GMT By Jeff Dunn

Two top members of the Bioshock Infinite team have parted ways with developer Irrational Games within the last month, reports Gamasutra.

Director of product development Tim Gerritson and art director Nate Wells have both ended their time with the Boston-based studio.

Gerritson, a former chairman at Human Head Studios, directly oversaw the content creators for the much-anticipated FPS, while Wells, a 13 year veteran of the studio, received widespread acclaim for his work on the original Bioshock. Both men have listed the end of their tenures on their respective LinkedIn pages.

The report goes on to note that Wells added Naughty Dog to his list of employers in 2012, which may lead some to speculate that he could be on his way to the Uncharted dev in the near future. That’s purely a rumor at this point, though, as Wells himself has removed the listing from his page.

As we reported earlier in the year, Bioshock Infinite has been pushed back from its original 2012 release date, and is now set to launch on February 26 of next year.



  1. Takeshi

    I’m looking forward to this title even more after playing Bioshock and Bioshock 2. Hopefully, most of the important decisions have been made that this won’t affect the end result by that much. Still, would be nice if they stayed on until Infinite released.

    #1 2 years ago
  2. Ali

    Irrational Games > Naughty Dog. Won’t leave them for ND..

    #2 2 years ago
  3. TD_Monstrous69

    In all honesty, I can’t say I’m suprised all that much. If anything, the timing is what comes as a suprise. Though if Nate Wells has moved on to Naughty Dog (which is still a rumor at best), I wish him nothing but the best (even if he isn’t going to Naughty Dog).

    #3 2 years ago
  4. Phoenixblight

    People shift around all the time during development especially at the end of a milestone and if someone was offered a job at Naughty Dawg, they would be a fool to refuse especially since they are a well known first party company.

    I wish them the best and can’t wait for Bioshock infinite.

    #4 2 years ago
  5. TheWulf

    Almost alarming amount of AAA casualties of late, in regards to either losing large amounts of employees, or losing key members of a dev team. Hm.

    This is getting interesting.

    #5 2 years ago
  6. Moonwalker1982

    I wish them all the best and i hope this won’t have consequences for the game. I hope it comes out in early 2013 as planned.

    #6 2 years ago

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