Star Wars 1313 creative director Dominic Robillard has revealed why the game’s protagonist isn’t a Jedi, and has stressed the importance of delivering a character you can relate to.
Speaking with OPM, Robillard explained his team’s choice of hero, “The demi god complex that you’ve maybe seen or expect, frankly, from a Jedi game is definitely one vision of what playing in the Star wars universe could be like.”
“But we wanted to do something that had a much more ‘relatable’ hero character,” Robillard continued, “Someone who was more grounded, and that meant ultimately having a character who was bound by the range of human ability, but that still gets to do amazing things through his gear, his gadgets and how he gets to use the level design.”
Star Wars 1313 is out some time in 2013.
What about you? Are Jedi more fun to control, or do you think it’s about time someone else got to have all the fun? Let us know below.