Fan feedback has had significant impact on Mass Effect 3, according to Bioware’s Jesse Houston.
After Mass Effect’s weapon and armour customisations drew criticism, BioWare scaled them back – but will revise them again based on new input, the producer told Wired.
“We got a lot of feedback from fans that [the customization options] were too cumbersome, so we totally removed them for Mass Effect 2. We might have cut a little too deep with that,” he said.
Players of both titles called for more melee options, hence Mass Effect 3′s Omniblade.
“One of the big things that we’re trying to do is give players more choices. A lot of players wanted to get up close and personal, but didn’t have the tools to do that,” Houston noted.
BioWare will also move forward with lessons learned from the mixed-feedback to Dragon Age 2.
“We learned a lot about the way story flow should work,” Houston said of Dragon Age 2′s plot.
“I don’t want to go into too many details, but ultimately, we’ve listened to the fans in a big way: We’re taking it very, very seriously and we’re committed to making sure we don’t repeat mistakes.”
Mass Effect 3 is due on PC, PlayStation 3 and Xbox 360 in early March, 2012.