343 Industries isn’t shying away from admitting MOBAs’ influence on the design of Warzone mode in Halo 5: Guardians.
If you’ve been following the development of Halo 5: Guardians, you’re bound to have seen footage or heard talk about the game’s most ambitious offering: Warzone. Warzone takes Big Team Battle into a whole new level with 12v12 players competing over base objectives.
Amidst all of that, developer 343 Industries went and added enemy AI to the mix. These enemies come in all sorts of shapes and sizes and each pose a certain threat. Watching this unfold can be somewhat similar to watching a League of Legends or Dota 2 game, with players killing creeps (AI) as well as competing against one another.
“What we started off really early with was the AI bosses, they took a little while to come together, but you could definitely make parallels with MOBAs there which we’re not shying away from,” Halo 5’s multiplayer design director Kevin Franklin told Games.On.Net.
Franklin added that the team even toyed with the idea of having marines attack opposing bases, making it look even more of a MOBA match. The idea was scrapped because it didn’t make sense in Halo, and that they “couldn’t just recreate Summoner’s Rift”.
Interestingly, Franklin said he personally isn’t opposed to the idea of spinning off Warzone into its own thing, but that ultimately there’s a certain expectation from fans when buying a Halo game.
Franklin also confirmed the game will be running on Microsoft’s Australian network of servers for those playing in the region, which is great news for players who often get terrible pings to anywhere else in the world.
Halo 5: Guardians is due out October 27 on Xbox One.