Scandimania: Adventures in Finnish games, part two

Saturday, 4 February 2012 10:39 GMT By Patrick Garratt

The second part of our tour of the Finnish games industry, in which Patrick Garratt sees Alan Wake’s American Nightmare, travels from Helsinki to Tampere and tries to navigate a blizzard using a game on an ancient Nokia phone.

Remedy Entertainment

If one company signifies just how quickly the Finnish games industry is deserting discs, it’s Alan Wake developer Remedy. Alan Wake’s American Nightmare will be a download for XBLA, being one of the first triple-A games to make the switch. A full Alan Wake sequel may yet come to disc, but Remedy’s decision to keep American Nightmare digital shows clearly that the old publisher model based on physical media is becoming less relevant to all but the very biggest companies in games.

Read part one of this feature here.

The day’s less dull when we leave the Helsinki World Trade Centre to walk the short distance to Super Stardust developer Housemarque. The office is typical of the north, with its black iron cage lift and the washed-out, Sovietish metalism you see replicated in the frozen band across the top of Europe from Russia to Iceland. Housemarque is one of Finland’s oldest developers, having been founded by Harri Tikkanen and Ilari Kuittinen in 1995, and is most recently responsible for zombie shooter Dead Nation and Ubisoft-published 2D action adventure Outland. The company’s focus has been purely digital in recent years – towards XBLA, PSN, iOS, Vita, and so on – although Kuittinen says “that’s not entirely true any more”; Housesmarque has an unannounced retail PS3 and 360 game for 2012, an “interesting departure from what we’ve done in the past”.

Housemarque is a Finnish developer trying to find its place in the new digital market. While its traditional focus has been at the core, it’s about to release an iOS puzzler called Furmins, a self-funded, self-published game designed to “test the waters” of new genres. We see it being played, and it’s absolutely not what you’d expect from the studio. Furmins is a clever, cutesy touch-puzzler with painterly backgrounds; there’s no trace of “shooting” whatsoever.

The company itself is relatively large; it has 31 staff and an R&D team. It’s working on the Vita version of Super Stardust, and has achieved around 4 million downloads of PSN’s Dead Nation so far. Housemarque recently self-financed some Dead Nation DLC giving the developer a “pretty good deal” with Sony. Kuittinen describes this as a “half-step” towards ditching publishing and funding partners completely.

Outland – Housemarque’s beautiful, critically acclaimed platformer – fell victim of 2011’s PSN outage, as did Recoil’s Rochard, and released late in June 2011 after an initial XBLA ship. It took two years to make Outland with a team of ten people. Ubisoft’s already told Kuittinen it doesn’t want a sequel.

“I feel Dead Nation and Outland were some of the bigger, higher quality titles out there, and by this time I would have hoped that they would have both done much better,” he says. “But the marketplace hasn’t grown at the pace of console penetration; I think there are things waiting to break through in the next generation.”

“I feel Dead Nation and Outland were some of the bigger, higher quality titles out there, and by this time I would have hoped that they would have both done much better. But the marketplace hasn’t grown at the pace of console penetration; I think there are things waiting to break through in the next generation.”

Housemarque is busy and will continue to succeed. It makes great games. But Kuittinen is on his toes. Independent development is no easy ride, whether you’re Finnish or not. He’s constantly having to build new games, invest in new directions and try to match a market shifting at light-speed. He’s under no illusions as to the difficulties he’ll face getting Furmins noticed in the brutal world of iOS app sales. It’s built on the same engine as Super Stardust HD, Dead Nation and Outland, and has taken three years to make. The risk is obvious and real: with such an glut of content hitting the App Store every day, gaining visibility is a nightmare. He’s spent hundreds of thousands of euros on it and it simply may not sell.

“It’s like throwing a stone into a lake,” he says.

We’re driven to Remedy in Espoo, a Helsinki satellite town surrounded by Finland’s ubiquitous beech woods. Remedy developed Alan Wake and the original Max Payne, and is, by far, the most visible core developer in Finland. Well-known franchise head Oskari Häkkinen and MD Matias Myllyrinne meet us at the door. This is the type of studio I’m used to visiting. It’s triple-A: slick, large, multi-floor and fronted by carefully chosen words – on or off the record. We’re allowed to see nothing of Remedy’s work environment. While it’s easy for me to feel as though I’m back in my comfort zone, we’re about to see first-hand just how drastically the market has moved for Finnish developers, even an outfit as well known as Remedy.

We’re the first journalists in the world to see Alan Wake’s American Nightmare, watching Häkkinen and Myllyrinne deliver a note-perfect pitch in a giant boardroom. It’s download-only, an action-heavy stop-gap to what is widely assumed to be a full sequel. It may be short at around four hours, but this is a triple-A production; the fact it won’t be released on a disc is significant. If the games world is going digital, Finland is at the change’s cutting edge.

The format, though, has dictated the need to focus on action. Häkkinen admits it’s “for the digital space, made for the medium.” But it’s a standalone spin-off Myllyrinne thinks will challenge XBLA conventions as it’s a “hardcore, cinematic action game.”

He adds: “Stepping back from the game, we’ve been looking at how the environment’s been changing, how the eco-system’s been changing, and I think it’s becoming more and more viable for teams such as Remedy to create digital experiences, to do those much quicker and to listen to people. We’ve done that with the gameplay, and I hope we’ll be able to do that in the future with much more rapid iterations. I think that would be really cool.

“The good part about crafting something for five years is crafting something for five years, but the bad part is that you’re not necessarily constantly in touch with your fanbase.”

Over lunch, Myllyrinne offers a skewed perspective on the modern trend in Finland to push money into tiny start-ups. He says the current investment in mobile and social is different from the 90s dotbomb disaster, as there’s a genuine market and the revenue is real. He is, however, unsure about how easy it’ll be to acquire users in such a crowded space. That Zynga audience may be hugely expensive to catch.

Finnish products can have amusing names to
the English-speaking. Maybe you had to be

Meeting Matias is fun. He’s a colourful character. When the USSR collapsed in the early 90s, Finland was thrown into a deep recession thanks to severed trade; Myllyrinne left for the UK. He tells me about a past working in London hotels, and how he had to throw Busta Rhymes out of one so he could accommodate Jacques Chirac. He once showed an Israeli premier to his room, sharing a lift with Uzi-touting Mossad men. I mention I’ve been considering doing some mainstream journalism recently and have been looking at Africa as a potential topic, and he recounts a childhood in Tanzania and the Phillipines, adding stories about paying “sanitation fees” at the Kosovo border to guards who insisted on washing his car’s wheels. His English is remarkable. I mistake him as American; he is, obviously, Finnish.

Our group is given pause for air on the pavement outside Remedy. There are some white faces in the group. It’s been endless presentations for days, and we’re not done yet. It’s much colder now, and dark. We’re driven to something called the Start-up Sauna, the home of Aaltoes, or Aalto Entrepreneurship Society in full. It’s “Europe’s largest and most active entrepreneurship community”. I’m going cross-eyed. There are portable saunas in the carpark of what we now see is a brightly lit industrial unit. I had visions of being forced to strip down for some giant steamroom crammed full of half-starved post-grads dressed only in government-supplied euro notes. The reality, it transpires, isn’t that far removed.

We’re about to experience one of the most hilariously inventive games you’ve never heard of. And Eeva’s smiling; it’s finally started to snow.

Velvet Sundown

“This place has changed a lot since I was last here,” says Eeva. “It was empty with a few tables. They got more money.”

The Start-up Sauna is a huge, stark white warehouse attached to the Aalto University, a new college formed by merging the Helsinki University of Technology, the Helsinki School of Economics and the University of Art and Design Helsinki in 2010. The facility provides 700 square metres of free office space for “hackers and start-ups”. It’s the only seed incubator “in town,” according to French Canadian Natalie Gaudet, and one of the largest student bodies in northern Europe. We start to get a real sense about just how new Finland’s start-up fever really is.

Velvet Sundown

Tribe Studios’ Velvet Sundown takes place on a Caribbean yacht, with between 6-11 people playing separate characters. Currently in beta, it sets out to answer the question of how time-challenged adults can play games. As a bonus, it’s a truly hilarious experience.

“Back then, two years ago, there were no entrepreneurship activities,” says Gaudet. “There were some entrepreneurs, and there were some start-ups, but they were isolated, working on their own. There wasn’t any community or ecosystem.”

She adds: “You have to understand something about the culture in Finland. A couple of years ago, people weren’t that proud of calling themselves entrepreneurs. As an example, one guy started his company while he was in university, and he didn’t even tell him classmates that he was an entrepreneur. He kept it silent. So, the main mission of the Aalto Entrepreneurship Society is make entrepreneurs rock stars.

“The culture is changing here in Finland. We’re getting a lot of media attention. Politicians are looking for guidance from this group of students.”

While the Start-up Sauna is a space for any strand of start-up, games are some of its most exciting projects. Some 40 “coaches” mentor the start-ups here, of which Rovio’s Peter Vesterbacka and Lifeline’s Petteri Koponen are two. We’re taken upstairs to a meet Tribes Studios, a start-up made of an experienced team of developers that previously worked at traditional studios like Bugbear. Company head Elina Arponen talks us through Stagecraft, a platform that allows people to play short multiplayer games on PC. The first title is Velvet Sundown.

The concept is simple and unique. Velvet Sundown is set on a luxury yacht, and has a “cast” of 6-11 players. Each player, in theory, becomes the protagonist. It’s a mystery in a Colonel-Mustard-in-the-kitchen style, with everyone having goals to accomplish. I’m a drug addict called Shauna. I have some car keys, and I can’t let my car rot. I have no idea what’s going on. I walk around the full 3D environment and immediately find a bar. The bartender’s Keza, but I think she’s a bot as she’s playing in character. Within five minutes there’s a group of us out on the front of the boat typing as quickly as possible about pearl necklaces, necrophilia, murder and tits. At one point, someone’s shouting at a man called Cooper to “wank on Linda”. There’s no “action”. It’s just us walking around talking. It’s a deeply funny experience.

Velvet Sundown’s supposedly out early this year, but it’s still in beta and seems early. In the prototype, someone creates a game and invites friends to play, but in the full release the plan it to have scheduled “shows,” where you turn up at 8.00pm, for example, and play for an hour. Arponen says scheduling this way will make it easier in the early days to get the games full. Each session has a storyline; things will happen during play to alter social mechanics. This isn’t in the version we played, but it’s easy to see the Stagecraft’s potential. You can sign up for the beta now.

Out into the snow and up onto the bus, everyone’s clearly excited by Velvet Sundown. In practice it unfolds as a bizarre social experiment, with some taking to their characters and others trolling, but the goals drive the narrative as everyone’s forced to make compromises to “win”. No one can work out who won what, or if winning was even relevant. As we jabber on, our driver takes us out of Helsinki and on the 200km drive through Finland’s winter blackness to Tampere, the country’s second city.

We stop at an ABC service station to piss and pick up water. It’s covered in slush. I walk in to the shop to find Caleb and Matt giggling uncontrollably at a magazine called Kissafani; it’s for cat fanciers. We also find a publication called Presidentit and a bag of crisps called Sips with “Minipussi” written on the bag. The Europeans look as tired as the Americans at this point, and there’s a round of beer. Eeva gives us chocolate. We get caught up in traffic and the bus gets smashed with sleet. It’s a dirty night. I’m glad of bed when we finally reach the hotel.

When Scottish industrialist James Finlayson set up his Tampere mill in 1820, he built it to last. His decision to invest in the city marked the beginning of its development; it’s now the largest non-coastal centre in the entire Nordic region. The New Factory, another seed accelerator, is the latest venture to inhabit Mr Finlayson’s austere building, and is yet again symbolic of a shift from Finland’s old industrialism to its new entrepreneurs. Some 70% of the start-ups residing in New Factory are mobile developers.

Tampere is home to 23 games firms which employ a total of 70 staff, ManseGames rep Suvi Latva tells us. Rovio’s setting up an office for 25 employees here next year. There are game development clubs in local schools in Tampere. In recent years, the importance of games to the old industrial centres in Finland has clearer risen massively.

Even in the last year, New Factory director Jukka Matikainen says, “the start-up spirit” has changed vastly. “It was normal to spend five years at the university to get a technical degree, and then just cross the road to work. Start-up culture is like pop culture now. It’s cool to be an entrepreneur.”

New Factory’s major success is music training game WildChords, made by Ovelin, a start-up headed by Mikko Kaipainen. He tells us that 85% of people that start to play an instrument quit through lack of motivation. The iPad game, released last November, is a sort of modern Pied Piper; the animals have escaped from the zoo and you have to capture them again by playing the right notes.

WildChords is an example of a small idea that obviously works. It’s been featured on TechCrunch and the Guardian. It’s won awards. Eli, the TouchArcade journalist, is impressed.

Nokia’s “bendy phone”. Forward-lookers are
pinning this type of innovation, as well as
updates such as textured touch interfaces,
as the next step forward for mobiles and
their games.

“It’s really cool,” he says, and Suvi and Mikko share a grin.

I’m reasonably delirious at this point. I’m monumentally over-caffeinated and appear to have adopted a rictus grin. I’ve been start-upped. Jouni Salonen from iOS developer Tuokio shows us King of Opera with slides of kids in Hong Kong playing the mental Hungry Hippo-alike on iPad. We play it. It’s funny. Jouni says sales are going well as we’re ushered into a back-room full of Nokia suits with tech demos. These guys seems awkward by comparison to the seedsters, older and dressed in richer clothes. It’s jarring, a look back at the old world. They’re here because Nokia provides funding for New Factory, and they show us real-time photo editing in a browser and “the bendy phone”. This is genuinely interesting, and could have a real impact on mobile games if it’s adopted wholesale. You affect the UI by bending the phone. It’s hooked up to a motherboard at the moment, but it does work. You can turn volume up and down, zoom in on pictures and all the rest of it by physically flexing the device. Start-ups are all well and good, but those giant R&D budgets are going to be vital for the smaller firms in the future.

Our last stop of the visit is at the office of Tamere developer 10tons. CEO Tero Alatalo walks us through Swingworm, a just-released iOS puzzler. 10tons was founded in 2003, managed to support employees in 2006, and released its first game in 2008.

They use word of mouth for marketing, and describe visibility as one of the “great challenges” of iOS development. Editorial coverage, Tero, says, is a key way of selling mobile games.

We see Azkend 2 on iPad. I’ve never heard of it, but it’s great. It’s a puzzle game with a seafaring theme, where you draw lines to gets rid of motifs on a hex grid. I’m so tired I can’t stop playing it.

Once 10tons is finished, another company, Team Action Zone, arrives and presents to us in the same room. Brady, sitting opposite me, is actually asleep. TAZ is run largely by ex-Nokia engineers, and provides real-world location-based games on phones. CEO Kari Laurila tells us of the idea of getting people to exercise by following location markers, with games of up to up to 200-300 players. A 500-person event is coming early next year.

At one point in this demo, Laurila shows us a prototype motion handset he worked on at Nokia, which was supposed to be something similar to a Wiimote. This is all in the vein of exercise. I’m drifting in and out. We see another version of the TAZ software that has you running backwards and forwards on your street avoiding falling objects on your phone. We’re well into “gamification” territory here, but I don’t care. The running backwards and forwards thing looks funny.

Laurila and his team finish by taking us to the pub. We have to find our way there using a TAZ game on a basic Nokia handset. Finland’s capacity for snow is suddenly laid bare: it’s a blizzard. We’re walking down streets trying to “trap” each other for no reason we know. We’ll all laughing hysterically.

Tampere’s New Factory. The seed accelerator
has been responsible for Ovelin’s WildChords
and Tuokio’s King of Opera.

Then we’re standing in a bar. Some’s ordering glögi, the traditional Finnish mulled wine. We all put the phones on the table and I can see Laurila searching out faces for reaction.

And then i get it. This entire trip’s confused me. VG247’s about the core, about shooters, action and industry; I’ve been looking at iOS games and hearing about the lighting of the disc-burning pile, trudging through the snow clutching an ancient mobile phone. It hasn’t made sense. But Laurila, the ex-Nokia man, pushing out on his own to invent a new genre of videogame is as magnificent as it is insane as it is necessary. Every time we showed any kind of positivity in the last few days, eyes sparkled and glances were exchanged. We saw it at the Start-up Sauna with the Velvet Sundown team, and between Suvi and Mikko over WildChords.

I get goosebumps. I remember what it’s like to realise you have something, that it genuinely can work, that you’ve found a gap; what it’s like to go beyond knocking ideas round a table to someone begrudgingly agreeing to funding, to the gut-bursting thrill that it’s actually happening. It’s not greed. It’s practical creativity brought on by ubiquitous, connected technology and the decline – for good or no – of the old business world of manufacturing, of discs and old skool mentality. The people we’ve met in Finland are just guys with ideas and they want to make them work. They don’t want “a boss” or “a job”: jobs aren’t safe any more. It’s wanting to be free, to have a future. The Finnish start-up scene is a microcosmic view of the global games trade, of the collapse of triple-A for anything other than the biggest developers and the explosion in mobile, browser and tablet. The fact that I, a core games journalist, am even being shown this stuff speaks volumes.

This isn’t the new Finnish games industry: it’s the new games industry. Ignore it at your peril.

Read part one of this feature here.


  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]


  1. lgrohn

    “He’s constantly having to build new games, invest in new directions and try to match a market shifting at light-speed. ”

    Yes. Because game business is publishing business, not technology business.

    #1 3 years ago
  2. Simula

    Heh, its good thing as a long reader of this website (tho first post lol) to read you enjoyed it there.Good thing also to get us Finns some publicity on game world.

    I myself don’t really spent too much time on mobile games, tho it seems I have played Angry Birds pretty much..(tho I don’t really like it for some reason and I just rofl how it got so huge)
    For me on the “go”, its PSP/DS/laptop.

    I got Trine,Outland and Dead Nation on my PSN acc and I really recommend Trine of those 3.We Finnish gamers really support our every game, at least that’s what I and my friends try to do.

    Did you try sauna btw?

    Oh and great article.

    #2 3 years ago
  3. Patrick Garratt

    No, I didn’t get a chance to try a sauna, but a few of the others did. Definitely enjoyed Finland, and would love to go again. Glad you liked the piece!

    #3 3 years ago
  4. ImOnTheRadio

    I find it pretty funny how yoy complained about the cold, it was only lile -5c or something in December. This morning it was -25c and it wasn’t even that cold. Too bad you didn’t try out sauna, it’s actually way better than it sounds.
    Great article, I hope we can have more of these. Also thanks for giving publicity to Finnish devs, there were games mentioned even I hadn’t heard of.

    #4 3 years ago
  5. AHA-Lambda

    great feature pat! Really interesting stuff and a good look at the future of where our medium seems to be going :)

    More stuff like this please! ^_^

    #5 3 years ago
  6. Patrick Garratt

    @4/5 – Glad you liked it! Will definitely try to do more like this.

    #6 3 years ago
  7. Jaakko

    Here’s a fun fact: Finland isn’t technically a part of Scandinavia. Or, geographically, rather. Then again, I wasn’t aware the Scandinavia / Nordic distinction isn’t so well known outside Scandinavia.

    It says so in Wikipedia, so it must be true:

    #7 3 years ago
  8. DSB

    But, as one hilarious commenter pointed out to the previous piece, he could be referring to Fennoscandia ;)

    I love that whole discussion. It’s not often you get to write things like Fennoscandia.

    #8 3 years ago

Comments are now closed on this article.

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]