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Report – XBL Cloud storage live for some titles

Tuesday, 5th July 2011 14:15 GMT By Stephany Nunneley

According to a report over on Eurogamer, Microsoft has opened up its cloud storage service for some Xbox 360 titles.

One of the site’s readers noticed the latest system update now stores profiles, and some game saves across multiple 360 systems with certain Xbox Live Arcade titles in the cloud storage service.

“Cloud storage will allow you to enjoy the same great Xbox Live gaming experience even when you’re not in your own living room by giving you the option to store your ‘game saves’ securely in the Xbox Live cloud, instead of on a portable memory unit or your console’s hard drive,” said Live’s Marc Whitten last month in the press release which detailed the service.

The cloud service also allows folks to save Microsoft Points, Achievements, and their friend’s list.

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6 Comments

  1. Garth

    GamerTags have been stored online for years (never used the “Recover GamerTag” feature?), and some XBLA games’ saves have always been attached to your GamerTag – this is nothing new!

    #1 3 years ago
  2. G1GAHURTZ

    It is something new, because you’ve always had to transfer data across HDD’s.

    There are some titles that might automatically unlock certain things based on achievements that you have according to your gamertag, but for the most part, they only check saves.

    I bought a 360 Slim a while ago but haven’t been bothered to transfer my saves from my old Elite HDD, and I have to do everything again from scratch in virtually every game. The only real exception are online games where my level/rank is stored online.

    #2 3 years ago
  3. OlderGamer

    What G1GA said.

    Plus I can easily see the day when we will need to log in to XBL every time we turn the system on. We already do? Not lik ewe will have to. It will be a way for MS to make sure that every one uses Gold even for playing “Offline” and secondary silver profiles(now used to same room MP games).

    MS will put in features only useable with Gold, and start making everything usable with gold only. In other words if They heavily use cloud tech but only let gold members use those features… Gonna suck for everyone else.

    But in the end I guess its only a matter of time before Sony does the same type of thing.

    #3 3 years ago
  4. Garth

    “It is something new, because you’ve always had to transfer data across HDD’s.”

    Like I said, some XBLA have always saved to your GamerTag, and your GamerTag has been able to be backed up on Xbox LIVE servers for years (provided you connected to Xbox LIVE obviously).

    Recovering your GamerTag brings some XBLA saves with it – some XBLA games have never had individual save files on your hard drive. Go take a look! Some don’t have individual save files because they’ve saved to your GamerTag.

    The cloud storage stuff MS was talking about at E3 will be used for more than just some XBLA titles and your GamerTag. There is no Dashboard update today or recently that has activated the new cloud storage system.

    Eurogamer based their report on the comments of a user who didn’t realise he could recover his GamerTag up until now.

    “The cloud service also allows folks to save Microsoft Points, Achievements, and their friend’s list.”

    That’s not new either.

    #4 3 years ago
  5. Garth

    Eurogamer have taken the story down now.

    #5 3 years ago
  6. aprotosis

    Garth is correct that they system as described has always existed. The cloud storage stuff will end up being a lot more robust.

    A good example of a game that uses your tag to store the save info is the South Park XBLA title. For that matter, if you want to make sure your save games stick around, you do NOT use the recover gamertag feature.

    Each Gamertag is assigned something called a “guid”. (generic universal ID). Whenever you save a game, it is tied to your gamertag using this guid. (note: a few games do not. saves are universal) When you use the recover gamertag option, the guid assigned to your gamertag changes. This means you will invalidate every save game file you have on your HDD that uses the guid as an owner ID. It warns you of this possibility whenever you go through the recovery process.

    #6 3 years ago

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