“Our community has been really understanding” over LBP2 delay, says Media Molecule

By Stephany Nunneley, Saturday, 2 October 2010 16:12 GMT


Media Molecule has said it’s pleased with fan reaction to the delay of LittleBigPlanet 2, stating it appreciates the solidarity and understanding the community has expressed over the slip into 2011.

Anything is better than death threats, we reckon.

Speaking during a development session at the Eurogamer Expo today, community manager Tom Kiss said the delay will allow the developers to make the game “so much better”.

“It was disappointing about the delay,” he said, “but it’s all good because it’s going to be so much better. We can polish it it the level we want it to be.”

“We wouldn’t slip a game to make it worse,” added community manager James “Spaff” Spafford. “It’s unfortunate, but our community has been really understanding. It’s great because we all feared we would get shouted at quite a lot. But everyone was just like, fair enough, I’d rather the game is better.

“Our community is really awesome. The core community is creative at heart. All of them have got a basic level of creativity, which makes them really interesting [and] they’re just really nice. They send us lots of art and make lots of cool things outside of the game even.

“They sent us biscuits, and they’re like, ‘I hope you’re okay. Don’t work too hard. Have some tea’. We Tweeted we’d run out of tea once, and loads of people sent us tea, which was nice.”

In case you missed it yesterday, you can watch two-and-a-half minutes worth of footage of LBP2′ three-player co-op from EGE  here.

Game’s out in January.

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