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Cliff Bleszinki explains why Bulletstorm's main campaign is single-player only 

Cliff Bleszinski has told The Daily Telegraph that at one time, the main campaign in Bulletstorm was a co-op.

Apparently, co-op for the campaign mode of the game just didn't work, so they changed it over to single-player.

"First off, it was in there at one point and it actually worked, but we found that the game shifted from being this kind of puzzle shooter into essentially this downhill skiing simulator, where people were seeing how fast they could get to the bottom of the mountain," said Bleszinski.

"Really the game just broke down, and it was a situation where people would race through the game, ignoring the vistas and they wouldn't set up as many skillshots. So when we made the decision to go straight campaign, it gave us the chance to put in one-offs that could only be controlled by one player, like the giant robotic dinosaur, where you don't have to worry about Player 2, or slow motion one-offs that could only occur in a single player game."

Co-op is still in the game though, only it's through the online multiplayer portion; however, don't expect to go around shooting other players.

"We empower the player through the verbiage and the weapons so much that if you were in multiplayer on the receiving end of that, it would be the most agonizing, unpleasant experience," said Bleszinski .

"In this day and age, with the Wild Wild West nature of Xbox Live or PSN, where for every friend made there's someone insulting you, I'm a fan of co-op. I like the idea of four players teaming up, cracking open some beers and having a good time together."

Bulletstorm releases next week on Tuesday in the US and Friday in the UK for PC, PS3, and Xbox 360.

Thanks, Eurogamer.

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Stephany Nunneley

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Half-blind/half-dyslexic, bad typist, wine enthusiast, humanitarian, intellectual savant, idiot savior, lover of all things nonsensical, animal hoarder and highly sarcastic.

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