Cage: “We need to talk about emotions and work on stories that appeal to all people”

Saturday, 19 March 2011 17:04 GMT By Stephany Nunneley

David Cage has been on a talking streak since Quantic Dream won three BAFTAs earlier this week, and most of what he’s had to say involves interactive storytelling – one of the categories Heavy Rain won an award for.

“If this industry wants to mature and evolve then we need to talk about emotions and work on stories that appeal to all people, not just hardcore gamers between the ages of 15 and 17,” he told the US PS Blog.

“We have a much wider market out there just waiting to interact if we can go to them with the right ideas. I know no good stories written by 50 people. A story is something emotional; something personal that you want to share and it is strongly linked to your own life and experiences.

“We need auteurs and the biggest problem in this industry is that we don’t trust them – we trust programmers instead. Auteurs are scary because they come back with ideas, but that is exactly what this industry should be about.”

Quantic Dream has a few projects in the works, but Cage has said on more than a few occasions that it’s not ready to reveal anything yet.

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