If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Molyneux on BC: "We're not saying it's never going to come out"

bc.jpg

Reader interaction... IN ACTION. We asked you to put your questions to Peter Molyneux, and he very kindly answered a few on the phone for us on Monday.

First up, Newbie101 with this: "Please ask him where BC is. Has it officially been canceled or is it still 'suspended,' and why was it suspended?"

Here you go:

This is a long time ago now, actually. It must be the back end of 2003, I would think. Basically, it was for a couple of reasons. One is that Microsoft has some very good reasons, and also Lionhead had to focus itself on one or two things. Otherwise we were getting too diluted, our efforts were getting too diluted.

And we had to pick between BC or Fable. We couldn't do both simultaneously: it was just impossible for us to do that and maintain any quality at all. So we literally almost sat in a room and debated which one it should be, and some people thought it was going to be BC and some people thought it should be Fable that was going to be shelved, and in the end it came down on the side of BC being put on the shelf.

That's all that's done. We're not saying it's never going to come out. Currently it's still on the shelf, but so many people ask about it and I find it absolutely fascinating that they do, because in a way some people here and at Microsoft said, 'You know, we just don't quite understand what the BC game's all about.' But everybody seems so enthusiastic about it. It really fascinates me.

More tomorrow.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

Comments