Ubisoft creative director Maxime Beland has said the team behind Splinter Cell: Blacklist is pushing for moral ambiguity with the latest Sam Fisher game.
Speaking with Game Informer, Beland said the team wants to force players to choose between right and wrong.
“We love the idea of putting the player in those situations that [real soldiers] are going through,” Beland said. “It’s not a question sometimes of doing the right thing or the wrong thing. Sometimes it’s I need to do the wrong or the wrong-er. What do I do? There’s no good option.
“So for us, the interrogations are a bit of that. We want to put the player into situations that are like the one [we showed] at E3; the guy just told you everything you needed to know. You’re done. You’re good. You’re Sam Fischer. This guy is finished. Are you going to kill him?
“If we told you, if you’re the good guy, you’re gonna to get this, and if you’re the bad guy, you’re gonna get that, you’re not thinking ‘what am I doing here?’ In those moments, what I like is when you play them and you talk to your friend about it after, you say ‘I did this. What do you think?’ That’s the kind of discussion we want. And I think it’s cool to make people reflect on it and hopefully grow as humans a little bit. Because we’ve got some guys everywhere in the world that are making those decisions every day for us.”
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