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  1. Erthazus

    GRID 1 was good so i will get this for sure.

    #1 3 years ago
  2. Lahanas


    #2 3 years ago
  3. Fin


    #3 3 years ago
  4. absolutezero

    I was slightly saddened that Codemasters became a driving only studio, but then if they are going to revisit some of the better series they own then I guess im kinda ok with it.

    Grid was great.

    #4 3 years ago
  5. GrimRita

    @4 to be honest, Codies just cant make anything else. Their last round of releases were way below average. This is why its best to stick to what you know – Codies are the masters of racing games and GRID was alot of fun on and offline.

    #5 3 years ago
  6. DSB

    I think GRiD was the best racing game out there. I’ve been playing the series since TOCA 2, and it’s always been the most rewarding driving model in my opinion.

    I just don’t know what to think of Codemasters these days though. They’re constantly taking shortcuts, trying to hide how simple their systems are, and that’s really not what I want out of GRiD 2.

    So, please don’t fuck it up, I guess :P

    #6 3 years ago
  7. xxJPRACERxx

    @5 “Codies are the masters of racing games”

    Hahahaha…. Hahahaha…. Hahahahahaha oooo man, TOO FUNNY!

    #7 3 years ago
  8. badboy_122

    finally :D

    #8 3 years ago
  9. TheBlackHole

    “Their last round of releases were way below average.”

    According to who? Even their worst effort, bodycount, meta’d at over 50 (unless you’re one of those people that thinks 7/10 is average).

    #9 3 years ago
  10. DSB

    @9 Does any gamer actually believe that 90% of the selection is comfortably above average?

    I don’t think most of those reviewers believe that themselves, and I think the overwhelming majority of people who tend not to see the insanity of that, are either industry execs or editors, in which case it’s just hunky dory.

    #10 3 years ago
  11. roadkill

    F**k yeah! This is how you make a teaser! :)

    #11 3 years ago
  12. OlderGamer

    I was slightly disapointed with Grid. I enjoyed the hell out of the Live Demo. But once I got the game and got a few classes into it, the cars were so damn fast I couldn’t actualy drive them. I was hanging on each corner for dear life. I think at leasta few folks felt the same way, the touring classes seemed to be the most played – they were also the easiest to handle.

    Despite spending 14 years of my life behind a wheel in various race cars, I would rather play Mario Kart, Hydro Thunder, or some such other arcade racer then most half way serious racers today.

    The reason is control.

    Most of the racing field today(beit arcade one or sim) are little more then twitch games. Most don’t even come close to recreating the actual feel of a race. There are some exceptions of course.

    But at the end of the day with Grid I felt the damn thing was moving so fast I couldn’t focus on my line or the other cars. Instead of actual racing…I was trying not to blink, and steady my thumb.

    I am sure alot of you folks are going to disagree. But thats my take.

    #12 3 years ago
  13. DSB

    “Once I got the game and got a few classes into it, the cars were so damn fast I couldn’t actualy drive them. I was hanging on each corner for dear life”

    That’s exactly why it’s great though. A racing game that doesn’t test your reflexes isn’t much of a racing game.

    It’s not about enjoying the scenery, it’s about holding on for dear life and only exhaling once you cross the finish line.

    There are plenty of slow racing sims out there. Forza or Gran Turismo aren’t likely to get your pulse up. GRiD delivers that edge where you’re constantly pushing yourself as far as you can, without sacrificing any of the intelligence like Hot Pursuit.

    It’s the Ayrton Senna of racing games, in my opinion.

    #13 3 years ago
  14. OlderGamer

    “That’s exactly why it’s great though. A racing game that doesn’t test your reflexes isn’t much of a racing game”

    100% disagree.

    Racing is about fighting other cars on the track. Track position, racing lines, etc. Racing is a suttle sport with monster machines. But few of todays racers think that way. Even the so called sim racers miss the mark. Sadly the bulk of racing games pit the player against a physics engine rather then other cars on the track.

    That being said, I am not on some sort of crusade against racers. Just saying. Racing and playing a racing game are very different experiences, and that makes sense.

    #14 3 years ago
  15. DSB

    “Racing is about fighting other cars on the track. Track position, racing lines, etc. Racing is a suttle sport with monster machines”

    So how do you do that when you’re going 150 miles an hour? You think your way into the right position, the right shift, the right spot to brake?

    The margins in most competitive motorsports are razor thin. The only thing that distinguishes a great driver from the winning one is his intuition and reflexes.

    I think you have a way too romantic view of what those guys are actually doing. If you put a driver into a car that he isn’t familiar with, he’s going to do significantly worse than he would in one he knows. Controlling that machine is job one.

    #15 3 years ago
  16. OlderGamer

    DSB, I raced as a both a kid and as an adult. I understand racing. Mind you I never drove Euro style races. But trust me, I am not romantic towards the sport.

    But the major problem I find is that your not going 150MPH. In most games the simulated speeds(and subsquint reaction times) are far far beyond real racing speeds. They are, in most cases, accelerated for gaming. Plus I have yet to drive anything holding a 16button laden piece of plastic, using a thumb stick :)

    There are video games. And there is real life. Some games do a great job at capturing and recreating the feel of stuff in real life. Racing games are alright. Fun. But most put too much attention on playing against blazing speeds, twitchy controls, and unessiscarly tough physics. Most place far less importance on the behavior of the other cars on the track then the do the shinny of those other cars on the track. It is a formula that works. But I find it to be more video game, and less racing then I would like.

    And I am not one of those guys that thinks that Forza or GT are steller representations of the sport either. High end cars are almost always extremly tough to drive in most racers. Look at it this way. If I am playing FIFA, is the focus on controling my player or the pitch unfolding on the field? The game assumes your player can run, jump, pass and shoot. You are free to actualy play the game of soccer. Most racers never get to that point, your almost always stuck fighting the car/track/physics. The faster you car/class moves, the worse that ratio gets. the end result is that most racers seem to be moving towards a Burnout feel. Blazing on the edge control. Again, fun. But it isn’t racing.

    Maybe it is an example you can’t relate to because of different markets, but I drove DIRT(no, not the game lol). It is a league in NA. Think Nascar, but on actual dirt. Oval tracks, small, faster then hell. So much power you get in and out of the corner with the gas. Your inside tire lifts out of the corner and doesn’t touch the track till you let off of the gas 3/4 down the straight. Like I said, I undestand racing. Anyways, when it came out I had a great interest in Outlaw Sprint Cars for xb360/PS3.

    The game looked great. Had most of what you would want in such a racer, but as your track times advanced the control diminished. To a point where I couldn’t even stay with the pack, let alone kep out in front of it. Despite driving similar cars for several years. I tried it with my xb360 wheel, was even worse. The game never got the actual racing right because the speeds were too fast to react to in the game. ‘Lest for me, I know my twitch ain’t what it used to be.

    Here is blaspheme to some, if you remove the videogame elements like jumps, short cuts, track hazzards, power ups etc from Mario Kart. then picked a GP curcit style track, you have a very good representation of actual racing. You don’t have a racing sim or even a realistic recreation. But what you do have is racing. esp in MP situations.

    If most games would slow themselves down and tighten control, you could have amazing racing. It doesn’t matter if your driving a pod racer, Dirt Modified, F1, Touring Car, GoKart, or piloting a broom stick you would be racing one vehicle against another. Racing. Sadly very few games offer that type of experience today. Very few.

    Keep in mind, there is no worng, no right. Just opinions, likes and dislikes. I enjoyed Grid, but found that in order to get the experience on track that I was looking for, I couldn’t race the higher end classes. I absolutly loved the Touring Cars.

    What kind of racing games do I really enjoy? PC games like the old Ratbag racers. The Dirt Track Racing franchise, for example. But good expeiences can be found here and there(good in my opinion). Like Codies F1, if I turn on the right driver assists, I can get a sense of control and with my wheel, the feel is fantastic. The AI is complete crap, but the feel of the car is great. I enjoying racing, I would race you in a Big Wheels across the drive way if we had the chance. I don’t care. But for me, racing is something between drivers. if you can’t handle the machine you shouldn’t be in one going around the track. And that is why, like the soccer/FIFA example, I think that it should be a given that your car has better controls. I just want to race. Not swear at my controler lol.

    #16 3 years ago
  17. DSB

    I just fundamentally don’t agree with a lot of what you’re saying.

    Burnout never tried to be a racer, it was an arcade game centered around watching stuff go by really fast and crashing cars, just like the Need for Speeds that came after it.

    That really has no bearing on GRiD, which actually expects you to control your speed, hit the line, and respect the competition all at once (obviously depending on the difficulty you pick). It’s technical driving, under pressure, just like you’d expect from a game centered around professional circuit racing.

    I don’t get the comparison to a football game, where you’re playing as 11 different guys during the course of a match, and never actually sharing a perspective with any of them. It never tries to be the same thing as actually putting on a pair of trainers, and attempting to play on your own, as opposed to a racing game where the wheel is very much in front of you.

    If you think it’s too challenging or too fast, that’s fair enough, but I don’t see how that reflects negatively on the game. That’s exactly what I’d expect when taking the seat in a high performance supercar, and that learning curve is part of the fun.

    #17 3 years ago
  18. OlderGamer

    The main anology I have is simple really. What is the focus on the game? Are you siming the player or the sport? The driver(with little or no experience) driving a car or the car racing? If I am looking to race, doesn’t it make sense that the driver of my car comes with the knowledge of handling the car? In the same way I don’t need to move each leg, shift the weight, or worry about the intriqucies of moving and generaly being a soccer player. Every player on that team comes with that knowledge. As you would expect.

    That is a general assumption that can be made, not neccessarioly reflective of one specific game.

    And I bet we would have different opinions recieved if we asked different people. Personaly I don’t want to play the role of a driver so much as the car.

    Also, mind, I don’t believe that Grid is a bad game. I think it just uses a formula that I would like to see tweeked. Instead of fighting the car and track, i would rather fight other cars. I believe that the knowledge of the car and track should be enherient much the same way I would expect my FIFA/Madden players to be able to handle being world class athletes with knowledge of soccer/football.

    I understand you might disagree with me, DSB. And that is ok, I can respect someones opinion, even when I don’t share it with them. But I hope I shed some light on what I was trying to say. If not sorry, it has been a high pain day, hard to collect my thoughts sometimes.

    #18 3 years ago
  19. roadkill

    Wow! There is actually a person who disliked GRID. LOL!!

    #19 3 years ago
  20. OlderGamer

    There is a difference between disapointed and disliked. Albeit slight perhaps. I never said it was a bad game.

    #20 3 years ago
  21. SlayerGT

    @ OG what’s your take on the GT Academy? That people who can perform so well in GT that they can get in a race car and compete?

    #21 3 years ago
  22. OlderGamer

    Well, I think the assumption is that real driving is harder then the game. One is a video game wielding a piece of plastic, the other is driving a car.

    Also fundamentaly most semi seriours racers do the right things. They have accurate physics. They use racing mechanics. They mimic racing very well. Not so much obviously for some games. The problem isn’t so much in what they do, but the speed at which is done. Most games accelerate the speeds. That just makes good gaming.

    I have spent some time in some high end sims. I had a chance to drive a really good Nascar one. Not the home video games, but the ones you sit in and are enclosed. The enitire machine shakes and recreates the feel of the track, etc. The speed of it was the first thing I noticed. It was slow compared to most games. Even pushing 175mph it was slow. I mean slow may not be the best way to describe. Your hauling 175mph. But the reaction times were managable. And the deadspot and “slop” in the wheel wasn’t near as harsh as a simple game of Grid or even GT. The faster your car went, the less room your wheel can move before you see a result. thats just driving. I have spent some time on a track so that may have sckewed my take. When you do something enough, the process can slow down for you. Prolly why some folks can handle a game. But at the time I did the Nascar sim, I had been out of racing for several years.

    Just think about the difference between a car, the steering wheel(with full force feedback), and actual peddles with resistance. And not think about a controler. Your gas/break have what a 1/4inch or 1/2inch to travel to go from rested to full. And your “wheel” is a tumb stick with the same slight movement ranges. That is hard. Very different set of skills used in a real car. I would challange anyone to drive 100mph plus with a video game controler. Just take out the wheel/peddle and use the pad instead.

    Apples and oranges.

    What GT academy does is teaches people the basics of racing principle. If you can drive a car, you can take that knowledge and apply it to a track. I mean anyone can be taught to drive. Also, as far as game speeds go, GT is a lot slower then something like Grid.

    It prolly also should be noted that most video game wheels are crap. And won’t enhance your game experience. When I used my xb wheel on Grid, I had a hella time. However there are some really good Logitech ones for PC. I haven’t had the chance to use one on PS3, so I can’t comment on them.

    #22 3 years ago
  23. SlayerGT

    @22 I agree with most of what you say. The speed thing especially. But your right about getting use to it. Having GT run at 60 fps is fantastic. And the first time I played it I was like “man I feel like im hauling ass!” but it wears off. Something I’ve experienced in real life on my motorcycle. More intense of course..cause its real :D but similar. The acceleration forces beyond that of what you’ve felt before are overwhelming. But you get accustomed to it. The first time I broke 100 on my first bike my ass started to slide back on my seat. It blew my mind. But now I am aware of how it feels and have adjusted.

    As for the controller bit I def agree. I like that GT gives the option to adjust the speed in which you can turn the wheel. Not realistic by any means but nice in that it’s there to help you get it to feel the way you think it should. This a beef of mine with forza. I want a Logitech wheel so bad but my current setup in my game room doesn’t accommodate.

    As for the academy I think it’s just a way for naturally talented folks that wouldn’t have the means to start racing to show their talent. I think it speaks to GT psychics model and the tech PD has made. Its just interesting to me.

    #23 3 years ago
  24. OlderGamer

    I enjoy GT as well, very good racer.

    #24 3 years ago
  25. DSB

    I think that speed boost (however subjective) is the only way to really give people a sense of what it’s like to be in that seat.

    Even if 150 miles an hour seem slower from a distance, there are a lot of things within that experience for the driver himself, that can’t possibly be translated into a videogame. G force, which arguably generates a good deal of adrenaline, and the sheer physics of the machine in contact with the track.

    I’d compare that with gokarts. For the guy in the seat, he might as well be piloting a jet plane. Everything happens so fast, but for people watching from a distance, it all looks very manageable.

    With the TOCA series, I may not be feeling the geforce, but I do get a sense of how extreme it is to be in the cockpit.

    #25 3 years ago
  26. SlayerGT

    @DBS have you played Shift2? If so what did you think? I’m a sucker for racing games but the shifft series is the only one I’ve never purchased. As a matter of fact I think the last nfs game I played was underground 2.

    #26 3 years ago
  27. DSB

    Yeah, I only have the original Shift. I can’t say I’m impressed with it. It’s somewhere between Forza and GRiD, but not in a good way.

    Especially the handling of the cars feels extremely weird. Like they weigh a ton, and the power steering isn’t working.

    That’s essentially why I haven’t picked up Shift 2. The Underground series was really the last time NFS showed any teeth in my opinion. It boggles the mind why they weren’t able to follow it up.

    #27 3 years ago
  28. SlayerGT

    I think it’s cause the whole “tuner, import, customizing” trends faded out. But I agree. Some of the best sound effects if I remember. Real clean. You ever play Tokyo Extreme Racer? ;)

    #28 3 years ago
  29. OlderGamer

    I agree with DSB on Shift, Slayer. I don’t think you’re missing much. I own Shift for xb360, and just bought Shift 2 on the Steam Summer sale. Haven’t played too much of it yet, my old PC couldn’t run it smooth, and I have yet to reinstall it on my new one.

    On paper Shift should be awesome. It just doesn’t deliver, imo.

    Courisly enough guys, what is your top three racers that you enjoy the most?

    Mine are:

    Dirt Track Racing 2(Ratbag/PC)
    Sega Rally Revo(PC/XBLA/PSN)

    I pick mine on drivability not getting in the way of actual on track racing. I like to race wheel to wheel, bumper to bumper. I do not enjoy those kind of racers that have you basicly driving on your own against what amounts to a time trail with other cars.

    #29 3 years ago
  30. SlayerGT

    Aww your killing me OG. Ok loop hole time :)

    Single player racers
    1. Tourist Trophy
    2. Gran Turismo
    3. Tokyo Extreme Racer Zero

    Multiplayer racers
    1. Project Gothom 2
    2. Toca 2
    3. Project Gothom 3

    Arcade racers
    1. San Francisco Rush 2049
    2. Midnight Club Los Angeles
    3. Need for Speed Underground 2

    #30 3 years ago
  31. OlderGamer

    Good list Slayer, nice games.

    #31 3 years ago
  32. DSB

    That’s a tough one OG.

    Not to be a bastard or anything, but I’d put GRiD in the top spot. I’ve been playing the series since TOCA 2, and I just haven’t found a better thrill.

    1. GRiD
    2. Need for Speed Underground
    3. Rallisport Challenge 2
    (4.) Project Gotham Racing

    That’s really leaving out a lot of great games, but I reckon those are the ones I’ve had the most fun with.

    #32 3 years ago
  33. SlayerGT

    @DBS Yes! Rallysport Challenge 2! How had I forgotten. I mastered the shit out of that game. I got so good I’d get a turn ahead of my co driver :) A game I’d love to see revived, Auto Modelista. Get Crave and Genki to team up with Capcom and make an all out Cel-shaded anime-like drift/ circuit racer.

    #33 3 years ago
  34. DSB

    Rock N Roll Racing, hands down. Micro Machines for the Sega Megadrive was pretty great too, but Rock N Roll Racing was a beast.

    I really don’t understand why someone as filthy rich as Blizzard haven’t just adapted those older games and released them free of charge.

    #34 3 years ago
  35. OlderGamer

    lol, forgot Rock n Roll racing. In terms of pure fun, that one was hard to beat.

    #35 3 years ago

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