Criterion: Burnout Crash originally started out on Wii

Monday, 11th July 2011 12:08 GMT By Johnny Cullen

Criterion boss Alex Ward has said that Burnout Crash had started life as a Wii title.

He told GiantBomb at EA’s US summer showcase, where the game was announced last week, that it was a “user-based” game at one point for the platform.

“The original version started on the Wii, and it was a user-created game where you drew the road with a wand, and we thought if we made Crash mode you can make it all yourself,” said Ward.

“We did that for a few months and it actually turned out to be quite boring. One of our philosophies at Criterion is just ‘cos we’ve made it doesn’t mean we can’t delete it. So if we have to throw something away and shelve it, we could talk for hours about the number of ideas we’ve just thrown away because you get there and it doesn’t quite work,”

Ward also said the latest version of Crash was built using Microsoft’s XNA program, creating it in about four weeks.

Burnout Crash launches this fall for PSN and XBLA.



  1. RyanMartin1991

    Maybe that’s where it should have stayed.

    #1 4 years ago
  2. StolenGlory

    Was just about to say that.

    Really though, I fucking hate it when developers do shit like this.

    They know that there is an IP or a component of an IP that gamers really love which they could also make a tidy sum of wonga out of and rather than go the whole hog and just release an update of it or a new legit entry in the series, we get quirky little spin-off turdlings like this and Suda 51′s Sdatcher and then we’re somehow meant to be thankful that these cunts ‘listened to their fanbase’.

    Bellends. /rant over

    #2 4 years ago
  3. Lounds

    4 weeks

    #3 4 years ago
  4. Blerk

    I’d love to give this the benefit of the doubt, but it just looks so…. ugh. :-(

    #4 4 years ago
  5. Yoshi

    Can’t really hate it until we see a price. If it’s just a little fun game for £5ish then no worries is there :)

    #5 4 years ago
  6. Lightmanone

    So basically we are getting a game that was suppose to be on the shelve. Right, so instead of working on a new game, that actually looks decent and is FUN, you rather dust of a game that is no fun, looks like 1999, and brings down your name as EA and Criterion. Sounds completely…. logical? Come on……

    #6 4 years ago

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