Destiny 2: Iron Banner returns next week, patch 1.1.4 brings back many classic rules from original Destiny

By Sherif Saed, Friday, 2 March 2018 10:36 GMT

Bungie has shared a few updates about Destiny 2’s upcoming PvP and PvE changes.

First up, the next Iron Banner event will kick off on Tuesday, March 6 and ends on March 13. This time around the game mode is going to be Clash.

As always, Lord Saladin will have an inventory of weapons you can buy during the event. You can see the three new weapons coming next week below. What’s more, any progress made on challenges from the previous Iron Banner will carry over to the upcoming event.

When Destiny 2’s update 1.1.4 rolls around come March 27, Iron Banner will see a few major changes, as Bungie explained in the weekly update. The biggest one is that team sizes are being increased to 6v6, alongside some other key revisions that bring it more in line with the original design in Destiny 1.

  • Match time limit is 12 minutes
  • Score limit is 125 points
  • Respawn time is 7 seconds
  • All control zones start off neutral
  • Control zones take slightly longer to capture by default
  • Additional Guardians (max of 3) in a zone increases capture speed
  • Guardians participating in a capture get more Super energy

Power advantage will not return, sadly.

This is part of a larger update to Destiny 2’s PvP, which should arrive with the same patch. The update also brings back Rumble, and the mode will now only award points for kills, and it’ll support eight players.

Mayhem is not being changed, and Bungie said that the three modes (Banner, Rumble, Mayhem) will rotate weekly.

For PvE, Bungie shared a few details about a particular bug that’s been in the Leviathan raid since launch. The bug would sometimes prevent some members of the team from spawning after a wipe.

This is what Bungie categorises as a “code fix”, something that requires the attention of engineers as they try to figure out what’s causing it. The root cause of this bug has not yet been discovered, but it’s not for lack of trying.

“The issue where players do not respawn in the “Leviathan” raid is a memory issue due to the size and complexity of the activity,” said raid test lead John Guesnier.

“It is caused when a fireteam splits up across large distances while others remain back and swap out their gear. This has seemed to be occurring more often in recent weeks because we have updated our loot tables in order to make the “Leviathan” raid a more rewarding experience, with more incentives to return to.”

You can avoid this by simply sticking together as a team, according to Guesnier, while trying out any new loot you’ve earned. If this does not work, Bungie recommends reequipping the same armour set you entered the raid with.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.