Ridge Racer 3D maintains core game mechanic, more muscle cars

By Stephany Nunneley, Friday, 4 February 2011 20:16 GMT

Ridge Racer 3D director Masamichi Yamazaki was at Namco’s press event this week to talk about what’s new for this long-running franchise on 3DS.

Speaking in a video interview with Gamespot posted below, Yamazaki said playing the game in 3D allows for total immersion in the game, and it’s natural because it allows you to feel as if you are really racing instead of watching in a 2D environment.

He also said the familiar core racing aspect of the series is back with some of the drift features from Ridge Racer 7, and that new racing areas have been added with a vehicle focus on European style racers and American muscle cars.

Gamespot has also posted gameplay video of Ridge Racer 3DS, and we’ve added it below as well as a link to a lot of screens for it here.

Ridge Racer 3DS is slated as a launch game for 3DS. If you are interested in watching the the game’s teaser trailer again, you can do so here.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



Masamichi Yamazaki

Ridge Racer 3DS

  • Quick shots - Ridge Racer 3DS shots get out

    Namco’s just released a batch of new shots of Ridge Racer 3DS. Hit them up below. May as well considering you’ve got nothing else to do right now on what’s otherwise a very slow news day. Ridge Racer 3D releases as a 3DS launch title in Europe on March 25.

  • Ridge Racer 3D Street Pass detailed, 3D effects had to be reduced

    Namco Bandai general manager Yozo Sakagami has detailed Ridge Racer 3DS’s StreetPass Duel system, and said the game’s 3D effects had to be dialled down in order to preserve the racing experience.