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Deus Hex: Arkane’s Smith and Colantonio on Dishonored

Thursday, 11 August 2011 12:50 GMT By Nathan Grayson

With Brink now released, Bethesda’s moving forward with another incredibly ambitious new IP. But can Dishonored – from minds that brought you Deus Ex and Half-Life 2 – live up to its pedigree?

Dishonored

A new first-person shooty-stabby-magicy thing from Arkane Studios.

Focuses on mid-level choice and consequence.

Takes place in an alternate world infested with an horrific rat plague.

Co-director Harvey Smith helped head up the original Deus Ex.

Art director Viktor Antonov designed Half-Life 2′s City 17.

Dishonored doesn’t have a multiplayer mode. It doesn’t funnel you through a bunch of linear ‘splosion shows and pre-solved puzzles. There aren’t any spittle splattering soldiers or elves who use words like “hark” and “verily.” It takes place in a world that runs on giant magical energy whales, for crying out loud. If that’s part of any sort of cliché, we certainly haven’t heard of it. And that’s our point: Dishonored’s not trying to fit a mold. No, it’s not an indie title in which you contemplate the meaning of existence by examining a tissue for three hours (the wrinkles represent vanity or something), but it is absolutely the game its developers want to make.

“Raphael [Colantonio] and I stand against the notion that triple-A means conservative, regurgitated settings that are used over-and-over. It doesn’t have to be that way,” Dishonored co-director and former Deus Ex lead Harvey Smith told VG247 during a post-demo interview.

“And so – at the beginning of a project – you’re looking at a blank page. You can put anything you want on it. And if what you say is ‘Hey guys, we’re going to do what the three studios down the road are doing,’ I just don’t understand that.”

Big words. Looking back on Smith and Colantonio’s Dishonored demo, though, we can only turn our skepticism eye lasers on the duo so long before glancing away and accidentally frying a small rodent. The game’s influences may be obvious – Deus Ex, BioShock, Thief, and Half-Life being chief among them – but this Frankenstein monster looks pretty damn special.

Don’t call it steampunk

Dishonored’s mix of sneaking, slashing, and, er, rat possession doesn’t take place in a steampunk world. We tried designating it as such, and Smith nearly threw the sofa he was sitting on at us. “We never say steampunk. We say retro future industrial world,” he explained, probably remembering where the inspiration for his game’s stab-heavy combat system came from. Really, though, he’s right. Pigeon-holing Dishonored’s world is to do it a major disservice. Sure, its tale of an assassin wrongly accused of turning his empress into an especially expensive pincushion sounds like it could be interesting, but what really caught our attention during the demo was the world itself. Which is unsurprising, considering the legendary pedigree behind it.

“Sebastian [Mitton] and Viktor [Antonov] are a really powerful creative collaboration team,” Smith told us. “It’s similar to the way [Raphael and I] collaborate as co-directors, except they’re the guys on the visual side. Viktor designed [Half-Life 2's] City 17 and is awesome. He gets a lot of attention, but Sebastian Mitton is also a complete badass, so he came up with a lot of the rat plague.”

“I stand against the notion that triple-A means conservative, regurgitated settings that are used over-and-over.”

Yes, there’s a rat plague. And it’s not merely the fun killer-disease-spreading kind, either (though there is plenty of that). No, these rats are nice and direct; they like to eat people. Meanwhile, all of humanity’s corralled onto four islands, which derive energy from a particularly potent brand of whale oil. And then there’s the oppressive regime that’s sort of raining on everybody’s parade – which is, again, a parade of the horrible-flesh-eating rat variety. Things could be better, is what we’re saying. And it shows. Antonov’s cityscapes are uniquely gorgeous, sure, but in a muted, grime-encrusted sort of way. Guards drop bodies into the water. Thieves fish for fat purses – with pesky un-murdered people attached – on the streets. Life goes on, but you won’t see anybody smiling about it.

Harrowing stuff, to be sure, but we stared saucer-eyed like a kid taking his first trip to Disneyland. Each stoney, ramshackle structure had us – at least, in spirit – hearkening back to City 17, and we wanted to explore. Unlike the largely linear Half-Life 2, however, that’s one of Dishonored’s central goals.

“We’re not an open-world game. That’s why we’re a crafted mission game. Because we want that sense that people live there – that five minutes before the player got there, people were getting to work or whatever,” Smith said.

“What we’d rather do is create a space that’s a linear sequence of missions. You go back to your home base, back to the next mission, etc. And it is a linear sequence of missions, but our entire goal is – within that space of the mission, that bubble – it’s very non-linear. There are lots of rat paths, swimming paths, rooftop paths, multiple street paths, a character opens a door for you – whatever.”

Breaking the law

Point of interest: According to Colantonio, our demo mission could have been accomplished via roughly five completely different means – that Arkane currently knows of, anyway. On top of that, our vengeance-thirsty assassin’s quarry – a crooked lawyer with gallons of blood indirectly on his hands – could have escaped from his clutches, but a Game Over screen wouldn’t have brick-walled further progress. Again, life goes on. You give chase and hope for the best. After all, this is a world in which you can rescue a woman from her would-be murderers, only to watch her rush straight into a pack of rats equivalent to one Hungry Hungry Hippo. For sensitive audiences, we’re replacing what actually ensues with a “Nom, nom, nom” sound effect, but you probably get the idea. It’s all dynamic, too. That bit of morbid hilarity’s not pre-scripted at all.

Obviously, Dishonored’s brimming with potential paths to success (or temporary failure and then probably hilarious success), but where to start? Well, conveniently, you’re magic. And magic, as it turns out, opens a few doors. For instance, our demonstrator chose to sneak. After using the blink ability to teleport right past some guards, he possessed a rat and infiltrated the lawyer’s mansion through a hole in the wall. Then he emerged from the rat in human form – not a single hair out of place or lost in some weird possession dimension – and tippy toed onward.

“We want that sense that people live there – that five minutes before the player got there, people were getting to work.”

After darting past a few servants, though, it was time to stop speaking softly and start swinging a number of very big sticks. Our demonstrator burst into a room full of unsavory types – with our lawyer fittingly in the center – and stopped time. Then he fired off a wind blast, waited for time’s hands to start turning again, and watched as baddies went flying left and right. Next up, he went to work with his blade – which always rests unsettlingly comfortably in your non-gun/magic hand – and finished foes with gruesome slow-mo fatalities not unlike those found in Arkane’s previous heavy hitter, Dark Messiah of Might and Magic. That whole vignette, said Smith, is pretty much Dishonored in a nutshell.

“The reality is, when we do playthroughs, we end up doing a little bit of one and a little bit of the other. It’s fun to sneak – for a while. When you’re tolerant and patient enough to feel like sneaking, you can sneak and get this sublime tension. And then when you’re bored with that – or you want to switch gears, rather, is a better way to say that – and you just want to go balls out, fly through the window, crash through the gate, kill 15 people, that’s where your mind wanders. And then you get bored with that, maybe, and you sneak again,” he told us.

Controlled chaos

A multitude of powers – only a fraction of which we actually saw – help drive one of Dishonored’s central tenets: choice through action. The way you go about accomplishing your goals influences the game’s Chaos system, slowly changing the entire game world – for better or worse.

“We’re also going to have little things – like high Chaos means there’s more rats in the alley. That might just factor in. You might jump off the roof into the alley and be like ‘Oh my god, there are rats everywhere!’ Or that might be a good thing, because you can possess one and use it. So some of them are big branches. Some of them are little dialog differences. Some of them cause characters to reward you or not. And some of them do subtle things like more rats in the alley,” Smith explained.

“One of the things we’re always trying to do by using a hybrid is muddy things to the point where the player’s just playing a game. He’s not thinking ‘Oh, I’ve reached another chapter break point, where they always give me the binary choice. Am I going to go A or B this time? Well, A does this. A cost-benefit analysis of A versus B would be blah!’ In our case, we approach it with ‘I’m going to do a little of that, a little of this.’”

“At the end of the day, what’s interesting is when players have doubts about what they do.”

Granted, Smith, Colantonio, and co are walking a fine line there. Too much cause-and-effect, after all, and players might stifle their mid-mission creativity for fear of pissing off their higher-ups. Colantonio, however, told us that he doesn’t necessarily view that as a bad thing.

“At the end of the day, what’s interesting is when players have doubts about what they do. ‘Ah, should I really do this?’ This is such a strong moment for players. And then they do it – or not – and later on, there’s a consequence. The more connected it is to what they did, the more powerful it feels, as well,” he said.

Of mercs and men

Everything we saw? Only the tip of the iceberg, apparently. After an intense chase saw our demonstrator go toe-to-thin-spindly-terror-appendage with two lanky walker robots, Smith and Colantonio regaled us with tales of super-powered shenanigans. For instance, it’s entirely possible to stop time, affix a bomb to rat, un-stop time, possess the rat, and guide it into a crowd of baddies. On top of that, there’s apparently even a way to finish off your targets mercifully – without killing them. At the end of the day, how and what you do is your call. Just remember: you aren’t living in a bubble.

On paper, then, Dishonored shows absurd amounts of promise. To be sure, the rippling force of Deus Ex is strong in this one, but in the best ways possible. Wild powers, tons of options, and a refreshingly open attitude toward creativity are just a few of the bright spots here.

We have to wonder, though: is it too good to be true? Or perhaps, too much? Don’t get us wrong: Dishonored is chock full of excellent ideas and exudes palpable ambition to match, but will all the disparate pieces snap comfortably together? Or will everything blow up in Arkane’s face, showering its beloved fans with molten disappointment? And, of course, there are also smaller concerns that must be addressed – for instance, how upgrades, new abilities, and whatnot will actually function.

If Dishonored can keep pace with its development team’s passion, though, we’re in for a real treat. And we have to say, we’re feeling uncharacteristically optimistic about this one. Watching Smith gesture wildly about while discussing one of his favorite videogame moments, it became abundantly clear that Dishonored is a labor of love.

“It was just like, ‘Holy fucking shit.’”

“I have this crazy story from Mercenaries were I was trying to fight through this whole camp of North Koreans to kill one of the Trump Cards or whatever they called them. And I was getting my ass kicked. I was almost dead, my vehicle was blown up, and some guy was firing rockets at me. I was nearly at the tent where the Ace of Clubs or whatever was, but I was going to die. It was all over,” he said, an enthused grin devouring his entire face.

“But over on the right – like, a long way away – I could see in a bridge in a valley. A United Nations humvee was shooting at a helicopter, and the helicopter was firing rockets at the humvee. Then it drifted too close [to the camp]. Just as I was about done, I grabbed the helicopter, threw the pilot out, took it over, and wasted the whole freaking camp with the helicopter. Now, the helicopter’s almost dead at this point. It’s smoking, and then I flew away back to where I was going. It was just like, ‘Holy fucking shit.’”

Funny. That’s exactly how we felt walking away from Dishonored’s demo. If that’s not a good sign, we don’t know what is.

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8 Comments

  1. Johnny Cullen

    Literally excited for this. Really can’t wait to see it in Germany next week.

    #1 4 years ago
  2. StolenGlory

    Will it be a behind-closed-doors kinda affair, or will we be party to some funky in-game footage do you think?

    #2 4 years ago
  3. Edo

    Yep,we definitely need to see some gameplay.

    #3 4 years ago
  4. HauntaVirus

    LMFAO

    “It was just like, ‘Holy fucking shit.’”

    #4 4 years ago
  5. hypeb147

    Great article! Im looking forward to hearing more about this seemingly awesome game.

    #5 4 years ago
  6. Len

    Sounds intriguing, look fwd to seeing more.

    #6 4 years ago
  7. stretch215

    This was the game informer cover story last month. Sounds quite promising.

    #7 4 years ago
  8. Johnny Cullen

    @2 It’s behind closed doors.

    #8 4 years ago

Comments are now closed on this article.

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    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]

  • Bloodborne Forbidden Woods progression bug caused by multiplayer summon

    A progression bug in Bloodborne is in the works, according to Sony and From Software. The issue occurs when players activate a multiplayer session in the Forbidden Woods using the Sinister Resonant Bell or Small Resonant Bell. It also appears the Lunarium Key won’t appear because of the multiplayer bug, and without the key you […]

  • Yo-Kai Watch game franchise has sold over 7 million copies

    The Yo-Kai Watch IP has sold over 7 million copies, according to developer Level-5. The figure included both physical and digital download sales. Yo-Kai Watch 3 will be unveiled during Level-5 Vision 2015 next month. The first title is in the works for the west but is still without a release window. Thanks, Gematsu.

  • Bloodborne trademark returned to Sony after accidentally losing it

    In case you were worried or anything, Sony has once again obtained the Bloodborne trademark. Earlier this week it was revealed that Sony mistakenly abandoned the Bloodborne trademark along with four others registered with US Patent and Trademark Office: Guns Up!, Kill Strain; How Games Were Made to Sound, and No Heroes Allows: No Puzzles […]

  • GTA 5 PC official trailer coming next week, 15 new screenshots released

    New PC screenshots of GTA 5 have been released along with word of a new trailer coming on Monday. The screens below are from the PC version and you can view them in 4K glory over on Rockstar Newswire. The PC version of GTA 5 releases on April 14.

  • PSN real-time server status page launching in Europe soon

    PlayStation users in Europe will soon have its own a PSN Service Status Indicator. It was released earlier this month in North America. The indicator makes it easier to check whether PlayStation services are down or running as planned. This includes account management, PlayStation Now, the store, social services, etc. Sony told Eurogamer the service […]

  • Exclusivity contract prevents Bioware from revealing Dragon Age: Inquisition DLC release on PS4

    Bioware is unable to discuss when the Jaws of Hakkon DLC for Dragon Age: Inquisition will arrive on platforms other than PC and Xbox One. According to various tweets from executive producer Mark Darrah, due to the exclusivity contract between EA and Microsoft, the studio is unable to announce a release date for PlayStation 3 […]

  • LEGO Batman 3 demo, Namco Museum, more added to North American eShop

    Nintendo has updated the North American end of the eShop with a demo for LEGO Batman 3, Namco Museum on Wii U Virtual Console, and various sales. Below is the full update. Nintendo eShop Dot Arcade – Wii U LEGO Ninjago – 3Ds LEGO Batman 3: Beyond Gotham Demo – Wii U Harvest Moon: The […]

  • Square Enix’s Easter Surprise bundle contains five mystery PC games

    Square Enix offering another mystery bundle to customers in the UK, which comes with five mystery PC games for £3.99. As before, customers will be unaware of the games they are purchasing in the mystery bundle, but the bundle contains triple-A titles worth £40 combined. One of Square’s previous mystery bundles contained Tomb Raider, Just […]

  • From Software’s PSone game Shadow Tower coming to PSN

    Shadow Tower, the first-person action-RPG developed for the original PlayStation by From Software, will be released on PlayStation Network. In the 1998 title, players took on the role of a mercenary who has returned home to the Holy Land of Zeptar to find the place has been sucked into the Underworld. He must use the […]

  • PlayStation TV gets price cut in the UK, now £44.99

    PlayStation TV has received a price cut in the UK. After several retailers started offering the console for less than the RRP of £84.99, users on DealSpwn began to wonder whether this is an official price cut, and not just regular deals or stock clearance. Sony later confirmed the new price of £44.99. “Starting from […]

  • Fast & Furious expansion for Forza Horizon 2 is now available, for free

    You can download Forza Horizon 2 expansion Fast & Furious starting right now. Forza Horizon 2 Presents Fast & Furious is available to download now through Xbox Live for Xbox One and Xbox 360. The expansion is standalone, so you don’t need to own Forza Horizon 2 to play it. It’s also free from now […]

  • Fire-based weapons come to PayDay 2 with the Butcher’s BBQ Pack

    The 20th DLC for PayDay 2, the Butcher’s BBQ Pack, is now available on Steam. The DLC will run you $4.99/€4.99 and features: Piglet Grenade Launcher, 12G Steakout Shotgun and Mk1 Flamethrower Molotov cocktails and incendiary ammo Four new masks, patterns, materials and achievements The Butcher’s BBQ Pack is another co-development between Overkill and Croatian […]

  • Lords of the Fallen developer offers Hideo Kojima a job

    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]