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Waking Up: Remedy’s Hakkinen on Alan Wake

Thursday, 16 February 2012 09:00 GMT By Johnny Cullen

With the PC version of his first outing finally launching, Remedy sees a rosy future for Alan Wake. Johnny Cullen talks to the studio’s head of franchise development Oskari Häkkinen on what’s coming and more.

Alan Wake

Psychological thriller developed by Remedy Entertainment in Finland.

First announced at E3 in 2005 for next-gen consoles and PC. It released as a 360 exclusive in 2010, with the PC version put on the backburner – until now.

Story sees Wake attempt to find his kidnapped wife Alice in Bright Falls whilst solving the mysterious behaviour of the locals.

PC version getting staggered release, beginning today on Steam, with retail version coming on March 2.

Alan Wake has had a very topsy turvery life so far, both in-game and outside of it. Following the events of the first game and its final DLC episode The Writer, he’s now trapped in an episode of Night Springs in a grindhouse setting as his worst enemy Mr Scratch continues his plot to try and kill Alan’s wife Alice in the grindhouse-inspired American Nightmare, out next week on Xbox Live Arcade.

But outside his next chapter, there’s time to revisit his first adventure. Nearly two years after it first launched on Xbox 360, the first Alan Wake comes to PC with a Steam release today and other outlets soon after, despite being initially confirmed for a PC release from outset back in 2005.

And Remedy’s already said it’s not done with Wake as a whole. The question is where can it take him beyond American Nightmare? I spoke to Remedy’s head of franchise development Oskari Häkkinen on the phone on Tuesday night to talk about those and more.

I’m just going to talk about Wake PC. How excited are you to get that out to the fan base? It’s obviously been a long wait for the PC crowd. The 360 version is almost two years old. Why did you wait this long?

We are ecstatic, and really, really delighted to get it out there. The reason for that is partly because it’s a promise to the PC gamers. Alan Wake was announced as a PC and Xbox 360 game, and then somewhere along the line the stars became unaligned unfortunately for the PC version.

But now it really feels like it’s coming home. We’ve really been working extremely, extremely hard to get a fantastic PC version that does justice to the PC, with all kinds of awesome graphical configurations and increasing the fidelity.

Even going as far as improving some of the textures and stuff like that, including stereoscopic 3D features, and multi-screen and stuff like that. We’ve really worked damn hard. It’s been about five months work we’ve put into it. It’s not just a simple port.

PC gaming is in the heritage of Remedy, back from Death Rally and Max Payne 1 and 2, so this was very, very important to us, and we are super, super excited to finally get it out there.

Does the inclusion of the extra content and DLC help placate those that were waiting for the PC version from the start?

You know, the PC version is something that we always wanted to do from the gets go. The very instant that Microsoft gave us the blessing to be able to do it, we started work on it instantly. We put it out as quickly as possible.

Some people are saying, “what’s with all these staggered releases? It’s coming out of Steam first, then it’s coming out on some additional channels later, than its coming out at retail? It doesn’t sound very organised.” My answer has been that, no, it doesn’t sound very organised. These are just little boys trying to get it out people as quickly as possible. We didn’t want people to wait a minute longer.

As soon as the Steam date was locked in its going to come out there, as soon as we have an Origin date it’s going to come out there. The retail version is coming out on March 2, about two weeks later, and of course there are some production things that need to be done, such as creating some of the extra items that have been included. But one thing we wanted to do was to give PC gamers a PC version that they can be proud of.

All of the versions that we are putting out, wherever it”s going, we already decided that the DLC will be included; people wont have pay for those separately. For the limited collector’s edition on Steam, we have got a ton of cool contents going in there. We’ve got the Alan Wake Files, we’ve got the soundtrack, we’ve got the cinematic score, we’ve got the got the developer commentary in-game, we got the development diaries, and a bunch of other stuff.

We’ve gone and done a very special deal with Nordic Games, who are going to bring the retail version out, and we’ve worked with them closely to bring out a cool package.

There’s two packages coming out for retail. There’s the standard package, which is actually better than standard because it’s got the game, the two pieces of DLC, it’s got the cinematic score, it’s got a sticker set, it’s got a double sided poster, it’s got five postcards. And then we have the limited collector’s edition, which has everything the standard edition has, plus the developer diaries, the developer commentary and then the Alan Wake Files book. It’s a really cool package.

Why did you decide to self-publish it? Was Microsoft offered first refusal on it?

This is just something that we have always wanted to do, and we’ve been pursuing, with a hope that we we would get the rights back. Remedy owns the intellectual property of Alan Wake and we just decided, once we got the blessing, to self-publish. Simple as that.

Alan Wake’s American Nightmare

Made as a likely in-between for a much-expected sequel

Set in an episode of Night Springs written by Wake, you must try and outsmart the psychotic Mr Scratch.

Comes with co-op themed Fight Till Dawn, a first for the series

Launches next Wednesday on Xbox Live Arcade for 1200 MS points. On PC version: “We can only see what the future brings.”

I want to go on now to American Nightmare. What pushed you to go digital this time around with American Nightmare instead of doing a full blown Wake 2?

Good question. The inception of Alan Wake’s American Nightmare started after Alan Wake. After Alan Wake and the DLC, we were looking at what people liked about Alan Wake and also the stuff that people disliked about Alan Wake. the game was nominated for three BAFTAS and was TIME Magazine’s Game of the Year and won various story awards, so it did something right.

But some things that people were saying they would have liked a little more escalation in the enemies, and escalation in the weapons. For Alan Wake we didn’t feel that we could do that; it was very much grounded in reality. We didn’t want to give Wake, an every-man, an Uzi 9mm or a semi-automatic weapon. We also didn’t want to put really big monsters in there because again it was grounded in reality; the Taken were in fact the locals who were taken over by the dark presence.

We had self control, but we do read our Facebook, we do read emails and stuff that people were writing and there was a lot of speech that they would have liked a lot more escalation in those aspects. Whether they would have liked it if we actually put those aspects in there is another question. So we said to the team, ‘Why don’t we just whitebox out some arcade levels and stick in some crazy stuff? Turn up all the knobs and just do what you like.’ And they did.

Soon enough, we have an arcade action level with all these crazy enemies and crazy weapons, and we’re at their office and we’re just loving it. We’re just like, ‘This is cool, this is so much fun. This would be a perfect fit for Xbox Live Arcade.’ But storytelling is in our DNA. It would never go without a story. So Sam Lake [Remedy's lead writer] said, ‘Now I need to go away and think about this for a moment, and I’ll come back if we have an angle for this to fit in the franchise.’ Now he already had at that moment something in mind, which was Night Springs.

Now, Night Springs was the in-game TV show, the fictional TV show that was inspired by Twilight Zone. He came back and he said that yes, we’re going to do a story mode as well as the arcade action mode, this is going to be packaged as a series or as an episode of Night Springs and because it’s inspired by The Twilight Zone, everything is more crazy, everything is more pulpy, and it sets this up very nicely for the crazy stuff that’s happening in American Nightmare.

I want to touch upon an interesting point that you promoted the original Alan Wake with. You, Matias [Myllyrinne, Remedy boss] and Sam compared the first game to a full season of a TV show, while you said the DLC was more of TV specials you’d get around Christmas. How do you see American Nightmare in comparison? Is this the movie?

That’s an interesting way and I definitely think that Alan Wake, the game without the DLC, is the full season, season one. And the full DLCs are again, if we talk about TV series comparisons, like specials. This is a standalone, spin-off experience. Now, this is for anyone to jump on board, even if they’ve never played Alan Wake before, they’ve not experienced anything about Alan Wake, they can give this a go and they’ll understand the basic story.

Of course, we already have a ton of fans that have played Alan Wake and they want the fiction to go further and the universe to go a little bit further, so there’s lots of optional story content that takes that forward and connects the dots to the first game.

I haven’t thought of an anaolgy or a name of what it might be, but it’s an entry point for anyone that even if they hadn’t played the game, but for the fans there’s a lot of content in there to enjoy and expands the fiction.

What inspired you to go down the grindhouse/snuff film idea?

Because it stems from what Night Springs is. It was already there in the first game. The Night Springs shows were very B-movie. And it started from there that the inspiration for Alan Wake’s American Nightmare was the movie. Classic Americana, Route 66, drive-in theatre, mountaintop observatory and a cryptic message from the stars.

We take inspiration from popular culture, we always do, we’re always very honest about that we do take inspiration from pop culture and we start to create these visual images of what we want. We wanted this to be easily approachable as well. These kind of B-movie, Quentin Tartintino, From Dust Till Dawn classics are genially more actiony.

We felt that was more easily approachable than Twin Peaks or Stephen King. But I hope people who do find this who’ve never played Alan Wake before and enjoy it then will play the first game and find the cult classic that is Alan Wake.

Is there a worry the grindhouse setting might turn off fans who were into the Twin Peaks/King-inspired story from the first game or who are just not into grindhouse movies at all?

No, you’re absolutely right. There’s always a risk there that people who enjoy Alan Wake and enjoy Stephen King, Twin Peaks and the Lost and thriller feel will be wanting exactly more of the same. We can’t make everybody happy, certainly not.

I think a lot of people really enjoyed Night Springs from the first game, and we’re seeing a lot of positive comments around that Night Springs was cool. Now you’re playing an episode of Night Springs and it’s written by Alan Wake himself, so there’s automatically the connection there from the first game.

Mr Scratch in American Nightmare.
He’s a bit of a psycho, innit?

Everyone understands that Night Springs had a B-movie feel to it. But Alan Wake’s American Nightmare is made for the medium. It’s coming out on Xbox Live Arcade, and Xbox Live Arcade titles are generally much more easily approachable. And we’ve made this easily more approachable. There’s more kind of pick up and play experiences, and that’s what American Nightmare is. It’s very pick up and play and just get into it.

There’s that standalone pulp-action adventure story mode and the arcade action mode for 1200 MS points, which is about £10. So we’ve added a ridiculous, great-value-for-money money proposition and hopefully get people interested into the Alan Wake franchise.

As well as the story, you’re also introducing a multiplayer mode for the first time with Fight Till Dawn. When the day comes you decide to bring out a future Wake, is this going to be a one off for American Nightmare or do you see multiplayer going forward with the series?

I’ll be completely honest that we don’t have any direct plans yet to do more. But I think internally we’re very excited to get American Nightmare out there and see what the reception is going to be.

Let the players vote with their wallets. If they like it, they’re going to go out and get it and they’re ultimately going to tell us if they liked it or not. And if they do like it and they do want more, there’s certainly a possibility that we can do more things around Night Springs.

But I’ll be honest with you Johnny, there’s no direct plans for it. But Alan Wake in general, the intellectual property, is ours, and it’s not the last you’re seeing of Alan Wake. But at the same time, I’ve got nothing to announce.

Staying with the future, American Nightmare is for XBLA right now, but what about a PC version? Is that something we’ll see down the line?

I did mention that PC gaming is definitely part of our heritage and something that’s very close to our hearts. We’re really, really proud to get Alan Wake finally on PC and we’ve put a lot of work into it as I mentioned. Alan Wake’s American Nightmare was announced exclusively for Xbox 360. We can only see what the future holds.

When you do decide to go forward with the future of the series, it seems the Finnish games industry is heading more towards digital [as noted here]. But in regards to connecting it to the future of Wake, do you see more installments going towards digital, like a episodic structure or do you still realistically see a big retail release?

Whenever that might be, I think, it really depends. When Alan Wake came out, there was a lot of talk that could there be a possibility of releasing it digitally and episodically. At the time, it didn’t just feel that gamers would have been ready for that. It would have been us trying to pioneer that episodic delivery. And it seemed like a big risk and also something that were just so unsure about. Do gamers even want to receive a game episodically and are they ready to play games episodically?

For the future, I think it’s all about where the gamers at and what the gamers want. If that’s what they want, our kind of storytelling model fits that very, very well. So there’s definitely an option. However, if thats not going to happen or if that’s not what they want, we’re definitely not wiping off retail just yet.

Oskari Häkkinen is head of franchise development at Remedy. Alan Wake PC launches on Steam today, with a retail release on March 2. A launch date on Origin is to be announced. Alan Wake’s American Nightmare launches on Xbox Live Arcade for 1200 MS points on Wednesday.

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5 Comments

  1. Quasar

    if we have to wait 2 years for the addon, then they can surely go fuck themselves

    #1 3 years ago
  2. triggerhappy

    LOL yeh it would be really shit to think American Nightmare would take 2 years to appear on PC.

    #2 3 years ago
  3. Maximum Payne

    Obviously will not just depend on sales from American Nightmare and PC sales of Alan Wake.

    #3 3 years ago
  4. Malmer

    After playing Alan Wake I seriously wish all games were structured like that. Episodes and “previously on …”. Perfect for grown up gamers who can’t sit 10 hour stretches.

    #4 3 years ago
  5. Gadzooks!

    If all you PC gamers would go buy AW so that Remedy can fund development of AW2 for Xbox that would be perfect. You might even get a version after a while.

    Thanks in advance!

    #5 3 years ago

Comments are now closed on this article.

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    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]