Resident Evil 6 is trying to cater for fans of all Resident Evil titles, but developer Capcom is still feeling the heat off the success of Shinji Mikami’s fourth instalment.
In an interview with AusGamers, executive producer, Hiroyuki Kobayashi, producer, Yoshiaki Hirabayashi and director, Eiichiro Sasaki discussed Resident Evil 6’s development.
The interview doesn’t say which member of the team answered the questions, but when asked if the studio felt pressured by the high standard of Resident Evil 4’s success, Capcom explained. “As you said, RE4 is a critically acclaimed game and there is always the pressure to live up to that.”
“It was very well-recieved,” the team continued, “But then if you look at RE5 it was actually our biggest Resident Evil game ever. So in that sense we were able to get the game into the hands of more players out there – probably a lot of new players as well.”
“So there’s a lot of expectation from fans of both games really, so we’ve tried to listen to the feedback about what people liked about [Resident Evil] 4, and what they liked about 5, and follow up on that and try and incorporate that into the production of Resident Evil 6 and make something that really is appealing to all the fans.”
Resident Evil 6 launches October 2 on PS3 and Xbox 360