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Interview – id Software’s Todd Hollenshead

Monday, 16 August 2010 14:29 GMT By Nathan Grayson

hollinshead

Anyone who follows VG247 will know Quakecon took place last weekend, so we took the opportunity to catch up with id Software CEO, Todd Hollenshead, to talk Doom 4, Wolfenstein, new technology and more.

Catch the full interview after the break.

VG247: Last year, you said that Doom 4 would be here – at QuakeCon – this year. But it’s not. In the words of black-and-white television, “you’ve got some ‘splainin’ to do.”

I thought it would [be here]. I thought it would.

Well, during his keynote, John Carmack said we were supposed to bug you about Doom 4 not being here, so I’m only following orders.

[Laughs]. Well, he said I went up and took the arrows for him, which I figure is fair enough since I did say at [last year's] keynote that there’d be no Doom that year, but Doom the next year at QuakeCon. And I think we all thought we’d be showing it this year at QuakeCon at that time. But, you know, things sort of change. And really, we do really want to wait until we have something awesome to show that’s gonna blow people away.

And the other thing is that, as amazing as the RAGE presentation was, we’re focused on talking about that as opposed to something that’s even further down the road. It’s hard to complain though, because – I don’t know of it being done, I haven’t heard of it being done – the demo on three platforms. Our guys did an amazing job, I can honestly say. I’ve actually seen the presentation, like, 30 times before, but towards the end of it, I even got, like, some goosebumps. I think part of it was the audience being really into it and stuff like that too. Plus, it really did look good and we showed stuff that we have not shown before.

So, can you say that Doom 4 will be at QuakeCon next year for sure?

Ok, I’ve learned my lesson. [Laughs].

I’m gonna let the Doom team speak about when they’re gonna show stuff. I’ll take my arrows for last year, but I’m not gonna set myself up for next year. When they’re ready, they’ll be ready. And I don’t want to speak for them.

id’s been with Bethesda/Zenimax for quite some time now. How is it? Do you ever miss the days when you were independent?

Honestly, I can say that – really – probably 95-99 percent of the way things work is exactly the same. Probably the biggest change we had is from the changes that are necessitated by growth of a company. So, prior to the merger we were at about 80 or 85 people, and now we’re at over 170. So that’s a big change. That’s had far more of an impact on how the company operates and stuff like that than anything related to the merger.

The way we develop games is virtually unchanged. There may be some more paperwork to fill out to get a person’s machine as opposed to just saying, “I need two more machines” or “Look, we need this hardware.” But I think that it’s good to have a responsible system, especially when you get to be the size [we are now]. We needed a process like that.

And so, it’s basically the same, only better.

We’ve see quite a few new technologies take the spotlight over the past year. Let’s run down the list: first up, 3D. What’s id’s stance on that? Do you think it’s a potential way forward for the industry? Do you think it’s just a gimmick? Do you think it could hurt the industry in the long run, seeing as it’s kind of a resource hog?

That’s a good question. Yeah, you know, I don’t know that there’s an “id position” on 3D. I mean, there’s some cool stuff about it. There’s no question about that. But, in my opinion, to game on your TV in your living room with a 3D TV set is expensive. They’re really costly. So I think there is a cost factor that’s going to impact whether it’s going to be widely adopted or not.

You know, there are also some technical issues as well. Like, if you’re playing a game, a lot of people move around and stuff. And I haven’t personally demoed any of the hardware, but what I understand is that you can get glasses out of sync and stuff like that, so you have to be careful. It’s one thing when you’re watching a movie like that; it’s another thing when you’re playing a game. As a game developer, you don’t want to be worried about engaging the player so much that they’re moving. That’s not the thing that you want to worry about. You don’t want to have to stop yourself at some point there. So I think there’s a bit of a trade-off that goes on there.

We’re not developing anything for it currently. I think the strategy for us from, you know, the geeky standpoint is that it’s cool to see that stuff. At the movie theater I saw Avatar at – with the [3D] glasses on –  they had the NASA demo out in space with IMAX stuff. And I was just like, “That is so badass.” There’s no question that there’s an appeal there. But I don’t know if it’s gonna get to a price point where it makes sense, or if there are going to be technical factors – like how still you have to sit and where you play – that actually take away from the immersion aspect of videogames.

So I think there are definitely some concerns. Not that those take away from the coolest aspect of it. That’s just sort of my  scattershot thoughts on it. Carmack may disagree with me. I don’t know what his opinion is on it because I haven’t talked to him.

The other big tech toy is, of course, motion control – which isn’t just impacting the current console cycle; it’s extending it. Where does id fit into that picture?

We aren’t using any of that stuff in our current development. With RAGE, I don’t expect for us to have Kinect controls or anything like that. So, on stuff in the future, it’s an interesting question. I know that John [Carmack] finds it appealing. He’s worked with some facial recognition software, and what he said in his keynote is that he plays more games on the Wii.

The question is, will it give something to our games that will differentiate them from other games? Is it gonna make them better experiences? Because that’s the key thing. It’s not, “Oh, are we gonna adopt this new thing that Microsoft and Sony are touting?” That’s not as important to us. We’re more focused on making our games as good as they can be – making the maximum enjoyable experience for the players to get out of them. And if that means bringing other aspects into them as we go down the road, then that’s certainly something we’re gonna take a look at. But if we feel like that’s not gonna add to the experience – or, on the other side, even take away from the experience – then obviously that would be a concern for us.

With Wolf 3D and Doom, the whole WASD keyboard configuration became the default for how you played shooters. And a lot of people for a long time thought you couldn’t effectively execute shooters on consoles because of UI limitations, and it wasn’t the same as a keyboard and a mouse. Most of the people at id are still PC players who play first-person games. And you can include me in that group. But, you know, with Goldeneye, Halo, Gears and all those games, the UI issue with shooters and consoles has been solved. Part of that is the reason why we’re multi-platform with RAGE. It’s not just that we like consoles. It’s that shooters now have a very strong market on consoles. A fanbase. So that’s where we want to be too.

But the issue with shooter games and [motion control] interfaces is still – in my opinion – that the implementation’s a little janky. It’s not like, “Oh wow, this is the way these games are meant to be played!” Not that we couldn’t put resources into potentially solving that, but if we did, we’d want to make sure that it was awesome and not “Yeah, this is sort of lame.”

Bullet point: our motion control is all right!

[Laughs]. Yeah. We were talking about it at the panels, and I absolutely agree with something that was said on stage, which is that you don’t want to sacrifice greatness to have more mediocrity. It’s better to have your control system be absolutely spot on – have that tactile feedback. And I think, as a company, we’re known for that. You know, John talks at the very weedy level of details about, like, milliseconds of delay with controls and stuff like that. And I think those things are really important in terms of the experience the player has and how much you can immerse them into the game – and how much they separate themselves from the experience you show them on the screen.

We would want to have that same type of interaction experience of the player with the game with the motion controller if we were to put that in a game. We wouldn’t lose something in the translation.

id Tech 5 is now Bethesda-exclusive. Why? What are the benefits of having your own exclusive engine? What were the thought processes that went into that decision?

It’s a couple things. It’s part strategic with respect to the way that we’re building up the company inside of id in terms of multiple teams. And partly, it’s a strategic decision on part of the overall corporate strategies of Zenimax, Bethesda, and now Arkane.

One of the reasons in the past that we licensed technology is that we only had one team working on games, so we couldn’t really leverage the tech to its fullest extent until we licensed it out to other teams to use it. Especially in a tech industry, engines have a fairly rapidly closing window of best use. To some extent, that’s not an issue as much anymore since we have multiple teams.

The other thing is that we really do think id Tech 5 offers us a competitive advantage with respect to what we can do within game development. And so we want to keep that within the id/Bethesda/Zenimax family.

I believe it was Carmack who said id probably won’t design a new IP for another decade. Does this mean sequels to all of id’s major franchises? For instance an id-developed sequel to, you know, the game this convention is named after?

[Laughs]. John is a little more bold in his predictions on things than I am. I mean, I’ve already sort of been burned by my “Doom 4 at QuakeCon 2010” prediction. I’m a little gun shy on it.

I think that the idea is – you know, whether or not it happens, a decade is a really long time. It’s just hard to see. I don’t think I would go that far. I think there are too many things we don’t know. You know, John kind of looks at the empirical and says, “as it has been, so shall it be ever forward” until something happens to change it. Anyway, the thought process is that we have Doom, Wolfenstein, Quake, and RAGE. As much as I have confidence that RAGE is going to be a huge hit, it doesn’t have… we hope it’s going to be popular. I expect it will.

But we don’t know. But we do know that Doom is a popular franchise, obviously that Quake resonates with people, and Wolfenstein is a game that has sentimental value to me purely for the fact that it got me involved in PC gaming. It was the first PC game I played. You know, I played Atari 2600 games. I played some games on my TI-99 480 POS machine, but I don’t know if you can honestly call that a computer. [Laughs].

I expect that we’re gonna be looking at going back to those franchises again. To say that’s the only thing we’re gonna do? I think it’s probably too early to tell.

By the same token, the Raven-developed Wolfenstein game launched last year to sort of middling reviews…

Yeah, I think it’s fair to say we would have liked for it to have had a better reception.

So is id still interested in licensing out its major franchises to other developers? Or are you once bitten, twice shy? Will we see a more internally focused id from now on?

Now with Wolfenstein, Quake, Doom, and now RAGE, we do have four IPs. Ultimately, we have three triple-A internal teams to take care of those properties.

I wouldn’t say that I would rule out that we will never work with another developer just because it’s difficult to predict. But the one thing about working with Zenimax is that it’s a little bit of a different equation in terms of working with someone within the family. Like I said, my crystal ball is very cloudy about things like that, so it’s hard for me to predict. But right now, there’s no active development on any id property outside of the company.

id’s been expanding its business quite a lot recently. You’ve moved into iPhone development, consoles, and free-to-play. Are you looking to expand further? Are you at all interested in – especially – the new horizons of PC gaming, like cloud gaming and Facebook?

It would be a hard stretch for me to see us going into social gaming. I mean, we are really more of a [hardcore studio]. The people who work at the company are gamers. You know, I know people who play Farmville and stuff like that, but I can’t say I like it that much. I’ve never even seen it.

I would totally play Quakeville.

[Laughs]. Now, see, that might be fun. But I don’t know how social of a game that would be. On the social gaming stuff, I would say that I highly doubt it.

On the cloud computing stuff, I know John has a certain affinity for technical, “Gee whiz-y” things. And that is sort of where cloud computing is right now. The issue to me with that sort of stuff currently is that you can build a fairly good example of how awesome it’s gonna be if you assume away problems like that not everyone has broadband. That’s a serious issue. You can process all this stuff on the backend, but there are people in rural US – which is where a lot of the market for that would be – that just are gonna be excluded from it.

Now I don’t know; maybe somebody has done the economic research. But I know that you can think about one  thing, but when you start trying to do it, there are unknown problems you run into. That’s been one of our experiences, like you brought up with Quake Live. You know, we know how to make games. And I think we did a great job with the game part of Quake Live. But what we had to learn a lot on were these things we weren’t thinking about when we were building Quake Live like “We want to build a subscription service,” and “All right, well, we’re gonna make it worldwide.”

We have huge numbers of fans in places you might not expect — like Poland. Seriously, it’s in the top-ten numerically as a playerbase for Quake Live. And we were like, “Wow, well that means we need to have a worldwide payment solution.” That’s something we knew nothing about, and we started into it, and we were like, “Woah, this is a pretty tricky problem!” It really doesn’t have anything to do with making a great game, but it has everything to do with delivering a great experience to as wide a customer base as possible.

As I mentioned earlier, the PC gaming market has been branching a lot recently. Free-to-play, social media, cloud gaming, MMOs, etc. Coming from a PC-centric background, how would you define PC game development at this point? And is a triple-A business focused mainly on the PC still feasible?

Well, I think it is. You know, where the huge opportunity there – just from a financial standpoint – is probably in the MMO market. Because, you know, you have a lot of cases – and one huge case, one WoW case – of where that can be a huge financial success, as well as a critical success and even getting out into the friends of the guys that maybe play one game a year or something like that.

I still think the PC is a good platform. I think the piracy problem is a significant concern, but we still see the PC as a viable platform. RAGE is gonna ship on the PC at the same time as it ships on Xbox 360 and PS3. It was kind of funny watching the RAGE presentation. When you put that sort of presentation together with stuff running side-by-side, and the PC boots up faster…

…and everyone in the audience goes completely nuts?

That’s right. These are PC fans here and they’re cheering for that, even though it’s probably at the level of barely discernible for most consumers. But, you know, you make it a competition and the PC wins, and the PC fans cheer.

One last question about the convention in general. QuakeCon had quite a bit of diversity in terms of panels this year. Will this be a continuing trend? Will we see more talent from beyond Bethesda/id’s hallowed halls?

We’re gonna do our best. I mean, that’s one of the advantages of the merger: we’re able to tap into the resources that Bethesda has for development talent. And not only development talent that’s internal to Bethesda, but development talent at studios they work with that they’re publishing.

As much as it’s still QuakeCon, I think broadening it to make it more of a Zenimax/Bethesda/id/Arkane family event is good for the event. Space pioneer and industry luminary Richard Garriott is here this year. That was one of those things where it was like, “Man, this would be cool.” And John was like, “I’ll talk to Richard!” And he was enthusiastic about coming up here. You know, he’s just down in Austin. And I knew Vince [Zampella] and Jason [West] all the way back from years and years ago in the mid-nineties, and just happened to randomly run into them during E3. It was just like, “Hey man, I know you guys have got your own thing going on, but I’d love for you to come back to QuakeCon,” and they were like, “That sounds really cool!”

Having that stuff is cool for the audience. I learn stuff from it as well. I think [the developers] have a good time. QuakeCon is a cool thing, and it’s a unique experience where people who might be making competitive games can come and be friends too.  

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5 Comments

  1. DrDamn

    #1 5 years ago
  2. mington

    Raven-developed Wolfenstein game launched last year to sort of middling reviews…

    Yeah, I think it’s fair to say we would have liked for it to have had a better reception.”

    We would have liked it to have been a better game

    #2 5 years ago
  3. mington

    Were they responsible for Quake 4 and Quake wars?

    (they were balls)

    #3 5 years ago
  4. LePlatypus

    @3 Quake 4 = Raven software and id
    Quake Wars = Splash damage and some other ones for consoles

    #4 5 years ago
  5. soulburner

    I just wanted to say I’m kind of offended with what Todd said about Poland. I mean, he’s genuinely shocked that we play QuakeLive, just as if Poland was a third world country somewhere on the north pole…

    #5 5 years ago

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    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]