It's not as boring as it sounds, really; Two Worlds II is a complex game and whacking a scary UI on it would be insta-death. The latest developer diary from TopWare takes us through the surprisingly friendly menu system and then blows some stuff up with magic. Can't argue with that.
The diary is hosted by creative director Scott Cromie, who lovingly outlines a radial menu and the three-part magic system, which premits players to mix-and-match spell type, delivery method, and the "really interesting" modifiers. Cor.
That Video Game Blog had the trailer, embedded below for your convenience.