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Microsoft supports Polytron’s decision to re-issue “broken” Fez patch

Friday, 20th July 2012 21:38 GMT By Stephany Nunneley

Microsoft has responded to Polytron opting to re-issue its “broken” patch for Fez instead of issuing a new one due to the high costs of certifying a new update.

“Microsoft Studios chose to support this decision based on the belief that Polytron/Trapdoor were in the best position to determine what the acceptable quality level is for their game,” read the statement.

“While we do not disclose the cost of Title Updates, we did offer to work with Trapdoor to make sure that wasn’t a blocking issue.”

Polytron said Microsoft would charge “tens of thousands of dollars to re-certify the game,” and since only 1% of players are affected by the corrupted save file issue caused by the patch, the developer believes “the current patch is safe for an overwhelming majority of players.”

Thanks, GI International.

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16 Comments

  1. SlayerGT

    We already know what MS feels is the acceptable quality for their own garbage is (60%) good luck with Durango. Don’t forget to purchase the extended warrantee. Or in the case of their 99 dollar contract, your Xbox insurance. <–trolling a little bit. Can't you tell im bitter?

    #1 2 years ago
  2. itsucks

    @1 eat your PieceofShit3. choke on it. or one of those million unsold vita bombas that are good to light a fire.

    #2 2 years ago
  3. SlayerGT

    @2 Why would I do that? They both still work..

    #3 2 years ago
  4. freedoms_stain

    Man, who let that douche back in the door?

    #4 2 years ago
  5. Dragon246

    @2,
    Where did vita came in this article troll?

    #5 2 years ago
  6. Cobra951

    In case anyone actually cares about the story instead of trolling, the patch is benign as I can tell. It doesn’t improve performance a whole lot, but it doesn’t break anything for me either. Honestly, I can’t tell what it does, since my only problems with Fez before the patch are still there, namely uneven performance, with the worst being occasional stuttering at the worst times, like in the middle of a jump. I’ll have to take their word that it actually fixes some bugs.

    #6 2 years ago
  7. monkeygourmet

    I can’t believe how unprofessional some of these ‘hipster’ new developers are.

    So full of bullshit… What greedy arseholes.

    Fact is, we all understand MS’s stance on updates. This guy would have entered into a contract understanding this, yet he still releases a buggy game, then feels he has the right to bite the hand that is feeding him…

    It was his mistake. In the Indie Game movie, he was displaying Fez at a games show. The thing was constantly crashing and freezing. That was months before it came to XBLA and after an eternity in development.

    To turn round and blame MS because you don’t want to cut into your profits and fix the issue is an option, just have the balls to say thats your reasoning behind it, rather than make up some bullshit about MS’s certification process (that you would have been fully aware of from the start.)

    Same goes with team Meat. Release the game then bitch about your boss. Very classy guys.

    Im not defending MS completly, but all these guys proclaiming themselves to be the saviours of gaming, saving us from multi national companies that are churning out COD clones, are really starting to piss me off…

    Just go PC if you really want to have more creative control, Steam is there waiting for you.

    Don’t chase the money then complain when it didn’t go exactly as you had planned…

    #7 2 years ago
  8. Gekidami

    ^ I have to agree, these devs keep wanting to come off as victims yet in the end they werent forced to sign up with MS, its not like how XBL works is a big mystery and they’re left in the dark. I’m also sure he wasnt complaining when MS was hyping up his game as THEE downloadable game to get.

    Next time Fishy, read the contract before you sign it.

    #8 2 years ago
  9. KAP

    I find it so funny that now this story has gone public MS want to seem like there not the dreadful company they seem to be by now wavering the patch charges for this.

    Fucking JOKES!!!

    How can they charge you for fixing your own title…MADNESS!!!!

    #9 2 years ago
  10. monkeygourmet

    @10

    Because it makes them money and encourages people to release more polished products. It would be quite clearly outlined in a contract, you have a choice to release on that platform.

    There are a lot of alternatives out there.

    #10 2 years ago
  11. Kabby

    Well who’s to say the next patch won’t wipe all your saves and kill your Xbox?

    There needs to be some barrier that forces developers to do their own QA. Microsoft probably aren’t handling the process correctly right now for smaller devs.

    #11 2 years ago
  12. KAP

    @11

    “Because it encourages people to release more polished products.”

    Well that cleeeearly works then right.

    #12 2 years ago
  13. Fin

    @13

    How many games do you know of, released on Xbox, that have been as much of a mess as Fez?

    #13 2 years ago
  14. OrbitMonkey

    Didn’t Polytron also moan that Minecraft was getting preferential treatment? Just how many peeps does the guy want to blame?

    #14 2 years ago
  15. Cobra951

    @12, the “barrier that forces developers to do their own QA” is supposed to be *us*, the game-buying public. We’ve been doing an awful job lately, and we get what we deserve for buying buggy games.

    #15 2 years ago
  16. DarkElfa

    Or, you know, Microsoft could of waved the fee in service of their consumer base.

    Too bad for them that money comes first, players second.

    Go fuck yourself Microshaft.

    #16 2 years ago

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