New Blizzard interview may explain why the developer was caught off guard by the reaction to Diablo Immortal

By Sherif Saed, Thursday, 8 November 2018 09:34 GMT

It’s safe to say the Diablo Immortal reveal at BlizzCon over the weekend was a bit of a disaster.

If you ignore the confused, muted audience reaction when Diablo Immortal was revealed to be a mobile-only game, you won’t be able to get away from the all the hate online. While Blizzard certainly anticipated some of that, the developer just didn’t expect the outcry to be this massive.

In an interview session held at BlizzCon following the reveal, Blizzard’s Wyatt Chang, and Allen Adham talked about a few different aspects of Diablo Immortal. The more interesting – and perhaps revealing – is a quote about the current studio culture.

In the interview, which you can watch below in full via 리뷰빌런 하텍, a question about Blizzard’s approach to mobile games came up, two minutes into the video.

“Many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile. We have many of our best developers now working on new mobile titles across all of our IPs,” said Adham.

“Some of them are with external partners like Diablo Immortal, many of them are being developed internally only. We’ll have information to share on those in the future.”

Blizzard obviously continues to operate PC, and console games, and many more are likely in the works. That said, the image of Blizzard as a PC-focused studio is probably outdated, and it’s looks to be about money than just chasing mobile money.

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