Burnout Paradise Remastered’s many subtle upgrades stack up, even if it doesn’t look like much has changed – report

By Sherif Saed, Thursday, 15 March 2018 12:43 GMT

The Burnout Paradise Remastered package does in fact feature many improvements over the original release, according to a new report.

The Burnout Paradise remaster may still be the game everyone loves, but the port job was criticised for being underwhelming, compared to how much better it could have been.

But not everyone agrees this is just a straight port. Tech pundits at Digital Foundry came to a different conclusion after examining the improvements that went into the port that enable it to stand out from the original.

In its report, the site pitted the maxed out original PC version against Xbox One X and standard Xbox One. Outside of the native 4K resolution advantage on Xbox One X, the remaster improves the game’s SSAO implementation to remove the aliasing artefacts seen on PC.

Compared to the PC’s MSAA, the remaster uses EQAA at 4x, and the game’s textures and visual assets including ground and building textures have had their resolution bumped. Unfortunately, geometry and level of detail (LODs) have not been updated.

Texture filtering and shadow maps have been upgraded, as have smoke effects and sparks in crashes. These upgrades are present across Xbox One, and Xbox One X, which is another cause for celebration.

According to the report, motion blur has been removed, and the game’s FMV videos have sadly not been touched. Their lower resolution really shows, especially in 4K.

Frame-rate remains a solid 60fps, with only one drop the site noted when driving in the northwest corner of the world, though bizarrely only on Xbox One X. Outside of that, both Xbox One consoles maintain the target 60fps at all times.

Burnout Paradise Remastered is out tomorrow on PS4, and Xbox One. The PC version is due for release sometime this year.

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