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Planetside 2 details come out of SOE’s FanFaire

Friday, 8th July 2011 20:20 GMT By Stephany Nunneley

SOE boss John Smedley revealed long-awaited details for Planetside 2 last night during the FainFaire event and Smedley started out talking about the game’s engine, Forge Light.

The engine will allow for “massive seamless worlds, advanced atmospheric effects such as moving lights and shadows, volumetric fog, and even sun filtering through clouds,” according to Massively.

It will also allow the game to work on older PC systems as well as future hardware configurations. It uses NVIDIA’s PhysX system, which SOE believes can “make some of the most amazing looking characters and environments.”

PlanetSide 2′s Matt Higby said the game would contain massive warfare, and it will be able to accommodate “thousands of players in open world combat, with massive conflicts.”

It will come with a new conquest map, areas in the game are contestable and considered valuable real estate. Topography changes when areas are conquered, with battles taking place in physical structures as well as in the landscape. Players will be fighting over resources, which are needed for armor, weapons and vehicle upgrades.

Each of the three empires are back, the game has new combat roles, a new skill tree class and outfit updates, and will include an “offline, time-based unlock system,” similar to the one used in EVE Online. This will allow players to continue advancing even when offline and to keep up with what their friends are up to in-game.

Read the full thing over on Massively, and there is another nice write-up over on Ten Ton Hammer.

Shots and a video can be found here.

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5 Comments

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  1. Erthazus

    “It uses NVIDIA’s PhysX system, which SOE believes can “make some of the most amazing looking characters and environments.”

    HUGE mistake. A mistake of giant proportions.

    #1 3 years ago
  2. DSB

    ^^ Broken record is broken.

    The video doesn’t really look like much. Hopefully they won’t be watering it down, but I could definitely see SOE trying to squeeze it into the PS3 to try and gain some extra profits.

    #2 3 years ago
  3. ultramega

    @1
    Explain to me what’s wrong with PhysX?

    #3 3 years ago
  4. galaxy366

    Will it have monthly fee? :(

    #4 3 years ago
  5. Erthazus

    @3, it’s a physics engine that is forced to work with your videocard thus offloading physics calculations from the CPU, allowing it to perform other tasks instead. Which have an ability to slow work of your entire PC platform.

    but main problem is the implementation. Sometimes physX enchantment is just a cheap effect that makes some games look even worse. Great example of great PhysX work is in Mafia II or Batman:Arkham Asylum. 80% of other games with this effect looks bad or just slow your experience.

    but with MMO, you can’t expect something impressive, it will just slow your PC’s CPU work.

    #5 3 years ago