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DICE nearly turned down Star Wars Battlefront because of its packed schedule

DICE was so busy, they didn't just jump at the chance to make Star Wars Battlefront.

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DICE's passion for Star Wars shows very well every time we see Battlefront in action. The studio's attention to detail and careful handling of the source material is unparalleled.

But, surprisingly, DICE hesitated before taking on the challenge of making a new Battlefront game, that's according to the studio's general manager Patrick Bach.

"Disney came to EA looking for a partner to make games and suggested, 'maybe DICE should make a Battlefront game'," Bach told Official Xbox Magazine, as reported by GamesRadar+.

"On our side, we had this opportunity but were fully booked with other work and thought, 'argh, we can’t do that!' But then the heart kicks in, says 'we will figure it out,' and we figured it out. Because you can’t say no to a project like that."

And the studio has seemingly made it work, relying on the tried and true ways of project management. "You piece it together based on competence, passion, availability – although that’s easier to fix.

"You need the right people in the right place to do the right thing. Even though you don’t know what that is yet. Then, of course, you have to hire a lot of people; you swap people around. Some people just won’t be interested; other people have been building Battlefield games for ten years and want to try something else," adds Bach.

Star Wars Battlefront is due for a beta October 8 on PC, PlayStation 4, and Xbox One.

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