Diablo III director: “No one will remember if the game is late”

By Brenna Hillier, Thursday, 19 January 2012 20:12 GMT

Blizzard has dismissed complaints that Diablo III has spent too long in the cooker, citing the resulting quality of the finished product.

“While working on Diablo III we’ve been called out for messing around with systems too much, that the game is good as-is and we should just release it,” director Jay Wilson wrote in a lengthy post on the Diablo III blog.

“I think that’s a fair argument to make, but I also think it’s incorrect. Our job isn’t just to put out a game, it’s to release the next Diablo game. No one will remember if the game is late, only if it’s great. We trust in our ability to put out a great game, but we’re not quite there yet. In addition to finishing and polishing the content of the game we’re continuing to iterate on some of the core game systems.”

One of the most hefty changes outlined in the post is the removal of the Mystic, a character which previouswly provided a customisation system called Enhancement. Wilson explained the system was slightly redundant.

“As we look at the big picture, the Mystic simply wasn’t adding anything to our customization system. Enhancement was really just the socket and gem system with a different name, and it would prolong the release of the game even further to go back to the drawing board and differentiate it, so we’ll revisit the Mystic and enhancements at a later time,” he said.

“We hope she’ll be able to join your caravan in the future, but for now we’re going to focus on the extensive customization options the game already offers.”

Other artisans remain in place, and the Blacksmith can now salvage items for you. This is an important change, because Blizzard has removed the Cauldron of Jordan and Nephalem Cube. These items allowed players to sell and salvage items on the go, but have been swapped out now that players can return to town easily with the Stone of Recall exists.

“We found that keeping the Cauldron and Cube in the game detracted from the benefits of returning to town to sell items, salvage, craft, and interact with the townsfolk. It’s a good idea to break up combat so that players have a moment to evaluate their gear and crafting options before venturing back out,” Wilson explained.

“In addition, we’ve decided to just call it what it is and the Stone of Recall is now Town Portal, and is integrated directly onto the skill bar UI.”

Other changes to the user interface include a dedicated potion slot instead of the fifth quick slot, and the display of character stats in the inventory – allowing instant feedback on how new equipment changes your setup.

This is quite important as Blizzard has shaken up character stats a little, which may take some getting used to. There are now four core character attributes – Strength, Dexterity, Intellect, and Vitality – and the bonuses each provides are listed in full in the blog post.

Finally, Scrolls of Identification have been removed, but players now have an innate ability to identify items.

Thanks, Gamershell. [image]

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments

Headlines

Blizzard

Diablo III

  • Diablo 3 players earning Double XP this weekend

    Diablo 3 players an participate in a Double XP event this weekend, which should help them prepare for Reaper of Souls’ launch on Tuesday, March 25. The experience bonus is set to 100%, up from the 50% Blizzard set earlier this month. The 100% Bonus XP period ends on Monday, March 24 at 12:01 am […]

  • Diablo 3 players on PC and Mac getting 50% extra XP starting today

    Diablo 3 players can bask in some extra XP for a limited time on PC and Mac starting today. Players will net 50% extra experience points in celebration of the Reaper of Souls expansion, which lands at the end of the month. This will also help out greatly with the Paragon Leveling System which recently […]

Jay Wilson

  • Blizzard's Rob Pardo defends Jay Wilson on Diablo 3 forums

    Blizzard chief creative officer Rob Pardo has told Diablo 3 players to stop blaming Jay Wilson for the game’s troubles. This comes after the former game director saw his farewell post overrun with disgruntled comments.

  • Diablo 3 - Blizzard posts game director vacancy

    When Diablo 3 director Jay Wilson announced this week he was moving on to something new within Blizzard, he mentioned we might see a job posting advertising his old position. Today, that very thing happened. If you look on the jobs page for Blizzard, and there are 173 position available, under Diablo 3 you will […]