Diablo 3 developer entry notes changes to defensive bonuses and monster damage

By Stephany Nunneley
14 September 2012 21:12 GMT

Diablo 3 update 1.0.5 has been given another sneak peek by Blizzard, and this time, the blog post focuses on defensive bonuses and monster damage.

Changes to a few defensive skills for each class and “nerfs to skills like wizard Energy Armor and barbarian War Cry – Impunity.” Incoming damage in Inferno will be reduced, and other reduction changes include: “the effectiveness of select defensive skills,” and “monster damage by more than the mitigation lost by these skills.”

Basically, players will take less damage than before because “by simultaneously nerfing defensive skills and reducing incoming damage, players who choose to continue using these defensive skills will take less damage overall, and players who choose to forego these mandatory skills will find themselves more survivable than what you would currently experience on live.”

There’s more to it though, and we honestly think Blizzard explains it better than we ever could, so just head on through the link to read it for yourself.

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