Ubisoft went “explosive” with Blacklist at E3 to get noticed

Tuesday, 19th June 2012 15:33 GMT By Stephany Nunneley

Ubisoft’s Patrick Redding has said the reason the developers went with an all-out action debut for Splinter Cell: Blacklist was so the game wouldn’t get lost “in the backdrop,” of other offerings during E3 2012.

Speaking with VG247 during E3, Redding, who is the game’s director, said Ubisoft also wanted to showcase various abilities inherent in Sam Fisher, which constitute more than just stealth.

“I think the important thing to remember about E3 is you’re always out to make a splash, to make your mark, to make sure everybody sees you in the backdrop of the other games which are out there,” he said. “So we kind of needed to go with something that was a little bit different and explosive, and maybe even a little controversial in terms of the franchise.

“We went with something which showcased exteriors, showcased daylight, something that showcased concealment instead of outright stealth, and showcased a wide range of Sam’s abilities including some things which were fairly aggressive.

“That was something we set out to do, because frankly, we needed to start that dialogue by reaching out to those who maybe have never played Splinter Cell and needed to at least notice us.”

Fans of the series may have been a bit confused when watching the demo and trailer, but Redding said Ubisoft plans to address this very issue “in the coming months.”

“We know that we’re going to have to have the conversation with more established fans and fans who stealth play,” he admitted, “and we definitely have a lot to talk about with them on that exact subject and we’ll be doing just that in the coming months.”

Splinter Cell: Blacklist was shown during Microsoft’s E3 2012 Press Conference, after rumors of the game appeared the week before. The demo shown during the event featured an evolved form of mark and execute from Splinter Cell: Conviction, along with some Kinect functionality.

The game will release in spring 2013 on PC, PS3, Xbox 360, and possibly Wii U.

Our full video interview with Patrick Redding will be posted a bit later, so keep your eyes peeled.



  1. Moonwalker1982

    Yeah i believe them on this. I saw several interviews where the producer Maxime Beland said how alot of typical SC features are returning, those that were absent in Conviction. He also said the same thing as this guy, we needed to show an non stop action part for E3 but there’s still plenty of real SC stealth in here.

    #1 3 years ago
  2. AHA-Lambda

    I’ll believe it when I see it, just like hitman 5.

    #2 3 years ago
  3. Erthazus

    @1, they said the same for Conviction.

    #3 3 years ago
  4. The_Red

    “to make sure everybody sees you in the backdrop of the other games which are out there”
    Yeah, because when every other game at E3 is a big action / shooter title, the only way to be seen is to become like them. No irony a all.

    #4 3 years ago
  5. Malmer

    @3 …and conviction was great. Both slow-paced stealthy and with high-paced action. And the coversystem was one of the best I’ve played.

    #5 3 years ago
  6. Lordas

    @5 did you play chaos theory? :) thats the last splinter cell game, double agent went in a weird direction and conviction…. well… conviction turned into bang bang splosioooonnnn!!111 blockbusted press A to win type of game… (my opinion)

    #6 3 years ago
  7. Maximum Payne

    Well, they bring back knife mechanic for cutting materials and spy vs merc.
    They bring back goggles, but they function as solar -_-
    Just depends were will other maps take place.

    #7 3 years ago
  8. YoungZer0

    @6: Yeah, i also remember how trial and error the gameplay was. How many fucking times the we had to restart a coop mission because we couldn’t stab someone.

    #8 3 years ago
  9. Moonwalker1982

    Night Missions,Night Vision,Thermal Vision,Light Meter now confirmed.

    This is on top of other returning features like…..

    Dragging Bodies
    None Lethal Take Downs
    Crossbow with Shock-Bolts (Use to be a Rifle Shocker weapon in PT,CT) Crossbow also works with more types of ammo. Unknown at this time.
    Spies vs Mercs

    #9 3 years ago
  10. YoungZer0

    None Lethal Take Downs are back? Yes! I missed those in Conviction. I really hope the Coop will be just as solid as it was last time.

    #10 3 years ago
  11. Moonwalker1982

    Yeah indeed..i almost forgot that it wasn’t possible in Conviction. Good to see it’s back.

    But at the end of the day….how much difference will it actually mean? He killed folks in Conviction, and couldn’t stun them…but how much will it matter at the end of the day?

    #11 3 years ago
  12. roadkill

    Conviction was awesome! Both the singleplayer and the coop.

    #12 3 years ago
  13. Moonwalker1982

    Not for me, Conviction was a decent game but not a true Splinter Cell experience. It all felt so simplified and stripped down, and limited. So many possibilities that were taken away.

    #13 3 years ago
  14. DSB

    What’s Splinter Cell: Blacklist? Literally never heard about it until this post.

    #14 3 years ago
  15. Moonwalker1982

    You didn’t follow E3 then?

    #15 3 years ago
  16. Edo

    @15 It was too mainstream for him…obviously.

    #16 3 years ago
  17. roadkill

    LOL Edo!

    #17 3 years ago
  18. DSB

    @15 What’s E3? Isn’t that a character in Star Wars or something?

    Really though, no I didn’t. I don’t really sit on the edge of my chair waiting for publishers to reveal their next line of amazing sequels or threequels, or octoquels :P

    @16 Burned indeed.

    #18 3 years ago
  19. SplatteredHouse

    Well, going explosive was a great idea – until everybody else decided to go as Sam Fisher, as well.

    #19 3 years ago
  20. Maximum Payne

    @11 And what was different in every SC ?
    Unless you want 100% score in Chaos Theory for example there wasn’t difference if you use gun,knife or silent take down.

    #20 3 years ago
  21. Fnoros

    I preferred Conviction over the other Splinter Cell games. It seemed to me to let you be as stealthy as the other games, but also allowed you to hold your own in a firefight if things went awry. I really didn’t like having to load the last checkpoint every time a guard’s eyes dilated properly. The only options that were really taken away were vision modes (and I admit the sonar goggles could get annoying), nonlethal takedowns, and hiding bodies. Nonlethal takedowns really didn’t make any difference gameplay-wise, and hiding bodies was always tedious to me. The main issue I have with conviction is the linear levels, but overall I think it plays a lot better than previous titles. the aiming and moving, and the controls in general were greatly improved.

    So basically:
    -better aiming
    -better cover system
    -better movement
    -less trial and error gameplay

    -less vision modes
    -no hiding bodies
    -no nonlethal takedowns
    -talkative and annoying enemies

    #21 3 years ago

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