Fallout 4’s first patch broke some mods, here’s an easy fix

By Sherif Saed, Tuesday, 8 December 2015 09:05 GMT

Fallout 4 got its first patch yesterday, and though it did fix some issues, it broke some mods.


The PC version of Fallout 4 has mod support as a key strength. These mods can be anything from small visual adjustments to game-changing tweaks, and with the new patch, some of them have stopped working.

Most of the mod files players use were downloaded from Nexusmods, a huge mod database that also happens to have its own launcher. This launcher makes alternating between multiple mods easy, and it’s how most players are running them.

Yesterday’s patch brought an updated game launcher with it, which accidentally broke the Nexus launcher and a few other mods. According to Nexusmods forum members, getting around this is easy, just follow these steps.

  • Open Nexus Mod Manager (you will need this!)
  • launch your game, wait in the launcher before starting the game
  • Re-enable the mods using Nexus Mod Manager (you will notice launching disables them)
  • Hit play

Another tool, the Fallout 4 Script Extender, has also received an updated version, though it does still rely on the Nexus manager to work.

This doesn’t cover all mods, as the nature of each one depends on what they change in the game. As with all Bethesda games, it’s best to check the download pages of the mods you’re running for updates.

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