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Cage: “We need to talk about emotions and work on stories that appeal to all people”

Saturday, 19th March 2011 17:04 GMT By Stephany Nunneley

David Cage has been on a talking streak since Quantic Dream won three BAFTAs earlier this week, and most of what he’s had to say involves interactive storytelling – one of the categories Heavy Rain won an award for.

“If this industry wants to mature and evolve then we need to talk about emotions and work on stories that appeal to all people, not just hardcore gamers between the ages of 15 and 17,” he told the US PS Blog.

“We have a much wider market out there just waiting to interact if we can go to them with the right ideas. I know no good stories written by 50 people. A story is something emotional; something personal that you want to share and it is strongly linked to your own life and experiences.

“We need auteurs and the biggest problem in this industry is that we don’t trust them – we trust programmers instead. Auteurs are scary because they come back with ideas, but that is exactly what this industry should be about.”

Quantic Dream has a few projects in the works, but Cage has said on more than a few occasions that it’s not ready to reveal anything yet.

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6 Comments

  1. Hunam

    Talk about emotions?! Pfft. We’re men. We don’t have emotions!

    #1 3 years ago
  2. OrbitMonkey

    Well judging from reviews, what they actually need are A) tits B) shower scenes C) more tits

    #2 3 years ago
  3. Amaterasu

    Bafta or no, David Cage should be the last person to talk about good, mature or interesting writing! I did enjoy Heavy Rain, but certainly not for its illogical, inconsistently written clusterf*ck of a plot.

    #3 3 years ago
  4. Neolucifer

    Since he is making a statement about making emotional storylines here , not airtight and void of plotholes writing , nor mature anything , you truly have no foothold and point here imo .

    If you read the whole thing , he even makes the point of conceding his previous two games were badly written in parts , and that he is progressing within each game in his writings .

    #4 3 years ago
  5. osric90

    Hahaha, I love how haters comment and make no sense at all without them even knowing.

    #5 3 years ago
  6. aprotosis

    Can we instead then talk about how auteur theory has been widely disregarded since the 1960s, for reasons that would translate directly to the game industry? Or are we just haters?

    Emotion in a game is all well and fine, but really hard to pull off in games because the narrative needs to be complete. Any seemingly incidental parts that fall out of line with the narrative can ruin the emotion of a scene. Take the above screenshot used for this story as a prime example. The emotion in this “scene” is dead because Jayden’s face is set to mannequin repose. No one would be so emotionless when being shouted down by a man twice your size half a meter from your face.

    Note to fanboys: I am not saying Heavy Rain failed in this respect or this scene failed when viewed in-game. I was using the still image shot to illustrate a point.

    #6 3 years ago

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