Kaos GM David Votypka has said the firm would consider making the single-player portion of Homefront 2 a bit longer than the current five-hour campaign, providing it doesn’t take away from the multiplayer component.
Speaking with CVG, Votypka said doing so though, would require a bit more balancing on the team’s part to make sure it didn’t take away from the multiplayer component – currently considered the best part of the current Homefront.
“It’s a balance really. So if we were doing a single-player only game – and there are some of those out there of course – then you’re talking maybe a 20-hour single-player campaign,” said Votypka.
“I think going forward we’d certainly work on extending it a few hours, but going past the 10-hour mark and doing a category-leader multiplayer game… you just have to balance your development resources there. I think the main thing is do people feel that they got enjoyment out of the single-player campaign and enough of it? So we’ll see how it comes out and what the gaming audience has to say about it.
“We also want to focus on a large-scale multiplayer game and that you get a lot of hours play out of that as well – because that’s infinitely more re-playable than single-player anyway and you’re going to spend the bulk of your time there. So we really want to make sure that’s robust and deep.”
Homefront is out in the US now, and hits the UK on Friday. You can get a list of review scores via our round-up, and find out why stock in THQ dropped following the game’s scores through here and Brenna’s feature.