Thief dev: “The gap between PC and next gen has massively reduced”

By Dave Cook, Friday, 6 December 2013 12:01 GMT

Thief’s art technical director Jean-Normand Bucci has stated in a new interview that the gap between PC and next-gen consoles has become “massively reduced.” He’s given a technical insight into the reboot’s features across PC, PS4 and Xbox One. Get the skinny inside.

It follows confirmation that Thief publisher Square Enix will air two new trailers at the Spike VGX Awards tomorrow night. Could Thief be on the slate?

Now, speaking with DSOGaming, Bucci covered Thief’s PC version in detail.

During the chat he said, “The new consoles are very strong, very powerful. They allow for much more than what a console gamer is used to. The gap between PC and next gen has massively reduced for sure. The new consoles and high-end PC offer better frame rate, higher resolution, and many new features along with DX11 support.”

Elsewhere he explained, “There are many differences in power and architecture between current and next gen. The main features of the new consoles will be exploited to its full extent, let’s just think about all the processing power and memory available. One generation is DX9, where the other is DX11. You can expect more exhaustive high-end effects on the new consoles. Obviously, the 1080P resolution will also enhance your experience. The PC and next gen versions of the game will be the most impressive when it comes to visuals, although the team are working hard to ensure that the content and gameplay are the same across both platforms.”

Throughout the interview Bucci spooled off many of Thief’s technical features, such as multi-threading, support for AMD’s Mantle API, FOV slider, Parallax Occlusion Mapping, Contact Hardening Shadows, Contact Hardening Screen-Space Reflection, Phong Tesselation, Bokeh DOF, and other acronyms.

So basically, if you like to talk tech, hit the interview link above.

Thief’s out on PC, PS3, PS4, Xbox 360 and Xbox One from February 28 across Europe.

Via IGN.

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