A number of sources have posted little tidbits of information on The Legend of Zelda: Skyward Sword today. Some spoilers through the break.
G4 got hands-on with the first few hours of Skyward Sword, with plenty of little snippets to report back. During the course of its preview session, the site noted that players use the B button to open a sailcloth and survive long falls.
When this mechanism is introduced, there’s a little bit of quasi-romantic playfulness between Link and Zelda, and Zelda makes an effort to capture a few compliments from an oblivious Link, who has agreed to find her pet, the cat-like Ming.
Over the course of this mission, a couple of locations were revealed – Skyloft’s graveyard and a cave behind a waterfall. Link met Fi, a character created solely to guide the player – like Navi, perhaps.
Returning to town, Link’s headmaster gives him a shield before he goes shopping – townspeople suggest getting potions, but other stores offers bombs and seeds, item storage, and weapons and crafting.
IGN discovered that the game actually has a menu options allowing players to customise their experience somewhat by selecting one of three HUDs.
A Standard offering is similar to that seen in demos and screenshots so far, with a picture of the WiiMote on screen to guide you through the game. The Light option removes the WiiMote itself but still gives you button prompts, while Pro removes everything but the bare necessities in the upper left corner.
According to GamesRadar, Skyward Sword makes the series debut of a dialogue choice mechanism.
Finally, ZeldaInformer has a round-up of recent rumours about the game, most of which are pretty spurious.
It looks like the long Zelda silence is definitely over at last – yesterday, Nintendo recently released some new story details, and an Iwata Asks video in which Shigeru Miyamoto said the game is among the most expensive the big N has ever produced.
The Legend of Zelda: Skyward Sword releases exclusively for Wii towards the end of November.