Mon, Oct 25, 2010 | 17:22 BST
NFS: Hot Pursuit demo releases tomorrow

EA’s announced the demo for Need for Speed: Hot Pursuit will go live tomorrow for Xbox Live and US PSN.
The demo goes up on EU PSN on Wednesday.
The taster will mostly give players access to the new Autolog features for the racer; you’ll get access to a second track if you invite a second player.
The demo “ends” on November 9. We’re guessing that’ll be when the Autolog features get pulled.
“Need for Speed Hot Pursuit is blowing the roof off social competition and bringing excitement back to the racing genre,” said Criterion producer Matt Webster.
“We’re putting players and their friends at the heart of the gameplay experience by automatically tracking and comparing each person’s performances. This demo will give gamers a snapshot of Need for Speed Autolog and how we’re amping up the energy of intense pursuits, competitive racing and online connected play – nothing is more powerful than beating your friends.”
NFS: Hot Pursuit launches on November 19 in the UK for PS3, 360 and PC.


9 comments
#1
ShiroGamer
26/10/10, 12:50 am
no PC ?
#2
Blerk
26/10/10, 8:36 am
Quite interested to see just how ‘Burnout’ this is.
#3
Syrok
26/10/10, 8:43 am
I hope it’s very Burnout Paradise like online.
@1: There is no PC demo, but it will be on PC.
#4
Detale
26/10/10, 9:41 am
Looking forward to trying this out.
#5
M2Kx
26/10/10, 10:13 am
“I hope it’s very Burnout Revenge like”
fixed
#6
Whizzo
26/10/10, 10:26 am
From playing it at the EG Expo, if you want more Revenge like racing (i.e. more directed but there’s still shortcuts) you’re going to be happy.
#7
M2Kx
26/10/10, 10:35 am
Sounds great
Revenge is the best Burnout to me.
#8
Gadzooks!
26/10/10, 10:52 am
Does it have splitscreen multiplayer? If not then no sale for me, just like BO:paradise.
#9
DrDamn
26/10/10, 11:14 am
@8
No it doesn’t – and they don’t have the excuse of an open world they used in BO:P either. I am still likely to get this as I think they make the best arcade racers. Plus I have a liking for this style of track/course – long flowing point to point stuff. Absolutely disappointed in the ditching of local multiplayer though.