Eugen: Console RTS key “not about hardcore micro controls”

Monday, 8th February 2010 16:34 GMT By Johnny Cullen


R.U.S.E. senior producer Mathieu Girard has told VG247 that understanding that RTS is “not about hardcore micro controls” is the key to cracking the genre on consoles.

In the past year, console RTS has had something of a tough time, with Halo Wars and Command & Conquer: Red Alert 3 failing to set world on fire in terms of sales.

But, speaking in an interview with us on the state of the RTS, Girard insists R.U.S.E. is different.

“It is difficult to foresee the future and very easy to criticize the past. But I think that if you want to make a strategy game on console, you must understand what strategy is about (and it is not about hardcore micro controls and options), and what console is about,” he said.

“We have tried to accommodate that on RUSE. There are actually some aspects of the game, such as navigating the map, that feel more comfortable on the pad.”

R.U.S.E. was due out in the second half of fiscal 2009, but was delayed recently until after March 31.

It’ll be released on PS3, 360 and PC.

Read our feature on the genre here.



  1. Blerk

    Halo Wars did pretty well in the end, didn’t it?

    #1 5 years ago
  2. blackdreamhunk

    No real rts, rtt are just some of the reason why pc gamers hate consoles.

    I am also going to say the lack of alot of genres on consoles too.

    I am a genre jumper when I game too.

    #2 5 years ago
  3. Patrick Garratt

    About 1-1.2 million, all-told. It did 700k in the US.

    #3 5 years ago
  4. Blerk

    Not bad at all for a console RTS, I’d say.

    #4 5 years ago
  5. SunKing

    Arguably, a console joypad is, and never will be, precise enough to play a PC RTS. That’s why they need to stop making them for consoles.

    #5 5 years ago
  6. Gekidami

    They have no choice, its either make atleast a console verison or get sod-all sales.

    #6 5 years ago
  7. blackdreamhunk

    game devs have higher risk of going bankurpt because high production on console than they do to make a pc game.

    dawn of war and empire total war has proven that by the way.

    #7 5 years ago
  8. Gekidami

    How do those 2 games prove in anyway that BS statement?

    #8 5 years ago
  9. blackdreamhunk

    how much did it cost to make kill zone 2

    how much did it cost to make empire tatol war

    my statment is BS now huh well tell that to the 11 000 game devs that don’t have a job

    on one more thing retail is to be blamed too

    lovely distorship sony and microsoft has.

    #9 5 years ago
  10. BabyJesus

    Yeah! Damn MS and Sony they push out all competition, just look what they did to the Wii.


    #10 5 years ago
  11. blackdreamhunk

    nintendo knows their place in the food chain that is why they are the ony console company to be suceessful in the console market.

    I bet microsoft and sony likes to lose billions these days. lol Yea…that is why they lie alot lol

    #11 5 years ago
  12. Gekidami

    If you want to blame anyone for retailers pushing PC games off the front of the scene blame the likes of Steam for pushing digital distribution, Sony and MS have nothing to do with it.
    As for the so called ‘console lay-offs’, that link blames it more on the recession then anything else (hell, it even says that as of now there should be less because we’re out of it) and decides to omit how much it costs to make a PC game. It also fails to say that whilst it may cost more to make a console game they sell for more and better then PC games so more money comes back in.

    #12 5 years ago
  13. blackdreamhunk

    yea them retails know dooms day is coming. It’s either that more game devs go bankuprt. lol

    man them rented game, pirated game and used game market look so hot right now lol

    yea them publishers are so greedy we all know what dirticion they want to choose.

    #13 5 years ago
  14. SwiftRanger

    “It also fails to say that whilst it may cost more to make a console game they sell for more and better then PC games so more money comes back in.”

    I don’t even know if it would cost more to make a console game, you’re dealing with fixed hardware there as opposed to PC. On the other hand, that higher console game price has nothing to do with higher income for the third-party publisher: it’s the licensing fee which goes straight back to either Sony, MS or Ninty, it’s how those big three make most of their money.

    PC is a no man’s land with all the opportunities and disadvantages you can imagine. It says a lot about this industry in general that only few companies have the knowledge of releasing a successful PC game. It’s awful really, plenty of publishers have had nearly two decades of time to get a “plan” together for the PC yet they’re being trumped by indies and smaller companies like Stardock. The EAs, Ubisofts and Activisions of this world should be deeply ashamed.

    Console RTSs… let the masses have it. But let the PC version take full advantage of its platform and control method as well, that’s all I can say.

    #14 5 years ago

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