Tue, Mar 06, 2012 | 18:38 GMT
Reckoning provides gamers with a “taste of what’s in store” for the MMO
Sean Dunn, general manager of Big Huge Games, has said the release of Kingdoms of Amalur: Reckoning was just one way to get the word out and familiarize the public with the Copernicus MMO the team has in the works, which is set in the same fantasy universe.
Speaking with Joystiq, Dunn said Reckoning was a way to let people “taste what’s in store.”
“All of the fiction that we pull for Reckoning comes from the intellectual property’s kind of library of information — you know, the giant R.A. Salvatore bible of story.”
With such a renowned fantasy author as R.A. Salvatore part of the project, one could easily assume with so much lore written for the franchise, the next step would logically be the release of novels based around Amalur; however, Dunn said there are no plans in the works he is able to announce on the matter yet he admitted he would like to see the franchise spill out into other mediums.
“I can’t talk about any plans that have not been announced, but there are certain things that make perfect sense and certain things that don’t make sense,” he said. “And it has to be really high quality and it has to be really meaningful for the fans.”
There’s no word on when the MMO will be formally announced nor has a release window been provided.
Currently, the team is working on getting Reckoning’s in-game statistics working again properly after player stats in the game became to “vast to track.”