Tue, Sep 23, 2008 | 09:34 BST
Heavy Rain: Objects can only be weapons “if the context makes it logical”
Quantic Dream boss David Cage has said that objects in thriller Heavy Rain may only be used in context, so don’t expect to be walking around inside houses stabbing screwdrivers into coffee pots.
“You could take the bottle, you can take the screwdriver, you can take the chainsaw, you can use different things and use them as a weapon if the context makes it logical,” said the game’s dev boss, speaking at Games Convention.
“For example, when the guy comes back in, it’s a weapon. But if you’re just in middle the street, no. The philosophy behind it is not like GTA and it’s an open world and I can do whatever, even if it’s silly. You can do whatever makes sense in the context. That’s really our policy.”
Which essentially means you’re only going to be able to do what you’re told, in effect. The game’s UI is fully contextual, appearing when you’re able to interact with objects.
Next-gen Broken Sword? The PS exclusive’s out next year.



4 comments
#1
Blerk
23/09/08, 9:43 am
Try telling that to Jason Bourne, man.
#2
patlike
23/09/08, 10:20 am
Is this going to be any good? I was blown away in the presentation. The more I pick over it, the less convinced I am. Goddamn you, memory.
#3
TheDifficult3rdAlbum
23/09/08, 10:32 am
Fail.
Memories of Monkey Island on my Atari ST and getting stuck and having to go through my inventory using every silly object on everything in each location until something stuck. Tedious. Yes, just like Broken Sword as well, except with less rubber chickens.
#4
patlike
23/09/08, 10:38 am
It did look good, like…